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Old 09-07-2006, 07:43 PM   #1
New Wiimote and sensor bar info
 
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i0n i0n is offline 09-07-2006, 07:43 PM

This months N-Gamer magazine has revealed some new information in regards to the Wii's controller and sensor bar.

The Wiimote is to take 2 AA batteries and turn them into 60 hours of gameplay. Should the player be using the sensor bar, however, then the time is cut in half to 30 hours.

Also, the 6kb of internal memory confirmed to be included in the Wiimote is going to be used to "personalize your remote," which we assume is code for "store profile settings."

As for the sensor bar, the magazine states that the previous version that was seen at E3 has been made smaller. The magazine compares the size to that of a "couple of pencils glued together."

They also speak some on the use of SD cards, reiterating that they will be used to house Virtual Console titles. The problem is that you may not play them on another Wii. They refer to this as "Digital Rights Management."

source: http://gonintendo.com/?p=5388
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Old 09-07-2006, 07:46 PM   #2
 
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Meh.. thats cool.. i'll be happy just using my Wii anyway... how cool does that sound.. 'MY Wii' thanks for all the updates dude
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Old 09-07-2006, 07:51 PM   #3
 
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damn it so i have to spend 40 bucks to HOLD a virtual console game ON TOP of buying the virtual console game?!?! OUTRAGE I SAY, and what controller prefs could it save, i know left or right handed, but err maybe like how far your ussualy away from the tv and possibly motion senseitivity settings!?
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Old 09-07-2006, 08:04 PM   #4
 
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Wii-mote’s 6kb of internal memory “personalises your remote - potentially storing things like sensitivity, y-axis settings for FPSs, and even scores and saves.”

SWEET
gonintendo.com
^-source
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Old 09-07-2006, 08:26 PM   #5
prez , you suck :p
 
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great news that means ill have to get rechargable batteries tho
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Old 09-07-2006, 09:19 PM   #6
 
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only thing i dont like is the Wiimote taking batteries....they should have a chargeable battery in my opinion
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Old 09-08-2006, 02:16 AM   #7
 
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Is it official info?
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Old 09-08-2006, 09:24 AM   #8
 
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How do you use the Wiimote without the sensor bar?
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Old 09-08-2006, 10:39 AM   #9
 
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i never trust n-gamer in one of their articles they said the wii-mote had no rumble feature
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Old 09-08-2006, 11:25 AM   #10
 
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i knew this already, i mean,...its OLD lol but good find i guess?
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Old 09-08-2006, 09:17 PM   #11
 
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Quote:
The Wiimote is to take 2 AA batteries and turn them into 60 hours of gameplay. Should the player be using the sensor bar, however, then the time is cut in half to 30 hours.
So what Wii games won't use the sensor bar? Virtual Consoles games?
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Old 09-08-2006, 09:25 PM   #12
 
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meh and liek Super Smash Bros Brawl, they will make em (BRAWL better be played with the VC instead of GC!)
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Old 09-08-2006, 09:34 PM   #13
 
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Quote:
Originally Posted by Sovieto
meh and liek Super Smash Bros Brawl, they will make em (BRAWL better be played with the VC instead of GC!)
Yeah I agree, because I never bought a Gamecube, and don't want to buy Gamecube controllers for just Super Smash. But I may have to end up buying some Gamecube controllers anyway, because I chose not to get a Gamecube, and I missed quite a few awesome games. And I especially want HM: Magical Melody for Cube.
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Old 09-08-2006, 09:37 PM   #14
 
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Quote:
Originally Posted by Taxidous
So what Wii games won't use the sensor bar? Virtual Consoles games?
Yeah, that's correct, atleast for the games that came from previous consoles like the NES, SNES, and N64 games. However, there will be new franchises created for VC by independent developers, which could use the sensor bar.

Quote:
Originally Posted by i0n
As for the sensor bar, the magazine states that the previous version that was seen at E3 has been made smaller. The magazine compares the size to that of a "couple of pencils glued together."
I thought the sensor bar was already smaller than that?

Here's a pic posted on this site of the sensor bar:



Isn't that smaller than two pencil's placed end to end?
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Old 09-08-2006, 09:43 PM   #15
prez , you suck :p
 
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well acording to ngamer mag it 4 inchs and the remote has 60 hours if you dont twist shake or tilt it well that woul be dull to save batteries
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Old 09-08-2006, 10:55 PM   #16
 
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Quote:
Originally Posted by NateTheGreat
Yeah, that's correct, atleast for the games that came from previous consoles like the NES, SNES, and N64 games. However, there will be new franchises created for VC by independent developers, which could use the sensor bar.


I thought the sensor bar was already smaller than that?

Here's a pic posted on this site of the sensor bar:



Isn't that smaller than two pencil's placed end to end?
Maybe they mean in width, like two pencils glued side-by-side
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Old 09-08-2006, 11:05 PM   #17
 
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Quote:
Originally Posted by i0n
Maybe they mean in width, like two pencils glued side-by-side
Yeah...or two pencils that have been sharpend down...a lot?

Hopefully they were just describing it poorly and it's gotten smaller than how it's pictured, not that that's a bad size, but the smaller, the better.

Also, I think it would have been a really smart move by Nintendo if they had allowed you to save your controller settings for every game in the controller's memory so you could just bring your controller over to your friends how and be ready to play, rather than having to recalibrate. Maybe they will after all or maybe, later on, they'll release a wiimote that has more memory storage? It can't be that difficult!

Last edited by NateTheGreat; 09-08-2006 at 11:08 PM.
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Old 09-09-2006, 12:15 AM   #18
 
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So... 60 Mins Without The Sensor Bar... How WOuld You Play Without It?
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Old 09-09-2006, 01:23 AM   #19
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Thats 60 HOURS not MINS and it'd be used for example in the VC games where there isn't any rumble, sensor use, speaker use etc and instead you're just powering the bluetooth wireless in the controller. Though I agree with previous posters about the battery issue and I also think they'll release their own rechargeable ones that take the place like you can get on remote control cars/boats/whatever.
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Old 09-09-2006, 09:48 PM   #20
 
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I tought the sensor bar was a lot smaller. We just have to wait and and see. I liked the fact that you could save your preferences of one game on the wii-mote.
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