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Old 09-08-2006, 12:23 PM   #1
Internal Wiimote speaker 3rd party support
 
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i0n i0n is offline 09-08-2006, 12:23 PM

Nintendo has now supplied third party developers with the information to access the Wiimote's internal memory and built-in speaker.

Of course, this will lead to better games, and more interactivity.

However, the Wii-mote's internal memory can only store saves for one game at a time. So, in practice, if a user saved their play style preferences for Metroid Prime 3: Corruption to the device, the information would be overwritten when they attempted to do the same thing for Excite Truck.

source: http://uk.wii.ign.com/articles/731/731369p1.html
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Old 09-08-2006, 12:45 PM   #2
 
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yeah the internal memory seems fairly trivial if you ask me
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Old 09-08-2006, 01:57 PM   #3
 
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cool about the speakers. when u mentioned the internal memory thing, u mean like sensitivity and things like that on a specific game? that is kinda cool and kiinda sucks aswell, it can only store it for one game
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Old 09-08-2006, 03:35 PM   #4
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The play preferences could be stored on the wii or an SD card and be loaded into the wii controller when the game starts. So then you could still save your preferences per game.
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Old 09-08-2006, 04:49 PM   #5
 
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Well it would suck if the mote didnt work the same on all games.. so.. s'all gd
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Old 09-08-2006, 09:15 PM   #6
 
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Ouch, can only save for one game at a time? Too bad.
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Old 09-08-2006, 10:22 PM   #7
 
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wait a minute, can u only save 1 game, or is that just 4 the wiimote, and u can save other games on the wii?
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Old 09-08-2006, 10:30 PM   #8
 
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Chiusi in su, siete tutti bizzarri
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Old 09-09-2006, 12:12 AM   #9
 
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Quote:
Originally Posted by Mcclane
The play preferences could be stored on the wii or an SD card and be loaded into the wii controller when the game starts. So then you could still save your preferences per game.
ooooooohhhhhhhhhh, that clears it up perfectly.
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Old 09-09-2006, 08:42 PM   #10
 
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Quote:
Originally Posted by i0n
However, the Wii-mote's internal memory can only store saves for one game at a time. So, in practice, if a user saved their play style preferences for Metroid Prime 3: Corruption to the device, the information would be overwritten when they attempted to do the same thing for Excite Truck.
I can think of a way of getting around that, your personal preferences and info gets stored on the Wii itself, and the controller simply recalls saved info from other games using blu-tooth from the console. (if you get what I mean).

In essence, the memory on the Wii controller probably would only recall info on the game that is in the wii itself.

Well, that's my theory anyway...
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Old 09-09-2006, 08:52 PM   #11
prez , you suck :p
 
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i like that would be cool
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