Will rate that Waluigi later. No, I won't forget for once since "later" won't be more than an hour or so from now.
James Bond 007 Moveset
James Bond is a secret agent for Her Majesty’s Secret Service, MI6. As the most elite of all England’s operatives, he is highly skilled in covert operations, demolitions, explosives, weapons and tactics, interrogation, and hand to hand combat. Bond is also particularly adept at games of chance and fraternizing with members of the opposite sex.
Bond is a stealthy and quick, yet a surprisingly powerful character.
B: Spy Snipe
Bond drops to the ground in a prone position and whips out a silenced Talon sniper rifle. After manually taking dead aim through the scope at the back of his enemy’s head, a single shot is fired with ultimate hit power. Pressing B repeatedly after this allows for rapid-fire, semi-auto action on the rifle. Reload times are quite long in this position with this weapon, so it is helpful to repeatedly spam proxy mines behind you like a retard to protect from enemies coming up from behind and melee’ing you like a noob.
Side B: 007 Tube Special
Bond utilizes an Anova assault rifle with a grenade launcher attachment to explode multiple enemies with one shot. One of the most powerful attacks available, there is no limit to the range of this attack, nor is there any practical way to defend against it. Most “lower-level,” inexperienced MI6 agents will equip this move if they don’t have the talent to use any of the other weapons that require bullets. This move only allows Bond to fire 2 shots before all ammo is depleted. Overuse of this weapon may cause severe rage quitting and frustration among other opponents and teammates. Close quarters use of this move often results in suicide-kills.
Up B: Golden Glitch
Bond is able to discretely glitch into any texture or object in the game. Due to the poor programming talents of the game designers, this move is often considered “cheating” by honest players and should only be used if other players are doing so. By being able to covertly hide “in” or “behind” otherwise unreachable areas of the map, this makes Bond impervious to attack for as long as he stays in this position. However, this tactic often results in suicide death if you attempt to use the “007 Tube Special” move, as the very texture you are hiding behind will cause you to blow yourself up.
Down B: Proxyton Spam
Bond equips a fully automatic Masterton M-557 shotgun and 2 proximity mines. By repeatedly firing the full auto shotty blindly at random parts of the map, Bond creates a very frustrating (yet usually ineffective) offense against other players. The full auto shotty, although very powerful, has a low degree of accuracy for noobs that hold the trigger down continuously, causing them to spray fodder all over the place including straight up into the air. This often results in the noob suiciding themselves repeatedly by accidently blowing up their own proxy mines in the process.
Finishing Move: Melee of MI6
Bond performs rush attack on enemy directly in front of him. After weakening his opponent with a couple of bullets, Bond runs up from behind and kills his enemy with a vicious blow to the back of the head with the butt of his rifle. This move is useful in a number of circumstances, but most effective (and satisfying) to do to noobs who continuously spam the “Proxyton Spam” move. Having high hit power, and the psychological effect of a “bitch slap,” this move is the ultimate finisher for any unsuspecting noob that thinks they are any good at this game.
Neutral A: Makes a martini, shaken not stirred.
Side A: Seduces your wife with charisma and charm.
Up A: Bond jumps into a really cool car that you could never hope to afford.
Down A: Wins $1,000,000 betting on a game of baccarat in a foreign casino.
Dash Attack: Uses his silenced Walther PPK to “double tap” you.
Side Smash: Bond melees his opponent as he runs passed them from the side (Neutral B)
Up Smash: Drops a hand grenade and runs away.
Down Smash: Drinks too many martinis.
Victory Pose 1: Crosses his arms, handgun in hand, and winks saying, “I seduced your wife last night.”
Victory Pose 2: Walks in from the right side of the screen, turns facing the screen, points gun at screen, fires weapon, and then the screen turns red with a circle that zig-zags it’s way down.
James Bond is awesome!
Last edited by TampaBondo; 01-19-2013 at 06:13 PM.
