Little Mac Moveset
Little Mac is a 107 lbs. boxer from Bronx, New York (U.S.A.) and one of Nintendo’s gems. He was featured in Super Smash Bros. Brawl but as an Assist Trophy. I believe he deserves a lot more. Hence why I am here making this. Also a cool reference to Little Mac exists in Pokémon. Hitmonchamp is Pokédex number 107, the same as Little Mac’s weight.
Little Mac is a lightweight character and a fast attacker and runner. He cannot wall cling nor crawl. He is smaller than Link and taller than Mario. When Little Mac is standing he is constantly moving from one foot onto the other. Doc Louis (his trainer) will be on the same platform Pokémon Trainer usually stands on, cheering Little Mac on.
Neutral B: Knockout Punch
Little Mac charges, and then lets fly his fist in a hook punch. This is a charge move and it can be carried. When fully charged it does great damage and amazing knockback.
Side B: Gutter Punch
Based off a technique discovered by the fans, Little Mac feints a punch to the head and instead strikes the body. This move wears out the opponent’s shield, making it a good shield breaker.
Up B: Star Punch
Little Mac jumps up into a powerful uppercut. This will charge over time. It is a good recovery with a good ledge grab range. It takes one and a half minutes to be at full charge. If he is knocked into the blast zone he will loose his charge. When fully charged Little Mac will start to flash white. Using the Star Punch not at full charge will not halt, stop, nor exhaust the charge. At full charge it will have great damage and extreme knockback and surprising range. This attack will exhaust Little Mac.
Down B: Block and Counter Punch
Little Mac raises his gloves in front of his face. Damage dealt to him that hits him in front is halved. If it is a projectile he will not counter punch. If he his hit by a melee attack, Little Mac performs a counter attack. Good damage and knock back.
Final Smash: Giga Mac
My version of Giga Mac is slightly based off the Giga Mac on the head-to-head mode of the Wii’s version of Punch-Out!! Unlike the Giga Mac from Punch-Out!! Wii, Little Mac does not turn into a hulking and slow figure. Instead Little Mac becomes taller and faster and looks much stronger, and does not exhaust, and having his Star Punch and Knockout Punch automatically charged. Damage dealt to him in this form is quartered and does not knock him back. After a while he changes back.
Pummel: Little Mac gut punches the opponent.
Forward Throw: Little Mac punches the opponent in the head.
Back Throw: Little Mac moves behind the opponent and throws a volley of punches at the opponent’s back. On the last hit, Little Mac reels back and delivers a powerful punch.
Up Throw: Little Mac uppercuts the opponent, sending him upwards.
Down Throw: Little Mac punches the opponent repeatedly in the gut really quickly. Little Mac steps back and the opponent falls to the ground.
Jab: Little Mac punches with his right hand then left hand. Pressing A again makes Little Mac perform a volley of punches. The first to punches are stun punches.
Neutral Air: Little Mac throws two punches: a jab then a hook.
Side A: Little Mac pulls his fist back and rushes forward with a punch (this punch looks like the Gutter Punch except he actually punches the head).
Side Tilt: Little Mac throws a quick punch.
Forward Air: Little Mac pulls his fist back and throws a strong punch.
Back Air: Little Mac turns his torso and throws a punch near his shoulder. This will cause him to turn completely around to follow through with his punch. Like Marth’s Back Air, Little Mac will be completely turned around.
Up A: Little Mac performs an uppercut.
Up Tilt: Little Mac will quickly punch upwards.
Up Air: Little Mac will perform a hook aimed above him then follows it up with a strong punch.
Down A: Little Mac will hook punch in front of him then spins around (carrying the momentum) and punches with stronger hook.
Down Tilt/Crouch Attack: Little Mac kneels down and hook punches the opponent’s legs.
Down Air: Little Mac throws a punch downward (Spike). Following the punch he will flip in the air.
Dash Attack: Little Mac pulls his fist back while running and lets it fly. He fall forward and recover into a roll.
Ground Attack: Little Mac perform a kick-up and at the same time as he is coming up punch the space in front of him.
Ledge Attack: Little Mac throws himself up and punches with his fist aiming at a downward angle.
Dodge: Little Mac ducks out of the way.
Side Dodge: Little Mac moves out of the way (just like in the games).
Stage Entry: Little Mac will come running with a pink sweater with Doc Louis on a Bike.
Victory Pose #1: Doc Louis will hold Little Mac’s arm in the air declaring him victor. Little Mac will have a World’s Champion belt on one of his shoulders.
Victory Pose #2: Little Mac will throw two quick punches with his forward hand and one hook from his backhand (he is facing the screen and wearing the World’s Champion Belt).
Up Taunt: Little Mac puts both arms up, hands in fists.
Side Taunt: Little Mac quickly puts on a pink sweater and jogs around and then puts it away.
Down Taunt: Little Mac falls backwards in exhaustion.
