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Thread: The Moveset Thread

  1. #231
    Ace Attorney Mr. MR's Avatar
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    It's just a force of habit
    I have called it the wrong thing since gen 3





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  3. #232
    ♦ burning rage ♦ Neosquid's Avatar
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    I edited Power Gem. Though I disagree with Will o wisp being Dins Fire, since it's not meant to be a nuke, rather, it's supposed to give Sableye time to run up and attack.




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  4. #233
    光沢のあるゲッコウガ Tragonight's Avatar
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    Homing projectiles: worst nightmare for brawlers that don't know how to shield.




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  5. #234
    Ace Attorney Mr. MR's Avatar
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    I kinda like the improvement
    but here is what I would do

    Side B: Power Gem
    Sableye charges and launches a bunch of gem fragments in the direction pressed. This move can be charged but the charge cannot be carried. If this move is used with no charge, two gems will be launched in front of Sableye in random forward trajectories. When fully charged it sends a wave of gems each one moving in a random forward trajectory. This move deals small amount of damage and knockback for each projectile.

    Down B: Will-o-Wisp
    Sableye is engulfed in a dark flame. When used on the ground, the flames spread on the ground weakening the farther they travel away from Sableye. Any opponent hit by these flames will receive small fire damage and good knockback.
    Splash_King likes this.





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  6. #235
    ♦ burning rage ♦ Neosquid's Avatar
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    I'm unsure of what I think of those. While it makes the Down B more unique, it somewhat strays from what it does in the Pokemon games. Power Gem is interesting, though, and stays true to its in game incarnation. I'll see what other people say.




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  7. #236
    光沢のあるゲッコウガ Tragonight's Avatar
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    Quote Originally Posted by Mr. MR View Post
    Down B: Will-o-Wisp
    Sableye is engulfed in a dark flame. When used on the ground, the flames spread on the ground weakening the farther they travel away from Sableye. Any opponent hit by these flames will receive small fire damage and good knockback.
    How far?




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  8. #237
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    a little bigger than Ike's fully charged B and less than Donkey Kong's Down B





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  9. #238
    Ace Attorney Mr. MR's Avatar
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  10. #239
    Uniquely common Pichu2k7's Avatar
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    Quote Originally Posted by Tragonight View Post
    Homing projectiles: worst nightmare for brawlers that don't know how to shield.
    Or dodge in general, dodging is better IMO. In fact the only times I tap L or R is to initiate a dodge roll. I hardly use the shield.

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  11. #240
    The Scrubbiest of Hunters Splash_King's Avatar
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    Quote Originally Posted by Tragonight View Post
    I'm not a moveset maker. Just here to post random comments.
    Then get t' work, ya scrub. Don't be a hypocrite. :P

    Quote Originally Posted by Neosquid View Post
    Sableye Moveset (Attempt 2)



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    W-well? ._.
    is betr

    Quote Originally Posted by Mr. MR View Post
    I see a Din's Fire and a Dimensional Cape ROB Laser hybrid, two things that don't exactly fit with a Pokémon with a higher base attack than special attack
    While I agree with this point, almost all of Sableye's A moves use it's claws anyways. Special Attacking moves for B (Special) moves makes plenty'a sense.

    Quote Originally Posted by Mr. MR View Post
    I kinda like the improvement
    but here is what I would do

    Side B: Power Gem
    Sableye charges and launches a bunch of gem fragments in the direction pressed. This move can be charged but the charge cannot be carried. If this move is used with no charge, two gems will be launched in front of Sableye in random forward trajectories. When fully charged it sends a wave of gems each one moving in a random forward trajectory. This move deals small amount of damage and knockback for each projectile.

    Down B: Will-o-Wisp
    Sableye is engulfed in a dark flame. When used on the ground, the flames spread on the ground weakening the farther they travel away from Sableye. Any opponent hit by these flames will receive small fire damage and good knockback.
    dis is gewd

    Quote Originally Posted by Mr. MR View Post
    Witness Awesome

    Bleh, I knew I should'a finished the moveset yesterday... You win this round. ¬_¬ Not readin' it 'till I'm done with mine, obviously.

    Quote Originally Posted by Pichu2k7 View Post
    Dodging is better IMO. In fact the only times I tap L or R is to initiate a dodge roll. I hardly use the shield.
    nope.avi

    Dodging a slew of projectiles, say (T)Link's boomerang will only get ya hit by the bomb or even an attack if you get in close. Power shielding is one'a the most important techniques t' break through a good camper's Wall of Pain(ful projectiles).

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