"The machine is based on GC," said Miyamoto. "We'll be upgrading the development tools, but GameCube code can be used for the most part as is. In that sense, I believe that it would be good to remake GameCube games for Wii, and that some titles would become better with the change to the Wii remote controller."
Best of all, Miyamoto envisages any such remakes will retail at a much lower price to their 'Cube originals, and may even help bring third party support to the system. "Even now," continued Miyamoto, "[GameCube titles] are sold at used shops, so we don't feel we could sell them for full price. However, development costs have been taken care of, so we could probably sell them at a more accessible price. If we make it so that such GC to Wii remakes can be produced quickly, it's possible that many titles will also be released from third parties."
The first such "Wiimake," as these GameCube to Wii remakes are already being referred to, is, of course, Twilight Princess, which is scheduled to launch with the Wii later this year. Miyamoto justified Nintendo's decision to use the game's additional development time to concentrate on additional content, rather than adding visual bells and whistles to the Wii version. "At one point," he explained, "even members of our staff said 'the Wii is more powerful than the GC, so we'd like to polish the graphics.' However, Zelda players don't look forward to this polish, they look forward to an enjoyable game."
Miyamoto did admit that this may not be the case for all titles. Games that demand strong visuals will have to be made accordingly, he said.