Project M - Discuss
Challenges are permitted. Asking for friend codes is not. There is a difference.
I hope there will be more characters.
'Course there will be, considerin' the entire cast isn't complete yet... But speakin' of, that makes me wonder if they'l actually create 'n add a new character(s) once the full game is released and they're happy with how everythin' turned out. Which won't be any time soon, obviously.
As for another topic, Lucario's Double Team was nerfed 'fore I got t' use it when it was good. I am deeply disappoint.
It now has more start-up frames, meanin' it can't be used to escapes combos since the move doesn't get invincibility instantly. They added on a lot of ending lag too, meanin' it's actually somewhat punishable any time you use it and they don't attack you. Lastly, you could previously extend combos by using Double Team because the move ended quick enough... now, not so much. It helps with positioning in some cases, but the move is pretty shit now from what I can tell. The only real use it has is as a very situational approach and for recovering.
I just played as Lucario on Brawl.
He is SO SLOW compared to Project M's Lucario.
As is everyone else.
I think that other character is going to be Mewtwo
Also I just figured out you can Wavedash out of Ike's Quick Draw for some amazing fake outs and quick attacks.
And I figured out how to grab right out of the Quick Draw
Ike might just have the tech I want for a second main
I want Ike's spiking attacks back.
He seems too.......weak and lightweight.
Considerin' the huge buffs to his attack 'n movement speed, as well as the fact ya can actually combo in P:M, he'd be bloody broken if a few'a his attacks; namely the safer ones; weren't toned down a bit.