Online name: TmpaBndo[E7]
GE FC: 0605-5154-0786
T'is completely ****in' broken (bein' able to use Down-B more than once per life is absurd lol, his final smash is quite obviously overpowered), but it ain't bad at all. It certainly focuses on Waluigi bein'... uh, eccentric. Matches Wario's zaniness quite well. It's definitely better than your last one, I'd say.
Hopefully the other GE players in Wiichat can appreciate the joke, even if they've never even played a Smash Bros. game.
Regarding Bond Moveset:
Online name: TmpaBndo[E7]
GE FC: 0605-5154-0786
Little Mac Moveset Revised
Little Mac is a 107 lbs. boxer from Bronx, New York (U.S.A.) and one of Nintendo’s gems. He was featured in Super Smash Bros. Brawl but as an Assist Trophy. I believe he deserves a lot more. Hence why I am here making this. Also a cool reference to Little Mac exists in Pokémon. Hitmonchamp is Pokédex number 107, the same as Little Mac’s weight. As you can tell by his gloves, his build, and his stance, Little Mac is a professional boxer. He is qualified for the featherweight division which alows him to fight boxers from any division all who are much bigger and stronger than him. This difference in size and power does not stop Little Mac; his resolve is like no other.
Little Mac is a lightweight character and a fast attacker and runner. He cannot wall cling nor crawl. He is smaller than Link and taller than Mario. When Little Mac is standing he is constantly moving from one foot onto the other. Doc Louis (his trainer) will be on the same platform Pokémon Trainer usually stands on, cheering Little Mac on. Even though he is lightweight he is more resistant to damage than the average lightweight character. This is his advantage as a boxer but he does have a disadvantage. Because Little Mac's fighting style prohibits kicking, Little Mac does not kick.
Neutral B: Knockout Punch
Little Mac charges, and then lets fly his fist in a hook punch. This is a charge move and it can be carried. Even though Little Mac's arms are small the extended hit box of this move gives it a little more range. Before he swings however, Little Mac will flash white for a split second before striking. When fully charged a little white star will appear right next to the player's name or the P1, P2, P3, P4, or CPU symbol. The Knockout Punch does amazing damage and amazing knockback when fully charged.
Side B: Gutter Punch
Based off a technique discovered by the fans, Little Mac feints a Knockout Punch (Neutral B) and instead strikes the body with a hook. Little Mac will even flash white and go through the same animation as the Knockout Punch but this move will delay slightly longer making it good with mind games. and The Gutter Punch can be charged but the charge cannot be carried. Also, this move has an outstanding shield break property that rivals Marth's Shield Breaker. If this attack is power shielded Little Mac will have a second chance to Gutter Punch his opponent. The button pressing has to be precise though and messing it up will leave Little Mac open. It has to be pressed right as the power shield is pressed. If done correctly Little Mac will perform another Gutter Punch hook with his other arm. This second chance was inspired by the Dempsey Roll because I love Hajime no Ippo. This attack does amazing damage and amazing knockback when fully charged. The second strike deals good damage and good knockback and also wears down shields.
Up B: Star Punch
Little Mac jumps up into a powerful uppercut. This move is his most famous punch which helped him out over the years. The Star Punch can be charged but the charge cannot be carried. When fully charged this move gets an enormous power hike making it deal amazing knockback and damage. Even without the charge, this move is a great ledge recovery possessing great recovery range. Charging it in the air slows Little Mac's momentum and give his punch extra recovery range to compensate for gravity. Also when he charges this attack, it will make the same sound as it did right before Little Mac performed his Star Punch on the NES. This attack will exhaust Little Mac so don't miss the ledge.
Down B: Guard and Counter Punch
Little Mac raises his gloves in front of his face. Damage dealt to him that hits him in front is halved. Little Mac is able to move with his guard up but he cannot turn around or jump. If he his hit by a melee attack from the front, Little Mac performs a counter punch. This counter attack does good damage and knockback. If Little Mac is hit (projectile or melee attack) from the back while he is guarding, the damage will be increased by 50%. If a projectile hits Little Mac from the front, he will not counter punch and will not be stunned by the projectile but instead, Little Mac will be pushed back or stalled depending on the power of the projectile and Little Mac's own percent. If Little Mac's percent is too high or the projectile is too powerful, it will break Little Mac's guard and deal half damage and full knockback.
