Shigeru Miyamoto described the game's transition from 'Cube to Wii as "an interesting experiment". It seems that following the success of Twilight Princess's bi-polar development, the Nintendo luminary is keen to remake existing GameCube titles, adding full Wiimote support.
"The machine is based on GC," said Miyamoto. "We'll be upgrading the development tools, but GameCube code can be used for the most part as is. In that sense, I believe that it would be good to remake GameCube games for Wii, and that some titles would become better with the change to the Wii remote controller."
Best of all, Miyamoto envisages any such remakes will retail at a much lower price to their 'Cube originals, and may even help bring third party support to the system. "Even now," continued Miyamoto, "[GameCube titles] are sold at used shops, so we don't feel we could sell them for full price. However, development costs have been taken care of, so we could probably sell them at a more accessible price. If we make it so that such GC to Wii remakes can be produced quickly, it's possible that many titles will also be released from third parties."
The first such "Wiimake," as these GameCube to Wii remakes are already being referred to, is, of course, Twilight Princess, which is scheduled to launch with the Wii later this year. Miyamoto justified Nintendo's decision to use the game's additional development time to concentrate on additional content, rather than adding visual bells and whistles to the Wii version. "At one point," he explained, "even members of our staff said 'the Wii is more powerful than the GC, so we'd like to polish the graphics.' However, Zelda players don't look forward to this polish, they look forward to an enjoyable game."
Miyamoto did admit that this may not be the case for all titles. Games that demand strong visuals will have to be made accordingly, he said.
and also talking about wiimote-wiimakes
August 21, 2006 - Nintendo has made some major changes to the control scheme for the Wii version of Zelda: Twilight Princess. Speaking to Japan's monthly Nintendo Dream publication, producer Shigeru Miyamoto revealed that the game will now allow players to swing the controller for sword slashes.
At E3, players used the B button to swing Link's sword, with Nintendo explaining at the time that players would likely get tired having to actually swing the controller. "Upon actually playing it, it's more interesting this way," said Miyamoto to Nintendo Dream about the new control scheme.
Going along with this change, Nintendo has made modifications to the game's bow and arrow controls. In the E3 version, players aimed with the Wiimote, then actually shot out arrows using the D-pad. With the B button now free, Nintendo has moved the action to the B button. Miyamoto felt that that shooting the arrow with the D-pad was too difficult, and the B button allows for quicker and easier shooting.
It's unclear if the game will require the new control scheme or if players will be able to chose between different methods of control.
Nintendo Dream closed off by asking Miyamoto to name the version of Zelda he personally prefers. The master game maker said that he'd play the Wii version, but added that both versions will be fun.
"I can't talk about it yet, but this Zelda has a lot to it," said Miyamoto. "What you played at E3 was just the tip of the nail." Regarding Nintendo's statement at E3 that Twilight Princess would be the best Zelda in history, he said, "Yes. It's coming along quite nicely."
With Twilight Princess due out at launch, GameCube and Wii owners will get to fully explore the potentially greatest Zelda game ever in just a few months. Stay tuned for more!