
Zelda is a lightweight character who slides a tad. She also possesses good grab range.
Neutral B: Nayru's Love
Toon Zelda spins around in something that looks like blue rupee that splits into tiny blue crystals that spin around her. Almost exactly like Zelda’s Neutral B except Toon Zelda’s Neutral B does one wave of tiny blue crystals, has a smaller hit-box, and ends faster. Like Zelda’s Neutral B, it can reflect projectiles. This has greater knock back and deals more damage then Zelda’s Neutral B.
Side B: Din's Fire
Toon Zelda sends a speeding ball of red flame at the opponent. Toon Zelda’s Side B it explodes when released and has a smaller hit-box than Zelda’s. However Toon Zelda’s Side B has slightly greater range, knock back, and damage than her counterpart.
Up B: Farore's Wind
Toon Zelda disappears and reappears in a flash of magic. This is exactly the same as Zelda’s except Toon Zelda’s Up B has greater ledge grab range and smaller hit boxes. When Toon Zelda disappears you can hit any direction and she will reappear there. The disappearing has no hit-box but the reappearing has good damage and knock back.
Down B: Transform
Toon Zelda transforms into Phantom Zelda. Toon Zelda disappears behind a magical light. When the light dissipates Phantom Zelda is there.
Final Smash: Arrow of Light
Just like Zelda and Sheik’s Final Smash, Toon Zelda pulls out a golden bow and fires a Light Arrow. Anyone caught in the arrows line is zoomed in on. After the camera zooms out, every one hit is sent flying back with extreme damage and knock back.
Hold: Toon Zelda holds the opponent telekinetically.
Pummel: Toon Zelda fires a small burst of fire magic at the opponent.
Forward Throw: Toon Zelda fires a fireball at the opponent sending him flying forward.
Back Throw: Toon Zelda spins the opponent above her and shocks the opponent with magic when the opponent is behind her sending him backwards at an angle.
Up Throw: Toon Zelda holds the opponent above her and fires a small blue magical crystal at the opponent sending him skyward.
Down Throw: Toon Zelda throws the enemy on the ground still telekinetically holding them. While doing this she hovers above him and fire a fireball at them while they are on the ground.
Jab: Toon Zelda burns the enemy with her hand.
Neutral Air: 5 small blue crystals spin around Toon Zelda at a slight angle.
Side A: Toon Zelda extends both her hands in front of her, sending a stream of magical blasts. The last magical blast, knock the opponent forward.
Side Tilt: Toon Zelda steps forward and slashes her hand. Following her hand is a trail of fire.
Forward Air: Toon Zelda kicks her foot out. If it lands right, small electrical sparks come out of the foot, which increases the knock back by a lot. Better chance to get the special knock back than Zelda’s Forward Air but it has a smaller hit-box and not as great knock back.
Back Air: Toon Zelda kicks her foot out behind her. If it lands right, small electrical sparks come out of the foot, which increases the knock back by a lot. Better chance to get the special knock back than Zelda’s Forward Air but it has a smaller hit-box and not as great knock back.
Up A: Toon Zelda waves her hand in a circle above her head, sending a stream of magical blasts. The last magical blast, knocks the opponent up.
Up Tilt: Toon Zelda and slashes her hand above her. Following her hand is a trail of fire.
Up Air: Toon Zelda raises her hands up, which creates a huge explosion and sends Toon Zelda downwards.
Down A: Toon Zelda spins her foot around sending sparks in her trail.
Down Tilt/Crouch Attack: Toon Zelda points both hands at a downward angle and creates a huge explosion.
Down Air: Toon Zelda points her hands downward and sends a small spark of magic. If the opponent get hit by this they are sent downwards at a fast speed.
Dash Attack: Toon Zelda puts both hands in front of her and sends fire all around her.
Up Taunt: Toon Zelda raises both hands and creates a blue crystal in her hands.
Side Taunt: Toon Zelda puts her hands together and creates a small ball of flames.
Down Taunt: A puff of smoke covers Toon Zelda. When it disappears (which is quickly) Tetra is standing there. The puff of smoke happens again and Toon Zelda is back to normal.