Final Smash: Giga Mac
My version of Giga Mac is slightly based off the Giga Mac on the head-to-head mode of the Wii’s version of Punch-Out!! Unlike the Giga Mac from Punch-Out!! Wii, Little Mac does not turn into a hulking and slow figure. Instead Little Mac becomes taller and faster and looks much stronger, and does not exhaust. On top of that his charged punches will only take half the time to fully charge. After 30 seconds Little Mac changes back.
Grabbing: Little Mac holds the opponent in a clinch.
Pummel: Little Mac liver punches the opponent
Forward Throw: Little Mac uppercuts with the left hand then throws a right straight at the opponent's head.
Back Throw: Little Mac moves behind the opponent and throws a volley of punches at the opponent’s back. On the last hit, Little Mac reels back and delivers a powerful punch.
Up Throw: Little Mac uppercuts the opponent with his right hand, sending him upwards.
Down Throw: Little Mac liver punches the opponent and very quickly. After the liver blows he then punches the opponent right in the gut. Then Little Mac steps back and the opponent falls to the ground.
Jab: Little Mac punches with his right hand then left hand. Pressing A again makes Little Mac perform a volley of punches. The first to punches are stun punches.
Neutral Air: Little Mac throws two punches: a jab then a hook.
Side A: Little Mac pulls his fist back and rushes forward with a punch (this punch looks like the Gutter Punch except he actually punches the head).
Side Tilt: Little Mac throws a quick punch.
Forward Air: Little Mac pulls his fist back and throws a strong punch. If timed right, this move will spike.
Back Air: Little Mac turns his torso and throws a punch near his shoulder. This will cause him to turn completely around to follow through with his punch. Like Marth’s Back Air, Little Mac will be completely turned around after the completion of the attack.
Up A: Little Mac performs a normal uppercut.
Up Tilt: Little Mac will quickly punch upwards.
Up Air: Little Mac will perform a hook aimed above him then follows it up with a strong punch.
Down A: Little Mac will hook punch in front of him then spins around (carrying the momentum) and punches with stronger hook.
Down Tilt/Crouch Attack: Little Mac kneels down and hook punches the opponent’s legs.
Down Air: Little Mac throws a strong hook punch downward. Following the punch he will flip in the air. This move will spike.
Dash Attack: Little Mac pulls his fist back while running. He then jumps and lets it fly. He fall forward and recover into a roll.
Ground Attack: Little Mac perform a kick-up and at the same time as he is coming up, he uses the momentum to throw a punch the space in front of him.
Ledge Attack: Little Mac throws himself up and punches with his fist aiming at a downward angle.
Dodge: Little Mac ducks out of the way (just like in the NES games).
Side Dodge: Little Mac moves out of the way (also just like in the NES games).
Stage Entry: Little Mac will come running with a pink sweater with Doc Louis on a Bike.
Victory Pose #1: Doc Louis will hold Little Mac’s arm in the air declaring him victor. Little Mac will have a World’s Champion belt on one of his shoulders.
Victory Pose #2: Little Mac will throw two quick punches with his forward hand and one hook from his backhand (he is facing the screen and wearing the World’s Champion Belt).
Up Taunt: Little Mac puts both arms up, hands in fists. He will move his fists up and down and a mixture of joy and exhaustion will be on his face.
Side Taunt: Little Mac bend down in a fighting pose and will start shadow boxing. This attack will damage the opponent if the opponent is directly in front of the taunt but it is highly recommended that this is not used as an attack.
Down Taunt: Little Mac falls backwards in exhaustion raising both hands in the air as he is falling down. When he hits the ground Little Mac's hands will fall down to the ground also.
Little Mac Revision and Magnus added to the OP
If you want to compare his original moveset, you can find it in the OP.