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Thread: The Moveset Thread

  1. #81
    IT'S HAPPENING WiiAssasin's Avatar
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    I like the accuracy of the victory poses. No hi5 one sadly.
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  2. #82
    The Scrubbiest of Hunters Splash_King's Avatar
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    That rocket jump best be the most awesometacular Up B in the game regarding recovery ability. The meteor smash it delivers should be like Ganon's bloody D-air as well in terms of potency, since if anyone is dumb enough t' try and spike with it the payoff of a successful hit should be huge. In regards t' that, knockback from the initial blast should be diagonal/horizontal and heavy if hitting a foe while grounded at the start of the move.

    After three-stockin' someone, TF2 crowd should get the domination jingle and an appropriate audio-only taunt t' insult the character they just owned. Scout needs t' tell Sonic that's he's too slow.

    When playin' a team mode with another TF2 character on your team, taunting at the same time should cancel both players' taunts into a high five.
    Mr. MR likes this.

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  3. #83
    Ace Attorney Mr. MR's Avatar
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    Adding them right now...





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  4. #84
    IT'S HAPPENING WiiAssasin's Avatar
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    Explosive self-gib hi5's are the only viable option.
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    Done





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  6. #86
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    And it was good.
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    I will try a Scout moveset later today





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  8. #88
    ♦ goddamnitt sakurai ♦ Neosquid's Avatar
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    I posted a new moveset in my thread. =/




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    Quote Originally Posted by Neosquid View Post
    I posted a new moveset in my thread. =/
    Maybe you should copy and paste it here?




    No longer brawling online. No longer accepting any Friend Adds.

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  10. #90
    ♦ goddamnitt sakurai ♦ Neosquid's Avatar
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    Quote Originally Posted by Neosquid View Post
    Riki Moveset



    (I'm making this up on the spot because otherwise I'll never do it)

    Normal B: Heropon Power

    You can charge up Riki by holding down the B button. The longer you charge, the more damage this attack will do, and the further it will go. When you release it, Riki will launch himself forward in a belly first jump, with roughly this range (the x is Riki).

    x_ (Tapping the button) (6% damage with no fire)

    x__ (Little charge) (12% damage with a little fire) (Very little knockback)

    x____(Full charge) (28% damage with a lot of fire) (Good amount of knockback) (Takes roughly 5 seconds to fully charge)

    Riki will plow through anyone in his way. However, at full charge this attack has a 50% chance of making Riki accidentally faceplant at the end of his jump, leaving him vulnerable. This attack has the added bonus of stealing the item of an opponent it hits, including ROB's Gyros, Peach's Turnips, Link's Bombs, etc.

    Side B: Freezinate

    Riki spits a ball of ice at the opponent, which has different range depending on running speed.

    Standing: x___
    Walking: x____
    Running: x_______

    The ice will travel faster if it goes a longer distance as well. If used when standing or walking, the ice will bounce off a target after doing about 8% damage. The ice ball can then be picked up and used again, but it will shatter the next time it deals damage. A single attack will also shatter it. The ice ball goes through targets at maximum velocity, but cannot be picked up. A maximum of two ice balls (from each Riki) can be on the stage at once.

    Down B: Play Dead

    Riki flops down on the ground and pretends to be unconscious. This lasts as long as the B button is held down, and he cannot move until the B button is released. When in this state, Riki takes 1/3 the knockback he would normally take, but all the damage. Taking more then 30% damage will knock him out of this state and stun him, but if he is attacked for less then that, when the B button is released Riki will jump up and unleash a counterattack of 1.3x the damage he took. This state can be held for a maximum of 6 seconds.

    If used in mid air, Riki will enter a helpless stat, but when he lands the move will begin.

    Up B: Burninate

    Riki makes a leap in mid air about this high.


    -
    -
    -
    x

    For the duration of the move, Riki spins around twice while releasing fire in a swirling motion.

    Other notes:

    Riki has two mid air jumps, both involving his "ear wings" giving him an extra boost.

    Final Smash: Doompon of Doom

    After getting a Smash Ball, Riki becomes cloaked in electricity and curls up into a ball. Riki can move and jump in this form, and although his ground speed is about the same, he jumps a lot higher then he normally could. By pressing B in midair, Riki can come plummeting down to the ground in a flash of lightning and Nopon fury. When he lands, a shockwave about this large is created.

    _____x_____

    The higher he is from the ground he hits, the more damage this shockwave does. The shockwave can also effect opponents a few feet above it. The shockwave itself offers little knockback, but lots of damage. Hitting an opponent with Riki after tapping B in midair, on the other hand, offers little damage but lots of knockback. The opponents take a little damage and knockback if they touch Riki at all, of course.
    Once again, too lazy to add all those A attacks.
    Last edited by Neosquid; 11-22-2012 at 10:06 AM.
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