Fire Emblem has a lot of great main characters. One of my favorites is Ephraim. For one he wields a spear (most main characters wield a sword). Secondly he is from my second favorite Fire Emblem game (Fire Emblem: The Sacred Stones). Thirdly he is a twin and also a Lord. Like most Lords he is a prince, more specifically the crown prince Renais.
Ephraim is a medium weight warrior who does not slide nor wall cling. He does however range slightly bigger than Ike’s sword.
Neutral B: Shield Stab
Ephraim charges up then moves his spear downward (touching the ground if on the ground and creating a spark) then stabs the space in front of him. Very much like Marth’s Neutral B, Ephraim’s Shield Stab has a the ability to wear down a shield much faster than normal attacks, can be charged, and also gives horizontal momentum in air. The difference between the two is Marth’s Neutral B has shorter range but much quicker charge rate and performance. Marth’s Shield Breaker takes about 4 seconds to charge fully. Ephraim’s takes about 5 seconds. A fully charged Shield Stab does great damage and amazing knockback.
Side B: Sun and Moon Strike
Ephraim slashes his spear diagonally from up to down at an angle. Then he spins and strikes again from top to bottom from the same angle and direction. The first slash is trailed by fire. While the second slash is trailed by a blue and white light. Pressing Side B once will perform the whole move. First hit has good damage and little knock back. This move exhausts Ephraim. The second hit has good damage and great knock back.
Up B: Star Point
Ephraim spins around once with his spear pointed down and sending Ephraim upwards. The spear rises while he is spinning until it points straight up lifting him up just a little more. His spear is trailed by a blue and white light. This recovery can only be performed in the up direction but it posses great ledge grab range. This attack has good damage and knock back.
Down B: Counter
Ephraim leans back with one foot in front and one foot bend back. While this happens he points his spear at a downward an angle. All of this happens very quickly. If dealt damage here, he will counter strike by swinging his spear.
Final Smash: Gemini Strike
The opponent has to be in front of Ephraim to work. A cut scene will appear with the opponent zoomed in on. Ephraim will swing his spear horizontally hitting the opponent. Before he can be launched Erika (Ephraim’s twin sister) will slash the opponent with her sword diagonally. This will happen again and again, each in different directions of their weapons very quickly. On the final blow, Ephraim lunges and stabs the opponent. The cut scene will end and the opponent will be sent forwards with extreme knock back (all the damage will be done by each slash in the cut scene).
Pummel: Ephraim knees the opponent.
Forward Throw: Ephraim whacks the opponent with bottom of his lance.
Back Throw: Ephraim jams the bottom end of his spear into the opponent. Then he lifts him up, carrying the opponent over his head and ramming him into the ground sending the opponent back.
Up Throw: Ephraim throws the opponent up then slashes him with his spear sending the opponent up.
Down Throw: Ephraim throws the opponent down to the ground then stabs him with his spear sending the opponent flying forward.
Jab: Ephraim brings the bottom of his spear up and whacks the space in front of him. Then he slashes the air from top to bottom diagonally and then he preforms a spin kick.
Neutral Air: Ephraim spins his spear around hitting any opponent near (similar to Pit’s Neutral Air).
Side A: Ephraim slashes the space in front of him (Down to up at a 180ş angle).
Side Tilt: Ephraim slashes his spear horizontally.
Forward Air: Ephraim pulls his spear from down to up (at an angle) slashing the space in front of him.
Back Air: Ephraim turns while holding his spear in such a way as to hit any opponent behind him.
Up A: Ephraim juts his spear up.
Up Tilt: Ephraim will quickly slash his spear up.
Up Air: Ephraim slashes the air above him and follows into a flip.
Down A: Ephraim will sweep his spear low in front of him. Then he will turn around a swing his spear.
Down Tilt/Crouch Attack: Ephraim kneels down and sweeps his spear under the opponent’s legs tripping them.
Down Air: Ephraim will jab his spear downward (Spike).
Dash Attack: Ephraim stabs his spear forward tilted up, then down (straight forward), then down again, and then back up (similar to Marth’s Side B to Down B combo).
Ground Attack: Ephraim spins his spear around knocking any opponent near.
Ledge Attack: Ephraim throws himself up and quickly slashes the space before the ledge.
Dodge: Ephraim just steps back.
Stage Entry: Ephraim’s entrance is exactly like Marth’s and Ike’s. He appears floating and slowly spinning above a glowing seal.
Victory Pose #1: Ephraim spins his spear like his critical hit animation in Fire Emblem: The Sacred Stones. Then he stops after doing it on both sides and rams his spear into the ground.
Victory Pose #2: Ephraim will turn his back to the screen and says, “I don’t pick fights I cannot win.”
Up Taunt: Ephraim points his lance up in the air. The tip glints in the light.
Side Taunt: Ephraim spins his lance around in his hand, moving his hand back and forth (much like his critical hit).
Down Taunt: Ephraim rams his spear into the ground and says, “I don’t pick fights I cannot win.”
Catalog News: Little Mac and Ephraim have been added to the Catalog. Batman's Forward Throw has been changed.