Doesn't inhaling an SSE enemy kill it completely?
Yeah, but he could copy their powers too maybe in SSB4, just an idea. There wouldn't be a crapload of powers, maybe like 3 or 4.
I think that's a great idea, actually. Some items certainly wouldn't be compatible (Kirby would spit out things like Pokeball or Assist Trophies which then activate, he'd just eat food rather than turn into a fridge a'la Crystal Shards, etc.), but that'd be pretty damn interestin'. Eat a beam sword, Kirby gets the classic Sword hat. Nom on Spicy Curry rather than picking it up, and he gets the fire dash he had as his dash attack back in Melee. Eating items would essentially be like eatin' enemies in the actual Kirby games.
No, that would mean only Kirby would have access to said hats. Obviously, SSB4 needs to add further customization.
3DS FC: 1478-4144-3572
Trying to motivate myself to play: Tales of the Abyss, Ocarina 3DS.
Who's bein' arbitrary now? :P Stale moves exist for a reason. Either way, Kirby loses his hat if he gets smacked around too much. A time limit on top'a that would be pointless.
... I don't see why there ain't much vocal support for Kirby's copy ability t' take into account items. Eatin' items to get rid'a 'em rather than use 'em leaves Kirby open and is therefore useless as is, so the easter egg in which Kirby can eat anythin' to get a new move actually becomes a viable ability in a match with items on. If a player doesn't want t' copy an opponent's character 'cause their Neutral B is shit/they don't like it, they can get an item hat instead.
The only reason I can see against this is that Kirby will be gettin' a rather detailed move no one else in which no one else has a move of complexity anywhere near close, and that's a bloody weak argument since Kirby's Neutral B is already a complex move in that it's a different move for every damn character on the cast. That, and we all know Sakurai plays favorites. I'm lookin' at you, Meta Knight...