Isn't that essentially what a tier list is? Yes, it still has a ways to go, but the fact of the matter is that a tier list is nothing but votes.
Ya don't make a tier list based on opinions, you calculate usage data, tournament win ratios, crunch match-up numbers, then exchange and debate your opinions while backin' yours and/or tearing down others' using said data. Specific game things are also to be taken int' consideration. For example, while counterpicking is commonplace in nigh-every competitive game ever (side decks in TCGs, character selection in fighting games, etc.), ya can't swap team members out in your typical Pokemon tourneys. You're stuck with them 6 Pokes 'til the end. Running anti-meta strategies can drag you down in battles where said anti-meta strategies are irrelevant and make a team incomplete as such, so in that metagame, counterpicking has a risk-reward factor.
Also, however large CT is, I doubt there's enough people to create a large enough batch of data t' etch out the opinion side'a things enough to make the resulting tier list less biased and region-centric.
Creatin' a tier list that accurately represents a metagame's state takes much time and much expertise. There's a reason that "tier list" is preliminary.
I'd of thought that vBrawl players wouldn't have many issues with Falco, what with them bein' used to countering (double) laser spam and gimpin' that awful recovery, which is even easier in P:M thanks to an absence of vBrawl's bullshit ledge mechanics.
... Mind you, I'm assumin' the online scene is notably smaller than the IRL scene.