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Thread: Thread of Smash

  1. #91
    PK Rockin' Avatar Mr. MR's Avatar
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    Quote Originally Posted by Splash_King View Post
    That man is clearly usin' two controllers for his DI.


    I never knew Ness could combo like that





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  2. #92
    The Scrubbiest of Hunters Splash_King's Avatar
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    I used t' know a godlike Ness, went by the generic name of "Light". He did all that shit seen in the video; including pursuin' me off-stage like a man with Captain Falcon-sized balls; and plenty more. I never asked, but there's simply no way he wasn't a tourneypro. Easily the best player I've ever had the honor t' Brawl with. Even in my best years, I don't ****in' know how I ever got any wins on 'em if he didn't bloody SD thrice lol.

    He's the only man t' ever 3-stock me in my prime years moar than once... ;_;

    The Vermilion City Guru
    絶望の海。水の墓。スプラッシュ、コイキング!

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  3. #93
    God-Slaying Vanguard Tragonight's Avatar
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    Quote Originally Posted by Mr. MR View Post
    Best Ness I have seen

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    I see too many tempting chances to edge-hog........

    They're trying to avoid it, aren't they?



    3DS FC: 1461-6308-5932

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  4. #94
    The Scrubbiest of Hunters Splash_King's Avatar
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    Their multiple "King of the Ledge" style bouts indicate otherwise.

    I have those myself far too often... and end in failure too often as well since I'm a bloody Wolf main.

    The Vermilion City Guru
    絶望の海。水の墓。スプラッシュ、コイキング!

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  5. #95
    PK Rockin' Avatar Mr. MR's Avatar
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    I was looking at all the stickies in the Super Smash section
    Some of them have not been touched in years
    Others have no more relevance as Smash 4 is on the way
    One is even locked

    Should we unsticky them?





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  6. #96
    God-Slaying Vanguard Tragonight's Avatar
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    Quote Originally Posted by Splash_King View Post
    I used t' know a godlike Ness, went by the generic name of "Light". He did all that shit seen in the video; including pursuin' me off-stage like a man with Captain Falcon-sized balls; and plenty more.
    Ness can easily do that, being a lightweight and having a great recovery move.

    Unlike some characters, whereas if you go more than an inch off the stage you're screwed (ohai sig)



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  7. #97
    The Scrubbiest of Hunters Splash_King's Avatar
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    No Trago, you're horrifically wrong again. Ness' recovery is absolutely terrible. Not because it has no range like Link's persay, but because it's hilariously easy t' gimp. You do not go off-stage with Ness unless ya know exactly what t' do. One mistake and the foe you're tryin' to gimp has suddenly footstool'd ya and then proceeds t' kill Ness' Up B, turning the gimper into the gimped. Ness has great tools for keepin' foes from the ledge, but literally going off-stage to the point ya might need t' Up B to get back on, in pursuit of an enemy, is downright risky as all hell. It's even suicide in certain match-ups 'less you predict the foe perfectly.

    ... Ike is also amazingly good at keepin' foes off the stage as well as pursuing the foe off-stage; and is never in as much risk as a Ness off-stage is.
    Last edited by Splash_King; 01-26-2013 at 01:46 PM.

    The Vermilion City Guru
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  8. #98
    God-Slaying Vanguard Tragonight's Avatar
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    Quote Originally Posted by Splash_King View Post
    Ike is also amazingly good at keepin' foes off the stage as well as pursuing the foe off-stage; and is never in as much risk as a Ness off-stage is.
    Oh right, I forgot about Quick Draw. Meh.

    Does anyone else realize that Castle Siege is perfect for Marth, while it's a nightmare for a CPU Ike?
    I tested it out, and the Ike wasn't even close to the ledge most of the time he tried to recover. Maybe Quick Draw can come in handy sometimes. Huh.



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  9. #99
    The Scrubbiest of Hunters Splash_King's Avatar
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    I don't know much 'bout Castle Siege, but even I can tell was designed t' aid the FE characters. On the starting stage, the floating two platforms are pretty easy for the both'a them t' abuse. The difference in stage height allows for the swordsmen t' bypass any projectiles the foe manages t' use, despite the stage's small length.

    Stage two has those statues which soak up projectiles. Lastly, stage three's tilting really helps Marth t' abuse aerial approaches IMO. If you're above 'em, just F-air while backin' up and you can be pretty damn safe. If you're below, F-air and N-air with impunity.

    There's probably things 'bout any of the stages that hurt Ike 'n Marth that I don't know... 'specially match-up specific guff. I ain't no Ike or Marth player after all, I'm mostly just speakin' diarrhea of the mouth currently.

    Quote Originally Posted by Tragonight View Post
    Oh right, I forgot about Quick Draw. Meh.
    No, Quick Draw is a horrible move for recovery unless you're at a specific angle high above the stage... and even then it's by no means good. It's a nigh-guaranteed punish even if ya make it back onto the stage, or even an easy gimp if they just jump up to ya and air dodge whenever it's used at an improper time (most of the time). Faster falling characters can then double jump and meteor smash/similar fall-speed characters can just meteor via tilt if you're in a position t' fall on the ledge.

    That, or just-plain edge hog. Quick Draw is not like spacies' Side-B in that it's bad for recovery. It's another option, but a poor one.

    The Vermilion City Guru
    絶望の海。水の墓。スプラッシュ、コイキング!

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  10. #100
    PK Rockin' Avatar Mr. MR's Avatar
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    Quick Draw is better for approaching, as in you can get a fast jab in there or an Up-Tilt.
    But still the best approach is the RAR B-air





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