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Thread: Wii Still Fear U: And Now I Don't Like U

  1. #11
    Feeling It WiiAssasin's Avatar
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    Quote Originally Posted by SSBfreakCK View Post
    A great game can be great without a great story, it simply won't be a fantastic work of art, a masterpiece, nor a bar-setter for future titles in the end.
    What a gamer must ask himself when playing the game is this: Does the games' story do the game justice? For games such as Mario and TF2, certainly. The story elements fit nicely with the rest of their components. With AC, it's just...... ugh.

    Quote Originally Posted by SSBfreakCK
    There's a reason a new one is comin' out every year or so. A reason similar to CoD's claim to fame...
    How would you like it *insert your favorite game ever here* got a sequel every year, while still keeping quality? The difference with Madden/CoD and the proposed situation above is that Mario is actually good.
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  2. #12
    The Scrubbiest of Hunters Splash_King's Avatar
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    If Red Dead Redemption got a sequel every year, I'd enjoy the experience, sure. But as a fanboy, I'd rage in all honesty, and rarely do I rage as a fanboy over anything. Anything. A masterpiece isn't a masterpiece if it's released time and again with some new guff, but is a repeated experience. Inventiveness isn't always a relevant factor in a game's quality, but in the specific case of RDR, yes, I believe it is. Countless, passionless re-releases would tarnish the artistic quality of that game.

    Certain games can still work with the countless re-releases though; Mario for example, as I've acknowledged, so I don't currently see the point of what you're sayin' in the above post.

    ... Oh, and I should clarify I wasn't tryin' to defend AC's story. Definitely not. It tries, but it doesn't succeed all-that well in some areas. Not havin' a good story intentionally is better than a poor attempt at a good story, indeed.

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  3. #13
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    Maybe it's more that I would like to jump in a take a hold and show them, what I want out of the industry.

  4. #14
    Bringer of meaty goodness DBloke's Avatar
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    I was hating the WiiU before it was cool


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  5. #15
    Feeling It WiiAssasin's Avatar
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    ****ing hipsters.
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  6. #16
    Bringer of meaty goodness DBloke's Avatar
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    Hating hipsters is like to main stream.
    I just hate the underground, wobbles and all

    I HATE YOU ORINOCO YOU PONCEY TWIT!!


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  7. #17
    TF2 Best Characters BluRayPSP's Avatar
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    Wait, where did the hipsters come in?

  8. #18
    ~graceful assassin~ hybrid -x1's Avatar
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    So besides the hipster stuff lol have you guys heard about Ninty not selling the Wii U gamepads separately or some shit like that?

    EDIT: @Staff....so guys (and girls...if any) when are we changing to WiiUChat?




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  9. #19
    The Scrubbiest of Hunters Splash_King's Avatar
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    That's gotta be a dumb rumor. Why in god's name wouldn't they? Too high of a price individually? What if ya need t' get a replacement one and don't wanna go through Ninty directly?

    Quote Originally Posted by hybrid -x1 View Post
    @Staff....so guys (and girls...if any) when are we changing to WiiUChat?
    Not 'less the bosses themselves tell me to, I sure ain't.

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  10. #20
    ~graceful assassin~ hybrid -x1's Avatar
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    VIDEO: http://www.ign.com/videos/2012/09/13...-north-america

    When Nintendo finally revealed Wii U would support up to two GamePad controllers, one of the first questions many fans asked was "How much will one of those cost?" After Nintendo's Wii U launch presentation earlier today, I caught up with Nintendo of America president and COO Reggie Fils-Aime to ask just that. Much to my surprise, Fils-Aime said gamers wouldn't have to worry about it - Nintendo isn't planning on selling GamePads as accessories in North America.

    We have deliberately not announced the availability of the GamePad as a separate, standalone accessory here in the United States,Fils-Aime told me. The reason for that is simple - there are no games in the launch window that take advantage of a second GamePad. And [because of that], I want all of that hardware production to be focused on driving sales at retail.

    "What I mean by that is that Wii U is a console and a GamePad together. If I were to take additional GamePads and make them available as an accessory, then I would have less Wii U console hardware to sell into retail. You know, probably one of your questions is whether I'm going to meet demand. The only way we're going to achieve that here in the Americas is to not have that GamePad accessory, so I can maximize my overall volume.
    Source: IGN

    EDIT: and also this now...

    A Nintendo of America customer service representative has confirmed that Wii U GamePad replacements will be available for a fee. Nintendo of America has already said that Wii U GamePad's will not be available for purchase separately. This isn't such a big deal as there are no games which currently support the use of two GamePad's.

    Nintendo of America’s Owen Allen had this to say:
    “I can tell you that individual replacement Wii U GamePad controllers will be available from Nintendo Consumer Service for a fee. In regard to warranty coverage for that accessory, at this time no specific announcements have been made. However, it’s worth noting that Nintendo warranties do not cover physical damage.”
    At this time there is no information on how much a replacement fee could cost consumers. If the GamePad is defective, Nintendo will likely replace it for free.
    Source: examiner
    Last edited by hybrid -x1; 09-19-2012 at 08:59 PM.
    Splash_King likes this.




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