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  1. #1
    :eek: i0n's Avatar
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    Internal Wiimote speaker 3rd party support

    Nintendo has now supplied third party developers with the information to access the Wiimote's internal memory and built-in speaker.

    Of course, this will lead to better games, and more interactivity.

    However, the Wii-mote's internal memory can only store saves for one game at a time. So, in practice, if a user saved their play style preferences for Metroid Prime 3: Corruption to the device, the information would be overwritten when they attempted to do the same thing for Excite Truck.

    source: http://uk.wii.ign.com/articles/731/731369p1.html

  2. #2
    ******<---saucy Sam_Harris's Avatar
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    yeah the internal memory seems fairly trivial if you ask me

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  3. #3
    Only took 4 years to get1 MetroidZ's Avatar
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    cool about the speakers. when u mentioned the internal memory thing, u mean like sensitivity and things like that on a specific game? that is kinda cool and kiinda sucks aswell, it can only store it for one game

  4. #4
    WiiChat Member Mcclane's Avatar
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    The play preferences could be stored on the wii or an SD card and be loaded into the wii controller when the game starts. So then you could still save your preferences per game.

  5. #5
    HITLER ME JEZ King Wiired's Avatar
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    Well it would suck if the mote didnt work the same on all games.. so.. s'all gd

  6. #6
    WiiChat Member Taxidous's Avatar
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    Ouch, can only save for one game at a time? Too bad.

  7. #7
    WiiChat Member rodent's Avatar
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    wait a minute, can u only save 1 game, or is that just 4 the wiimote, and u can save other games on the wii?
    Bunnys can't play soccer........ BUT THEY CAN DANCE

  8. #8
    Senior Member Ronan's Avatar
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    Chiusi in su, siete tutti bizzarri

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  9. #9
    Only took 4 years to get1 MetroidZ's Avatar
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    Quote Originally Posted by Mcclane
    The play preferences could be stored on the wii or an SD card and be loaded into the wii controller when the game starts. So then you could still save your preferences per game.
    ooooooohhhhhhhhhh, that clears it up perfectly.

  10. #10
    A li'l bit different Squall7's Avatar
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    Quote Originally Posted by i0n
    However, the Wii-mote's internal memory can only store saves for one game at a time. So, in practice, if a user saved their play style preferences for Metroid Prime 3: Corruption to the device, the information would be overwritten when they attempted to do the same thing for Excite Truck.
    I can think of a way of getting around that, your personal preferences and info gets stored on the Wii itself, and the controller simply recalls saved info from other games using blu-tooth from the console. (if you get what I mean).

    In essence, the memory on the Wii controller probably would only recall info on the game that is in the wii itself.

    Well, that's my theory anyway...


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