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  1. #11
    WiiChat Member ScuzzBuster's Avatar
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    My big compliment for the game is that i think it's the first game I've gotten the completely NAILS the seemless integration of the Wiimote Nunchuck combination. Rather than making things more complicated with Wii-mote movements (like some of the shooters out there) it simply becomes an extension of the standard control set. Spin jumps, which took a tad bit of timing and perfection in previous game suddenly flow naturally from your play while any extensive use of motion is completely confined to levels that REQUIRE that type of control (like blooper surfing, etc).

    Using the Wiimote for start bit collection and the spin jump you can still lounge back like you would with a standard game pad but actually still BENEFIT from the Wii controls. I would compare this extremely favorably to games like Red Steel that require you basically to sit up and maintain some sort of posuture to master movement. Gaming=Relaxation=Fun, which is what I hate about some Wii titles that just require TOO much work to be a 'lounge around' fun type game.

    I really think this game was designed to showcase how natural the Wii Controls CAN be when integrated with game play properly. If this had been a launch title I think the Wii would be selling even MORE than it is now. I feel that some games like RED STEEL may have turned people off because of the less than fantastic implementation of the controls.
    Last edited by ScuzzBuster; 11-14-2007 at 09:51 PM.

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  2. #12
    Mad Wii Gamer bgreen82's Avatar
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    i agree that it is pretty easy so far, but its not a huge complaint. there have only been 2 stars that i have had mild difficulty with, the one where there were moving holes in the ground and the sticky situation sling pod one. i hope it gets a little harder, but if it doesnt then fine, ill just get our special character sooner. oh yeah!!!!!
    most recent purchase - tiger woods '08
    Other games - galaxy, sports, mp 8, zelda:TP, Boogie, game party, moh:h2
    Games I want - SSBB, scarface, kart, worms: a space oddity.
    VC games - mario 64, mario kart 64, tecmo bowl, shining force, plus internet browser, and the stupid @$$ mii contest one.

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  3. #13
    Don't believe his lies. KyleForMe's Avatar
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    Quote Originally Posted by ScuzzBuster
    Well...Don't ge me wrong, I'm enjoying the hell out of it, but is anyone else finding it way too easy so far. I'm a Mario Sunshine apologist (I loved sunshine actually more than M64!) but I'm finding Galaxy to be almost no challenge 22 stars in. I would say of the 22 stars I've gotten 15 or more of them on the first try.

    I'm not a "hardcore" single player gamer either...if I hit frustration points level after level in games I tend to end up never finishing them, but I've pretty muched breezed through over 20 stars. This isn't necessarily a complaint yet. The other thing is for as open of a game as it is, it's surprisingly linear...
    I agree, I'm on 16 stars and it has been somewhat easier and more predictable than previous titles. But I think this trend has been persisting with most of Nintendo's current gen releases (unfortunately). I was playing SM64 last week for a few days and found I died more often in that than SMG so far... but again 16 stars is obviously very early in the game. Some examples of the changes so far is the fact that jumping from tall heights doesn't hurt Mario like it used to; and performing wall jumps is much much easier. Nothing really to gripe about, but it makes completing levels a bit less risky and quicker.

    The variety of things to do in the levels has trumped the games lack of difficulty for me though.

  4. #14
    Official Breeder. Chicagoan's Avatar
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    Quote Originally Posted by KyleForMe
    I agree, I'm on 16 stars and it has been somewhat easier and more predictable than previous titles. But I think this trend has been persisting with most of Nintendo's current gen releases (unfortunately). I was playing SM64 last week for a few days and found I died more often in that than SMG so far... but again 16 stars is obviously very early in the game. Some examples of the changes so far is the fact that jumping from tall heights doesn't hurt Mario like it used to; and performing wall jumps is much much easier. Nothing really to gripe about, but it makes completing levels a bit less risky and quicker.

    The variety of things to do in the levels has trumped the games lack of difficulty for me though.

    Really?

    I'm so used to the wall jump that I even not noticed I still use the old school form as I archived on SM64
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  5. #15
    WiiChat Member Nimoi's Avatar
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    This game is undoubtedly beautiful. The music, sound effects, graphics, control, there is too much to talk about. One thing that I love is when you play with another person, player 2 holds "A" and any interactive object or enemy that player 2's cross-hair star goes over will make a sound; IN TUNE WITH THE MUSIC PLAYING. It is just awesome to hear some of these fantastic songs and then slap the enemies and have it go together.

    Everything is glowing from the different cosmic bodies, the music is amazing, and Mario is just zoomin' around with a comet tail of sparkles. Some of the level entrances are just amazing to watch, just mesmerizing. I've actually had to stop and restart a level just to watch Mario's entrance.

    I've been playing with a friend, but he has gotten more play time in than me since I've had school since I got it and I let him play when I get home seeing as he has no Wii let alone the game.

    This game is just awesome and it's definitely going to hold me a long time, but seeing as how I can't stop playing it, I may have beaten it several times and grown a bit tired of it by the time Brawl's launch date comes near. Then again, that's a few months of mastering Super Mario Galaxy; the beautiful sequel it is.

    My friend is playing it now and is 57 stars in and is finding a certain level to be quite challenging. I'm sure you can expect the stars to get to the last Bowser not to difficult, but the remaining 60 or so could become a challenge.
    Last edited by Nimoi; 11-14-2007 at 11:14 PM.

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  6. #16
    WiiChat Member CCKA's Avatar
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    I said above that I was 17 stars in, but I am also finding it relatively easy. It is not a big complaint, but SM64 I think is a bit harder in the beginning.

    I really love SMG, though- it is so much fun to play.
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  7. #17
    Mad Wii Gamer bgreen82's Avatar
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    Quote Originally Posted by Chicagoan
    Really?

    I'm so used to the wall jump that I even not noticed I still use the old school form as I archived on SM64
    yeah, it slides down so you can take longer to perform the wall jump. in 64 you need to hit it at the time you make contact with the wall.
    most recent purchase - tiger woods '08
    Other games - galaxy, sports, mp 8, zelda:TP, Boogie, game party, moh:h2
    Games I want - SSBB, scarface, kart, worms: a space oddity.
    VC games - mario 64, mario kart 64, tecmo bowl, shining force, plus internet browser, and the stupid @$$ mii contest one.

    bwii fc is 322 237 531 304
    ea nation persona is bgreen82

  8. #18
    WiiChat Member Prepster's Avatar
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    I was impressed by the game. It's really good.

  9. #19
    WiiChat Member highroller's Avatar
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    I played like 1.5 hrs and got 3 stars. Great game.. it is unique and extreme fun. I am glad I bought it. I will go day by day enjoying it till the end

  10. #20
    Senior Member CantGetAWii's Avatar
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    Got busted for skipping school to play this game.

    So worth it though!

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