Correction: Meta is less bullshit than he used t' be, and therefore doesn't flow all simple-mode like.
I miss his old D-air, 'cause bullshit OOS/off-stage option was bullshit.
Don't have any sort'a grasp on the move yet, so I don't really know what t' think. No idea what naturally links into said move neither, ain't spent any time in training mode yet. I figure it can be used like Sonic's D-air to escape pressure, but Meta already has his non-Shuttle Loop specials which all excel at breakin' pressure/function as good secondary recovery options.
I'd say it's a solid edgeguard tool to punish any ledge option ('specially ledge jumps due to said semi-spike) 'sides rolling onto the stage. And if they do roll on, B-air punishes 'em good. Also done a few suicide kills with D-air for lulz.
Can't use the classic controller's sticks for shit, so I haven't figured out the extent of said angles. Hopin' it can be angled in 16 directions like with spacies' Up-B moves.
Nah. My precision with CC sticks is weak, but I'm used to it enough by now. That, and the ol' empty wallet issue.
Down, diagonal down, and diagonal? I know it can't be turned 'round. 'Less ya RAR it, and I don't see the point in that.
I quickly noticed his U-tilt hits above and even behind 'em on start-up, linkin' into the big hit, so while it's a very situational move I wouldn't call it useless in the slightest. Crouch cancel weak aerial -> U-tilt might work. I also feel like the move is essentially F-smash but stronger knockback and better trajectory for KOin', so yeah. I reckon angled F-smash will almost never be optimal for an edgeguard with the presence of the new U-tilt.