dis iz madlucas
... But now that ya mention it, yeah. A duo character meant t' bring somethin' completely new to the table through Ice Climbers' unique mechanic? I'd love t' see that. Namely somethin' where you have some sort'a control over the second character rather than havin' them just do the same thing you do a few frames late... with limitation, obviously. Maybe they can cancel certain moves (specials, most notably) into each other's, but never can the same move cancel-able in one combo. Maybe they can change who's in the lead position, which changes their moveset and especially special moves to directly influence how this move canceling works.
Way better than Pichu (Bros.), yep.
Plusle and Minun are essentially the postermons for Double battling, blatantly obvious by their parallel aesthetics and abilities Plus & Minus. It'd only make sense that, if they were to make like Ice Climbers and be a character duo, that their moveset would focus on move combinations and teamwork.
I think said teamwork would be best represented by Plusle and Minun having their own unique Special movesets. I can envision a cancel mechanic that would allow you to have one use a special, and then have the option for the other t' use that same special in a row, or cancel into their own special of any directional input. This would not only differentiate the duo from ICs, but keep things from lookin' like a pair of Pikachu clones just tryin' to be Ice Climbers. More importantly, it'd make for some interesting combinations. Doubling down on certain move is fine 'n all, but the potential of chaining certain moves into different ones akin to P:M Lucario would make for some interesting high-level play, assumin' everythin' is properly balanced and doesn't go the route of (semi) infinites.
Obviously if both Pokes have their own Specials, there'd need t' be a way to switch between 'em. This could be done through either a taunt (eliminating mid-air switching; a possible problem), or as a Special in the form of Volt Switch... which would, naturally, have unique move properties for each 'mon.
As for how this would be integrated t' work like Ice Climbers, the biggest question is: can they be separated? If so, the dynamic of separating 'em would likely murder their viability like with SoPo... since the rodents shouldn't be able t' do chaingrab shenanigans or any other legitimately broken things while together, I'd say havin' 'em get separated would be a poor idea. Keep 'em from bein' complete glass cannons.
Oh, people have mentioned Black Shadow (F-Zero) over the CURRENT Ganondorf, and then changing Ganondorf's moveset to fit him more.
The series that really don't need more characters: Zelda and Pokemon. (Zelda has 5 characters, Pokemon would have a ton after everybody's favorite Mewtwo.)
Yu-Gi-Oh! Judge, Player and Dueling Network administrator
Agreed. I was only millin' on 'bout the idea of a moar awesome Ice Climbers outta curiosity on how their concept could be improved. Realistically, the only 'mon that'l join P:M is Mewtwo. Wouldn't want t' see PraiMai anyways. Not that I wouldn't like t' see my ideas or somethin' similar executed superbly.
... And we sure as shit won't see another Zelda character, I don't think. Not unless PM:BR find their way to MR's moveset thread.
They can even use the Spiky Ear Pichu and the Pikachu Colored Pichu, although the Brotherhood would end.
Also it should be noted that Pichu already has sound files for everything.
Personally I think they should have the same moveset as to not complicate things but making already existing attacks much more interesting. Think of trapping opponents in a Double Thunder. Their Neutral B would be simmilar to the Ice Climbers Neutral B but much more dynamic; a constent line of Jumping electricity. Although to prevent spamming them, the Pichu's would have to take some damage for each use.
Here is my idea (which is probably following some of your idea): Switching used as a buffer (or maybe even automatic). Having it so when one Pichu is attacking, you can switch directly into the other by using a button command like taunt (or even pressing B just to make it more simple), taking the idea of Volt Switch and turning it into a mechanic. Although I don't know if that would make programming such a thing difficult, but they could just make it a semi-switch so you have complete control over the Pichu for a short time.
For Normal Attacks I think a Buffered A or B button should perform the Perma/Semi Switch.
For Throws, I think it should be automatic. And just to be on the safe side they should have an anti infinite engine safegaurd.
It would be awesome ending a string of attacks into a double thunder combo ender.
Here is a list of the Specials I think they should have.
Neutral B: Thundershock; Volt Switch when buffered
Side B: Helping Hand
One Pichu throws the other Pichu a long distance. Aerials done out of this are stronger and have more knockback. Can be used as a recovery but it could sacrifice the other.
With Perma Switching, the Pichu thrown becomes the main one.
With Semi Switching, the Pichu thrown is always the main one.
Up B: Quick Attack
Each Pichu can only travel half of Pikachu's Quick Attack but together they can do the complete Quick Attack. (This can be done many ways, if you want I can elaborate). Alone (or even in the middle of a full QA) they can cancel it.
Down B: Thunder
Think of the combos you could set up with a Pichu Quick Attack Cancel. Back Throw with one. Quick Attack Cancel Up-Smash with the other (QACUS lol).
The way to kill the IC's is to separate them and that should be the same way to kill PraMai/Pichu Bros.
ALT COSTUME ENGINE!!!!!!
skyword sword zelda skyword sword zelda skyword sword zelda skyword sword zelda skyword sword zelda skyword sword zelda skyword sword zelda skyword sword zelda skyword sword zelda skyword sword zelda skyword sword zelda skyword sword zelda skyword sword zelda skyword sword zelda skyword sword zelda skyword sword zelda skyword sword zelda skyword sword zelda skyword sword zelda skyword sword zelda skyword sword zelda skyword sword zelda
Plus those colors would confuse teams.