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  1. #41
    Motard 1337endo's Avatar
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    Meh, decided I'm gonna hold off on this game. The 1st game didn't really blow me away all that much.


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  2. #42
    The XBOX 360 Guy daviduk200's Avatar
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    Quote Originally Posted by 1337endo View Post
    Meh, decided I'm gonna hold off on this game. The 1st game didn't really blow me away all that much.





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  3. #43
    The XBOX 360 Guy daviduk200's Avatar
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    Quote Originally Posted by Foxy View Post
    Realism mode is apparently easy. It just removes the out lines on people and objects... it can be used on any difficulty.

    Gah, I need to pre-order for the demo.
    oh its too late all pre-orders in uk hav sold out on the limited offer. you have to wait till 3rd nov now for demo





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  4. #44
    A li'l bit different Squall7's Avatar
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    Quote Originally Posted by daviduk200 View Post
    Quote Originally Posted by Foxy View Post
    Realism mode is apparently easy. It just removes the out lines on people and objects... it can be used on any difficulty.

    Gah, I need to pre-order for the demo.
    oh its too late all pre-orders in uk hav sold out on the limited offer. you have to wait till 3rd nov now for demo
    Is that for the early demo (PC) or do you mean 360 version? I have a pre-order for it at GAME, but I don't think they were offering any pre-order bonuses for this game, though I could be wrong. Still haven't ever received a pre-order bonus on any game yet...


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  5. #45
    Super Ninjarator Foxy's Avatar
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    Boo.

    On that note, how about a WiiChat Left 4 Dead session tonight? Hopefully we can get 4 people together.

  6. #46
    The XBOX 360 Guy daviduk200's Avatar
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    i dont finish work tilll 2, and start work next day at 7.00 that give me 9 hours to sleep. wake up, get ready, and get to work. so sorry im not playing tonight lol.

    and squall thats 360 version iv no idea about PC version.





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  7. #47
    The XBOX 360 Guy daviduk200's Avatar
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    ALSO

    Kim Swift, one of the geniuses behind Portal and a level designer for our upcoming addiction, sat down with Straight.com to explain how Realism Mode will work.
    Swift says that the intent of Realism Mode is to give advanced players a more interesting and terrifying gameplay experience. One of the primary changes Swift mentioned was the removal of halos and other interface crutches from the game. Because of this, communication will become critical to survival. If a Survivor becomes separated from a group, even by a single turn, he may become lost much more easily. Weapons and supplies will still have halos, but only when players are “right on top of them,” making careful searching and exploration much more important than in regular gameplay.
    Realism Mode will also affect weapon damage. Valve’s Yasser Malaika mentioned that shots that hit the body will be much less effective, forcing players to focus to get more headshots.
    While Realism Mode is intended for advanced players and Expert difficulty, it can be combined with any difficulty setting in Campaign mode.


    yeah foxy halos removed. lol SOOO hard. actually could be, in expert, also harder not to friendly fire





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  8. #48
    Super Ninjarator Foxy's Avatar
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    Quote Originally Posted by daviduk200 View Post
    i dont finish work tilll 2, and start work next day at 7.00 that give me 9 hours to sleep. wake up, get ready, and get to work. so sorry im not playing tonight lol.
    Eh? I don't get this

  9. #49
    The XBOX 360 Guy daviduk200's Avatar
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    LOL i meant to say
    i dont finish work tilll 10, and start work next day at 7.00 that give me 9 hours to sleep. wake up, get ready, and get to work. so sorry im not playing tonight lol.

    and on that i got to go soon start in 1 hour





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  10. #50
    Reading Rainbow Dinner's Avatar
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    If a Survivor becomes separated from a group, even by a single turn, he may become lost much more easily. Weapons and supplies will still have halos, but only when players are “right on top of them,” making careful searching and exploration much more important than in regular gameplay.
    Realism Mode will also affect weapon damage. Valve’s Yasser Malaika mentioned that shots that hit the body will be much less effective, forcing players to focus to get more headshots.
    *drool*


    Thanks for the sig, gidget!

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