In other news the sun will rise tomorrow
sourceOriginally Posted by Eurogamer
Well, I'm sure as shit happy that Ubisoft won't be droppin' naval battles just yet... the thought of assassin-piracy also makes me one happy fish.
I'll definitely be lookin' forward to moar oh-so charismatic Haytham Kenway screen time, as it'l be likely that the game willSpoiler Alert!end on how the Brotherhood was destroyed by said Assassin-turned-Templar. Wouldn't doubt seein' another (ironic) son kills father moment neither. Connor's family sure ain't a happy bunch, are they?
However, it does worry me that ACIV is a prequel which will most certainly have little t' absolutely ****-all screen time for Ratonhnhaké:ton. I'd hate t' see the Kanien'kehá:kan Assassin's story left forever open ended. It doesn't mean we won't see one more game starring Connor made by a Ubisoft B-team, but it certainly doesn't help the chances of the first Native American Assassin returnin' as the main protagonist.
Ya can hate on Assassin's Creed's story all ya want, but get the hell outta here when you're bringin' the heat(... shot) t' the Naval battles. T'was damn-well a great system. Easily one'a the best; if not the best; seen in vidya gaems so far.
... Wait, did ya even play AC:III?
It's funny cuz it's related to ACIV.Originally Posted by Splash_King
So you'd discourage a (well-done) change of pace in the form'a new gameplay? The focus of Assassin's Creed's gameplay has always been parkour and to a lesser extent rather cinematic CQC, but that don't mean mixin' things up is a bad idea. Naval battles were extremely well received by most players, 'sides maybe the youngin's (that shouldn't even be playin' the game) who do nothin' but run around killin' everyone without a hint of stealth. And we all know how valid those opinions are. Good gameplay is good gameplay. Naval battles aren't horribly out of place, nor are they abruptly or poorly introduced/executed.
Speakin' of, I'm particularly curious how they'l execute Naval battles even better in AC:IV. Ubisoft's always had room t' improve on executing most-everythin', even in cases where they did well enough.
How can open combat be stealthy in the first place? ... Which leads me t' bring up the following random point: I quite liked how easy it was to rope in other soldiers into your fight, as well as added difficulty in losin' 'em. When playin' past AC games, seein' guards just down the street or one roof top away not noticing a guard shrieking as ya shank 'em was... annoyin'. A high-profile kill should always alert a guard if they're in either line of sight or earshot, 'specially both.
I thought AC3 would be the last to come. Shows what I know. I beat AC3 and still have no clue about what happened in the end.
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Nor does anyone but Ubisoft... endin' on a ridiculous cliff hanger gets old after the second time, don't it? Ain't never any damn closure, just a cheap 'n sudden shutting of the curtains.