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Thread: The Moveset Thread

  1. #111
    Uniquely common Pichu2k7's Avatar
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    Quote Originally Posted by SSBfreakCK View Post
    Yep, that's much better I'd say. So long as his Pistol is severely punishable/does shit shield damage it's all balanced 'n such.
    There's a reason is stales quickly and Scout's move set isn't exactly shield breaking. I'll add that it doesn't have any knockback at all like Fox's blaster.

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  2. #112
    ♦ whata buncha jokers ♦ Neosquid's Avatar
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    I wanna make a Sableye moveset.




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  3. #113
    Fall Mood Level 2 Mr. MR's Avatar
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    Quote Originally Posted by Neosquid View Post
    I wanna make a Sableye moveset.
    What is stopping you?





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  4. #114
    The Scrubbiest of Hunters Splash_King's Avatar
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    Sableye is shit, that's why. :trollkarp:

    Excellent start on the moveset MR.

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  5. #115
    Fall Mood Level 2 Mr. MR's Avatar
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  6. #116
    Legendary Super Saiyan The Storm's Avatar
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    Pushin around the idea of making a Gex move set...
    Quote Originally Posted by Splash_King View Post


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  7. #117
    ♦ whata buncha jokers ♦ Neosquid's Avatar
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    Sableye Moveset



    Normal B: Shadow Claw

    Sableye charges up for a bit more then a second, and releases a claw of shadows that covers the following range. It can be tilted to be aimed upwards, straight, or downwards. Each one has a sweet spot where, if you hit the opponent with it, it will do a lot of knockback. The red is the attack range, and the big X is Sableye.

    Up tilt (Top of J is the sweet spot):

    XxJ

    Down tilt (bottom of q is the sweet spot)

    Xxq

    No tilt (o is sweet spot):

    Xxo

    Side B: Will o wisp

    Sableye summons a ghostly bluish flame, and sends it towards and opponent. It moves fairly quickly, and can cover a wide range in front of Sableye. When an opponent is hit, they are hurt a little by burn damage, but the main advantage is that they're trapped by the fire for a few seconds. In this time Sableye can run up and attack. This attack makes Sableye lag for about two seconds if it is canceled, though, and Sableye can't move while controlling the flame.

    This is the range the fireball can cover
    ----xxx
    --xxxxxx
    Xxxxxxxx

    Down B: Power Gem

    Pressing Down B will cause Sableye to crouch on the ground and look at the screen. You can aim the way he looks, and when you line up Sableye's gaze with a target, you can press B again, causing Sableye to shoot a thin beam from its eyes. The beam is in the shape of a crystal. The beam passes through enemies, and does a bit of damage to each one it hits, with no knockback, though it does make them flinch. Sableye, after shooting a beam, needs a little less then a second to recharge before shooting another beam.

    The range is very big. Pressing A will cause Sableye to go out of the move.

    Up B: Shadow Sneak

    Sableye turns into a shadow, and can be controlled in this form for about a second. The shadow defies gravity, and can move in any direction you please. Pressing Up B will cause a burst of acceleration in the direction you tilt as well. This attack does no damage.

    Range (same horizontal range as vertical, count the x's):

    xxxxxxx
    xxxxxxx
    xxxxxxx

    xxxxxxx
    xxxxxxx
    xxxxxxx
    xxxxxxx



    Final Smash: Shadow Crystal

    For his Final Smash, Sableye jumps in the air, and encases himself in a giant shadow crystal that sprouts from the ground. In this form, he can fire thick lasers of dark energy anywhere on the stage, doing little knockback but lots of damage. The laser recharges after about two seconds. This final smash has no timer; rather, it ends when Sableye's opponents break open the crystal, which can take quite a beating.




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  8. #118
    Greil Mercenary Tragonight's Avatar
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    Great moveset!

    Quote Originally Posted by Neosquid View Post
    This final smash has no timer
    This is the only down side I think of it.




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  9. #119
    ♦ whata buncha jokers ♦ Neosquid's Avatar
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    Quote Originally Posted by Tragonight View Post
    Great moveset!
    Thanks!

    This is the only down side I think of it.
    I just added that to make it more unique, and is the reason why the lasers have little knockback.




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  10. #120
    Greil Mercenary Tragonight's Avatar
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    Quote Originally Posted by Neosquid View Post
    I just added that to make it more unique, and is the reason why the lasers have little knockback.
    Say 3 players gang up on Sableye, and he is forced to use the final smash. It would end rather quickly, with the combined strength of the 3 (especially if they are strong). So the final smash should have a timer, as well as being invincible (like Super Sonic or Yoshi Dragon). But whatever, it's your choice.




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