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Thread: Super Smash Bros. 4

  1. #2861
    Sonic expert Bodine's Avatar
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    They should change the name of the attack to "thunder storm with a chance of meteor showers."

    No?...

  2. #2862
    The Scrubbiest of Hunters Splash_King's Avatar
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    If the meteor aspect is maintained throughout the entire attack 'til the lightning strike hits Pikachu, that'l make Thunder an excellent edgeguarding tool. A disjointed, long-lasting meteor with absurd vertical range? Sounds pretty nasty.

    Quote Originally Posted by Sakurai
    This combo starting with Pikachu throwing the opponent upward, Meteor Smashing with the lightning strike, and then directly attacking. Foes can dodge, of course, so the attack won't hit consistently, but when it does, it sure feels good!
    I interpret this as Pikachu's U-Smash won't link to Thunder because there's not enough hitstun to guarantee someone can't air dodge out. If my interpretation is correct, this confirms we won't be seein' much hitstun in Smash 4, even if there's more than in Brawl. Almost as bad is the fact air dodge mechanics are still the same, or at least very similar. This would be ****in' awful news... ... ...

    The Vermilion City Guru
    絶望の海。水の墓。スプラッシュ、コイキング!

    Spoiler Alert!

  3. #2863
    NNID: NandoS Captain's Avatar
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    I always found airdodging in Melee to be kinda weird. I guess I'm not competitive enough to see the big difference.

    Also: Check out this link:
    http://www.dorkly.com/toplist/60937/...ash-bros-games

    My top 5 was:
    1. Slippy
    2. Lucina
    3. Ghirahim
    4. Groose
    5. Peppy

    (Though I'd rather not have Slippy & Peppy at the same time)

  4. #2864
    The Scrubbiest of Hunters Splash_King's Avatar
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    Melee's air dodging was a last resort (and also allowed wavedashing, though that's a whole other topic). With Brawl, you can spam air dodges however much ya like since you don't go into helpless state. On landing, they're also very safe. Lastly, you have control of Brawl's air dodge's direction from beginning to end, there's little commitment. All'a these factors considered, Brawl's air dodging is abuse-able to the point of bein' broken.

    The Vermilion City Guru
    絶望の海。水の墓。スプラッシュ、コイキング!

    Spoiler Alert!

  5. #2865
    NNID: NandoS Captain's Avatar
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    Hmmm that makes sense I guess. Still never really saw anyone abusing it though.

  6. #2866
    The Scrubbiest of Hunters Splash_King's Avatar
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    Every time someone air dodges, they're abusin' it. >_>

    The Vermilion City Guru
    絶望の海。水の墓。スプラッシュ、コイキング!

    Spoiler Alert!

  7. #2867
    NNID: NandoS Captain's Avatar
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    lol, wouldn't some characters be very overpowered otherwise? Like Marth? Jiggly would also definitely be a lot better, that's cool, I like balanced things.
    But at the same time I want as many characters as possible, so that's really hard to balance.

  8. #2868
    Sonic expert Bodine's Avatar
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    I just want my phone call Mewtwo

    Last edited by Bodine; 04-03-2014 at 11:03 AM.
    Splash_King likes this.

  9. #2869
    The Scrubbiest of Hunters Splash_King's Avatar
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    Quote Originally Posted by Captain View Post
    lol, wouldn't some characters be very overpowered otherwise?
    Don't see why that'd be the case.

    The Vermilion City Guru
    絶望の海。水の墓。スプラッシュ、コイキング!

    Spoiler Alert!

  10. #2870
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    For characters that are already really good in the air and that would be able to air juggle you without even trying.

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