F-throw chain grab - > guaranteed tipper F-smash (could'a swore it was only guaranteed after two F-throws... ?) -> F-air -> N-air ain't all-that amazing. It's certainly a good lookin' string in vBrawl, but I'm pretty sure DI and/or a jump + air dodge will easily avoid the F-air -> N-air gimp. More importantly, Wolf must lose his jump for (tipper) N-air t' guarantee that Wolf is knocked too far away for recovery.
also cpus dont count