The Wii can handle the DC. Hello! It's playing games like House of the Dead, Super Monkey Ball. Those are ports of DC games, almost direct ports. The GC could almost handle DC. The DC is very old, it came out before the PS2.
The Wii can handle the DC. Hello! It's playing games like House of the Dead, Super Monkey Ball. Those are ports of DC games, almost direct ports. The GC could almost handle DC. The DC is very old, it came out before the PS2.
I sure hope so, because i would love to play some marvel vs capcom again :-)

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Oh dearOriginally Posted by Heavenhawk
Just because a company once held the rights to the gam dosnt mean that they still do
A la Alien vs preadator arcade
Porting is a VERY different thing that straight up emulation. Recompiling for a different target gives you actual machine code for that system. Sure there may be some loss of efficiency when you port something built for one system to another system due to system calls not having exact equivalents or those equivalents not behaving the same way but more or less you get code that's about as efficient as it was on the original platform.Originally Posted by sagema
Emulation requires taking the machine code built for another machine and running it on your native hardware. Without any sort of fancy trickery, that drastically reduces the efficiency of the emulated software since a conversion of some sort would have to happen at each instruction.
That doesn't mean I think the Wii can't emulate the Dreamcast. The MHZ argument is bunk since the PowerPC architecture tends to run more efficiently than any non-Core Intel processor and the Wii doesn't have a bloated OS, multi-process scheduling, or abstracting out different types of hardware to worry about. But it wouldn't be easy. With multi-platform programming getting easier and easier, it makes less sense to emulate when you have the source code.
Or Jet Grind Radio or Shenmue (what a FANTASTIC game...should have been a Nintendo game).Originally Posted by hal2814
Anyway, like others have said, DC games won't work on the Wii due to the limited memory space on the Wii; one game alone would likely be more than the capacity of the Wii.
no because the dreamcast was part of the GC, PS2 wars and they'd never incluse games like that
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Actually sega, never sold any rights to the dreamcast console. They are actually working on the "Ninja" project DC2 that should be released around 2010.
But yeah the emulator would take up too much resources on the wii. Considering that most of the game graphix from the dreamcast rival many newage consoles.
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News to me. Source?Originally Posted by Swapmii
Originally Posted by Napalmbrain (Moderator)
Originally Posted by FR. (Moderator)
There's a bunch of unfounded rumor on a new Dreamcast based on this (straight from the patent and trademark office). It's a bit of a reach. Yeah, SEGA is re-trademarking Dreamcast but that could be for any number of reasons. They may just have realized their original (and still valid) trademark didn't cover everything they wanted it to. It might have something to do with their merger with Sammy (though that was a while ago). It may have to do with their still-active arcade business. Sega may be attempting to rehash the Dreamcast name as a line of games for current consoles. Maybe Sega is planning Dreamcast Flashback (a la Atari Flashback) or a compilation set. I seriously doubt there's a new console in the works with their game sales being as low as they are right now (not terrible but not great).