The best idea:
Somehow make camping very punishable!!!!!!!!!!!
If they make the game faster, as we discussed a moment ago, then that alone should prevent major camping strategies. It isn't going to prevent projectile-based combat, and that'd be a bad thing, but just spamming projectiles and being able to get away with it is what we want gone. Any good player can get around a barrage of projectiles that don't belong to Falco or Snake (and even then, via prediction you can still get around Snake's projectiles). But having just two characters that have a really nasty ranged game is a bit much when they've got excellent CQC capabilities as is. In short, balance.
Camping really isn't as much of a problem as it used to be anyway. 'Cause yeah, anyone not Falco or Snake can be easily gotten to with proper dodging, perfect shielding, and spacing. It'd be nice if it wasn't a problem at all, though...
yesterday, i was checking a list with all nintedo's main characters and sagas, I think they already put all their main characters in the ssb games, i only find Golden Sun and Punch Out characters as newcomers.
Last edited by Borg; 07-30-2011 at 10:11 AM.
What about K.Rool?
3DS FC: 1478-4144-3572
Trying to motivate myself to play: Tales of the Abyss, Ocarina 3DS.
They could also make rage quitting punishable. Recently I decided to just try brawl's terrible online "With Anyone" mode. After eventually finding people to fight, the quit immediately after the match began. >
Perhaps we will see some characters from upcoming Wii U games, I think that it would make sense to include the newer characters that the Wii U will introduce.
Unless you mean they quit after they lose a single match. Yeah, the nublets are ragequitters, lol.
Or! Don't forget the part where, on the Basic Brawl/Anyone Brawl (whatever it's called) matches, if you get one of those groups, where this one person probably sucks at the whole game; they end up getting so mad that, on the Practice Stage, (after all the players have selected their character/stage), they quit quickly, causing the entire group to disconnect.
(Especially on Basic Brawl's taunt party groups. I've seen a lot of people do this constantly.)
Sakurai's gonna get his ass beat if he doesn't invest in serious server improvements. =/ Black Ops has stable enough online play. I don't give a **** if it's 3 years later, it's not like Nintendo actively invested in making their servers better over a few years. They just didn't spend the god damn money for Brawl. =/
I'm hoping for the same.
It sounds somewhat promising knowing that the friendcode system will be gone, (maybe we'll have IDENTITY this go-round in anyone-brawl, but the servers must be strong.)
Hopefully Nintendo will not let us down.