My big compliment for the game is that i think it's the first game I've gotten the completely NAILS the seemless integration of the Wiimote Nunchuck combination. Rather than making things more complicated with Wii-mote movements (like some of the shooters out there) it simply becomes an extension of the standard control set. Spin jumps, which took a tad bit of timing and perfection in previous game suddenly flow naturally from your play while any extensive use of motion is completely confined to levels that REQUIRE that type of control (like blooper surfing, etc).
Using the Wiimote for start bit collection and the spin jump you can still lounge back like you would with a standard game pad but actually still BENEFIT from the Wii controls. I would compare this extremely favorably to games like Red Steel that require you basically to sit up and maintain some sort of posuture to master movement. Gaming=Relaxation=Fun, which is what I hate about some Wii titles that just require TOO much work to be a 'lounge around' fun type game.
I really think this game was designed to showcase how natural the Wii Controls CAN be when integrated with game play properly. If this had been a launch title I think the Wii would be selling even MORE than it is now. I feel that some games like RED STEEL may have turned people off because of the less than fantastic implementation of the controls.




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I still use the old school form as I archived on SM64




