♦ The Fuchsia City Guru ♦
Sig Image: http://textsfromxenoblade.tumblr.com/ (SPOILERS)
I like King K. Rool's moveset xD, he's so op. 1 dmg regain every second lmao
Im a young decent(BEAST AS HELL) Super Smash Brothers Brawl player, my FC_1720-7711-6554
Last edited by linku; 11-06-2012 at 07:00 PM.
Furious Freedom Brawlers: (Rank: Senior Officer / Skill: F.F Paladin)
Thread News: Spelling fixes and minor changes to Little Mac and Minecraft Steve for clarification purposes.
The Soldier has been added to the collection
The Soldier is a crazed patriot from America's heartland. Tough and well-armed, he's versatile, capable of both offense and defense. Totally did not pull this off TF2 Wiki
The Soldier is a heavyweight character and a slow runner. He cannot wall cling nor crawl. He is a little smaller than Ganon.
When the crowd starts cheering for the Soldier they will chant: "Soldier Soldier Soldier" but before they cheer the domination sound effect will sound. If the Soldier dies when the crowd is cheering for him the revenge sound effect will sound. Upon killing an opponent while the crowd is cheering the Soldier will yell appropriate insults at the opponent.
Neutral B: Grenade
He wears them on his chest but never uses them... until now! Much like Snakes Special, the Soldier can only have two out at a time. Also like Snake, the can throw them three different ways. In fact it is exactly like Snakes except the Soldier's grenades look different (it is possible to pull out a Holy Hand Grenade too), have smaller explosive range, shorter fuse, and deals more damage. Also the Soldier cannot move with it in his hand.
Side B: The Amazing Crocket Launcher
The soldier charges his rocket and fires it. This charge move cannot be carried however when fully charged it does great damage and amazing knockback comparable to a fully charged Samus Special. The rocket projectile is about as fast as Samus' Special also. When performed you can vertically angle it. Also it should be noted that the rocket can hurt the Soldier but not his allies (unless friendly fire is on) so be careful if you aim it. This move takes about 2.5 seconds to fully charge but when fully charged the projectile will be glowing and will travel in a straight line until it hits something however charging it too long can be your demise.
Up B: Rocket Jump
The Soldier is well known for his spectacular rocket jump. In defiance of all good sense and judgment, the Soldier detonates a rocket right under his feet sending him skyward. When performing the Rocket Jump, the Soldier takes 15% of damage. If any opponents get caught under his rocket jump, they will be spiked. The spike is the equivalent to Ganon's D-air in terms of potency and knockdown capability. If an opponent is in the flight path after the explosion, they will take small damage and moderate knockback. Hitting the ceiling or the bottom of a stage will immediately exhaust him. When the soldier reaches max height he will exhaust. The vertical range of the rocket jump is about .5 FD. Rocket jumping on the ground will produce diagonal/horizontal knockback from the initial explosion.
Down B: Buff Banner
The soldier blows on his bugle and pulls up his flag. This move has to be charged before it can be used and the way to charge it is to inflict damage on yourself via your own rockets and/or grenades. It takes 50% of self-inflicted damage to charge the buff banner. When active, it gives the Soldier a damage upgrade for all his attacks. This buff also effects team mates within half FD of the Soldier. The Soldier movement speed is also increased slightly. This buff lasts for 15 seconds.
Final Smash: Überkanonen
The Soldier drinks from his Mann vs. Machine canteen and becomes übered for 30 seconds. All damage done to the Soldier is negated and the Soldier will not exhaust. The Soldier's Side B fully charges in 1 second however each time he fires a fully charged rocket it takes 5 seconds off his über. Arial attacks after rocket jumping are doubled in knockback and slightly improved in damage and rockets fired after rocket jumping travel faster. All of the Soldier's explosive attacks have a bigger blast radius.
Pummel: The Soldier headbutts the opponent.
Forward Throw: The Soldier punches the opponent in the gut sending the opponent forward.
Back Throw: The Soldier pulls the opponent towards him, moves behind him and kicks him in the back.
Up Throw: The Soldier pulls out a grenade and uppercuts the opponent with the hand holding the explosive making it explode. This attack damages the Soldier by 10%. Good knockback and damage (kills at high percents but stales fast).
Down Throw: The Soldier throws the opponent on the ground and jams his foot on the opponent's spine.
Jab: The Soldier swings with his stock shovel.
Neutral Air: The Soldier swings his shovel violently.
Side A: The Soldier swings his rocket launcher in front of him.
Side Tilt: The Soldier rams his shoulder forward.
Forward Air: The Soldier fires his shotgun in front of him. No projectiles but anyone directly in front of him will be hit. Good knockback (finishes at high percents) and damage.
Back Air: The Soldier swings his rocket launcher's end violently.
Up A: The Soldier fires his shotgun above him. No projectiles but anyone right above him will be hit. Good knockback (finishes at high percents) and damage.
Up Tilt: The Soldier swings his stock shovel above him.
Up Air: The Soldier swings his rocket launcher above him.
Down A: The Soldier pulls out his rocket launcher and fires it that the ground dealing really good knockback. It also does 15% to the soldier.
Down Tilt/Crouch Attack: The Soldier swings his stock shovel at the legs of the opponent. Chance to trip the opponent.
Down Air: The Soldier pushes both his feet downwards. Small spiking potential.
Dash Attack: The Soldier runs with his head down headbutting opponent in the way.
Ground Attack: The Soldier quickly jumps up knocking back any opponent near him.
Ledge Attack: The Soldier swings his stock shovel above the ledge and pulls himslef up.
Dodge: The Soldier side steps.
Side Dodge: The Soldier jumps either back or forward (whatever direction you pressed).
Stage Entry: The Soldier rocket jumps onto the stage.
Victory Pose #1: The Soldier pulls out a grenade and starts to shout and scream. With the other hand he starts beating his helmet with his shovel. After screaming and acting insane he explodes.
Victory Pose #2: The Soldier juggles his grenades and a spare rocket laughing maniacally or shouting "Screamin' Eagles!" He then drops one and explodes.
Up Taunt: The Soldier puts his hand in the "L" shape up by his head and says one of the following: "Maggots!", "Cuh-rit!", or "Leeeeft-HUT!".
Side Taunt: The Soldier yells and beats his chest.
Down Taunt: Laughs (Schadenfreude). Upon holding the Down Taunt the Soldier will raise his and in the high-five position. Any team mate that taunts in front of him while he is holding up his hand will high-five the Soldier. Holding the down taunt button while holding a grenade will make the Soldier explode into giblets (If you manage to get a high-five off with an ally you will explode on the clap).