"In May, the graphics of the E3 demo were a work in progress. Remember, we are working on a console that is also currently in development. The console’s calendar therefore conditions our own calendar. We received the Wii kit one month prior E3. It was just too short to implement the style we had in mind in the E3 version at that time.
Also E3 was a major work step for us, as it was the first time we could see people on a grand scale playing the Wii games and especially Red Steel. It was indeed very rich in terms of feedback!
Now, we’re working on developing our unique style specific to Red Steel – one that will not only be a great support to the scenario and the gameplay, but also be the visual identity and signature for this new game. We also keep working a lot on the impact of the graphics and on the way the player plays as well.
To tell you, in few words, more about this style, I would say that it is visually really representative of a cultural shock of a US guy arriving in Japan. I mean, we focused a lot on all the differences that make a Japanese environment unique through occidental eyes.
Also 70s’ “film noirs” are another source of inspiration. It sticks well to our scenario and the gangster and mafia atmosphere you’ll discover while playing Red Steel.
So, this style is one of our big focuses, among many other ones, since we couldn’t make it for E3. We’ve reworked the lighting system, improve textures and added even more breakable elements…"
Well, it seems that it wasnt a lie that Red Steel was gonna get improved graphics after E3, so to you graphics whores that were complaining, look and be satisfied now. There are actually quite a few new screenshots, so be sure to look at ign Wii for the other screenshots. Enjoy the new screenshots guys!