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Thread: Thread of Smash

  1. #641
    The Scrubbiest of Hunters Splash_King's Avatar
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    Quote Originally Posted by Mr. MR View Post

    Video of me playing a Melee-ish Roy in Project M. Roy Hype still lingers.

    Picture is worth a thousands words, a video is worth a thousand pictures.
    melee roy is sooooooooooooooo bad lol

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  3. #642
    WiiChat Member ellord's Avatar
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    Same as Marth with super long sword, you call it balanced?

  4. #643
    光沢のあるゲッコウガ Tragonight's Avatar
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    ... Are you saying that Melee Marth is good or bad?




    No longer brawling online. No longer accepting any Friend Adds.

    Only playing Project M online. Only add me if you have the current Wi-Fi Safe version of Project M.

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  5. #644
    Meta Avatar Mr. MR's Avatar
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  6. #645
    The Scrubbiest of Hunters Splash_King's Avatar
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    Quote Originally Posted by ellord View Post
    Same as Marth with super long sword
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    I really don't mean t' sound like a dick when I say this, but that sentiment is so impeccably wrong I have no idea where t' begin.

    The Vermilion City Guru
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  7. #646
    WiiChat Member ellord's Avatar
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    Im saying its not balanced if you create an copy of a character version improved.

  8. #647
    The Scrubbiest of Hunters Splash_King's Avatar
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    Take a gander at Roy's position on any Melee tier list. Range doesn't mean much when you're doin' less than half the knockback and damage of your clone counterpart.

    The Vermilion City Guru
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  9. #648
    WiiChat Member ellord's Avatar
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    Less knockback mean more combo so at the end egual of damage.

  10. #649
    The Scrubbiest of Hunters Splash_King's Avatar
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    Roy also has lackluster hitstun, and recovers from moves' endlag slower than Marth. He struggles to combo off his moves even at point-blank. As a result, he can't combo off his ranged hits and combos worse than Marth from any range. That extra range of his is literally useless. Can't help his combos, doesn't give 'em KOs, and due to his unfavorable endlag it doesn't even help 'em space.

    Furthermore, even if your (incorrect) logic was true, what happens after racking up damage? Roy has a single reliable KO move: F-smash. It's slow, won't KO unless it's sweetspotted at the blade's center, and leaves him wide open. Has the worst endlag of all his grounded moves IIRC. Meanwhile, Marth has a Meteor Smash with his D-air, can tipper ANY of his moves for high knockback, is quick and agile enough to perform gimps, can actually combo properly off his throws (even when a foe is at high percents) and has a KO move in his Up-B: unlike Roy. Even if Roy could rack up tons of damage (he can't lol), it's worthless since he struggles so much to land a KO on even a Jigglypuff at 150%.

    Roy is an awful character, and is multiple tiers below Marth for many a reason. Range literally means nothin' if you can't capitalize on it, either for a combo or pressure. The best example of this is DK: he's got some of the horizontally largest moves in the game... and yet he's a god-awful character.
    Last edited by Splash_King; 11-12-2013 at 10:28 AM.

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  11. #650
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    Stop making too many assumptions, ellord. /hypocrite

    No one's going to stop you if you don't want to play Project M, but do tell us when you get tired of losing to Meta Knights.

    Quote Originally Posted by Splash_King View Post
    Roy struggles so much to land a KO on even a Jigglypuff at 150%.
    Reverse Blazer.
    Splash_King likes this.




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