Any chance u think that nintendo will start having dream cast games on the VC?
Any chance u think that nintendo will start having dream cast games on the VC?
I doubt it. Most of the games from Sega consoles that are on the VC are Sega-creaed games. The vast majority of the Sega-built games worth saving from the Dreamcast was ported to the Gamecube. That being said, I'd love to get Power Stone and Power Stone 2 on the VC.
![Wii Friend Code: $post[field5]](http://www.wiichat.com/images/misc/gf_wii.gif)
Not without a hard-drive add-on they won't. Dreamcast games are just too big, as the media held up to 1.2GB, more than twice the Wii's total internal memory. I'm not sure the Wii has the horsepower to emulate the Dreamcast anyway... it was a very complex system.
Originally Posted by Napalmbrain (Moderator)
Originally Posted by FR. (Moderator)
I agree I don't think it has the horsepower
I doubt it very much so.
There was a thread on here exploring and debunking the idea.
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Last edited by dakuda; 01-08-2012 at 08:32 AM.
The Wii has shown me little better graphics then the gamecube as of yet but I guess time will tell, I'd like to see it but as you stated space if MORE of a concern then anything
![Wii Friend Code: $post[field5]](http://www.wiichat.com/images/misc/gf_wii.gif)
That's not what's being debated.Originally Posted by dakuda
Let's straighten out the technical stuff here:
1) The Wii cannot play (directly) Dreamcast games because it is not a Dreamcast. It does not have Dreamcast circuitry/firmware/etc. The same as your PC can't natively play a Dreamcast game, as it isn't a Dreamcast either. It's a PC.
However, there's emulation, which is an extra layer of code. You get an emulator (which is written for whatever platform you are on) and it in-turn then runs the native code for the foreign platform. However, the emulation layer requires a lot of extra horsepower. So you need to be a lot MORE than a Dreamcast to emulate a Dreamcast. A lot more. Which leads us to...
2) The Wii most-likely does not have a sufficient amount of extra CPU power necessary to run an emulator which can then run Dreamcast games in playable realtime.
All the current Virtual Console games are emulator+game (and yes, you're getting a game-specific tweaked emulator with each game. 10 SNES games? 10 copies of the SNES emulator). So there's the issue of lacking the speed necessary to emulate a Dreamcast, plus the lacking the storage space for the huge games, which leads to a dead end.
Originally Posted by Napalmbrain (Moderator)
Originally Posted by FR. (Moderator)
Actually yes. They are relaunching games at $20 in compilation for the Wii. We can expect more of this in the future. As in the Wii playing DC games, Sega has shown no signs of making an emulator for DC games. Right now we are getting stuff like Resident Evil 4 Wii edition.
It's a real shame too, because DC's have a 5-10 year life span. Eventually your DC will die, so porting the CDs to the Wii would help a ton. It's all possible, but right now not something Sega is pursuing. It is something as simple as making an emulator, which would require somewhere around a 100kb-1mb download.
![Wii Friend Code: $post[field5]](http://www.wiichat.com/images/misc/gf_wii.gif)
Actually, the size of the emulator can't be used as an accurate gauge of the required CPU horsepower necessary to run it (and the game) at realtime speed. Ridiculously-complex code can be written in a small amount of space.
Case in-point: Chankast, the Dreamcast emulator for the PC, requires a 1.4GHz machine with 256MB of RAM. Consider that the Wii only has a 729MHz CPU and 88MB RAM.
I don't think there's enough reserve CPU and RAM in the Wii above the Dreamcast's specs to handle the emulation layer.
Originally Posted by Napalmbrain (Moderator)
Originally Posted by FR. (Moderator)