Wii Chat Forums


 
 
Extras

Nintendo Wii Forum > Nintendo Wii Forums > Nintendo Wii Gaming > Mario Strikers Charged » Breaking the defense


Welcome to the Nintendo Wii Forum.

Wii Chat is the largest Unofficial Nintendo Wii community, with the latest Wii news and articles alongside upto the minute Wii gaming and hardware discussion.

You are currently viewing our boards as a guest, by joining our free community you will have access to post topics, communicate privately with other members (PM), upload your own photos and access many other special features.


Sign Up today and these ads will disappear!



Reply
 
Thread Tools Search this Thread Display Modes
Old 12-12-2007, 02:05 PM  
Just4Fun
Carpe Ludum
Just4Fun is on a distinguished road
 
Just4Fun's Avatar
 
Join Date: Dec 2007
Posts: 11

Wii Username:
Just4Fun
Breaking the defense

Hey, everybody!


I've been trying to play a "trick-only" team to train some trick shots (waffle, serve it in/up, teleports etc), as I usually just score with power shooters (Birdo). So, I switched Birdo for a Toad, and my team now is Daisy(Waluigi), Dry Bones, Toad and Boo.

Ok, problem is... most of the times I can't seem to break the opponent's defense. I usually see people turn around, go back, but that does not work with a good defense. I saw a couple of videos on youtube and they mostly pass like crazy in order to open spaces... even with Dry Bones! Well, almost all my passes get intercepted.

Well, any ideas, sugestions?


PS: I always forget to write down my MSC number to put on the sign!
__________________
Relax and enjoy. Carpe ludum.

MSC Friend Code:
Mii: Just4Fun
Just4Fun is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiStumble this Post!
Reply With Quote

Old 12-12-2007, 10:26 PM  
Croswenthy
WiiChat Member
Croswenthy is on a distinguished road
 
Croswenthy's Avatar
 
Join Date: Nov 2007
Posts: 99

Wii Online Code: 7223-3083-5851-6262
Wii Username:
Croswenthy

the problem with your team is there's no threat of a power shooter, so your offense is easily read. You're very susceptible to someone swarming the ball. What I would do if you were sold on making a trick team is switching out Daisy for Diddy Kong. The extra passer makes it easier to find one of your characters on an island and doing some trick shot into the goal, while adding the threat of the hop pass from Diddy's deke.
__________________
1 Player; (THE HORRIBLE) MANATCA, MSC: 429613 985574
2 Player; Croswenthy, MSC: 403844 564094
Croswenthy is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiStumble this Post!
Reply With Quote
Old 12-13-2007, 02:18 AM  
jorgelink
WiiChat Member
jorgelink will become famous soon enoughjorgelink will become famous soon enough
 
jorgelink's Avatar
 
Join Date: Jun 2007
Location: Miami, Florida.
Posts: 671

Wii Online Code: 7263-2996-3777-5909
Wii Username:
Jorge

You need a power shooter I suggest DK
__________________

SSBB name: Jorge
SSBB fc: 2449-4329-2586
MKW fc: 2750-2079-9589
MKW name: Jorge
Mario Strikers Charged fc: 094595-995482
MSC mii name: Jorge
Wii friend code: 7263-2996-3777-5909
jorgelink is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiStumble this Post!
Reply With Quote
Old 12-13-2007, 08:46 AM  
BigORhyme
"And the food? Good?!"
BigORhyme is on a distinguished road
 
BigORhyme's Avatar
 
Join Date: Sep 2007
Location: Raleigh, NC
Posts: 372

Wii Username:
Big O

Quote:
Originally Posted by Just4Fun
Hey, everybody!


I've been trying to play a "trick-only" team to train some trick shots (waffle, serve it in/up, teleports etc), as I usually just score with power shooters (Birdo). So, I switched Birdo for a Toad, and my team now is Daisy(Waluigi), Dry Bones, Toad and Boo.

Ok, problem is... most of the times I can't seem to break the opponent's defense. I usually see people turn around, go back, but that does not work with a good defense. I saw a couple of videos on youtube and they mostly pass like crazy in order to open spaces... even with Dry Bones! Well, almost all my passes get intercepted.

Well, any ideas, sugestions?


PS: I always forget to write down my MSC number to put on the sign!

Not to sound mean, but it seems like you need to work on Boo and Toad's charge passing.
Charge>Pass>Charge>Pass>Offense!
Remember that Bones is NOT a guy you want passing balls to other players... he's a purely offensive player with several flaws. Although his slide tackles and hits are great for gaining control of the ball, if he's not able to score he should pass it safely to a playmaker in the backfield to set up your next offensive volley.
Your passes are being intercepted because, well, they're intercepetable! Remember that ground passes are faster, and you'll need to find a safe mix of ground and lob passes to mount a good offense.

Quote:
Originally Posted by Croswenthy
What I would do if you were sold on making a trick team is switching out Daisy for Diddy Kong.

Although Cros makes a good point regarding strong shooters, I couldn't disagree more here.
It's not that Diddy is a bad Captain, far from it, it's just that Daisy is just great! Daisy and Diddy, despite both being fast players, have totally different play styles as far as offense is concerned. I wouldn't give up on Daisy just yet.
__________________
I tend to get on around 8 o'clock PM Eastern time, and mostly play until I get too drunk.

Quote:
Originally Posted by King Lain
"...and not just any challenge, I want to face you in the nude!!!!"

Strikers FC: 356595-967869
Name: Big O

The Carolina Panthers are: OFFSEASON
Next week: at Training Camp

Last edited by BigORhyme : 12-13-2007 at 08:50 AM.
BigORhyme is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiStumble this Post!
Reply With Quote
Old 12-13-2007, 10:24 AM  
unska
WiiChat Member
unska is on a distinguished road
 
Join Date: Oct 2007
Posts: 54


Quote:
Originally Posted by BigORhyme
It's not that Diddy is a bad Captain, far from it, it's just that Daisy is just great! Daisy and Diddy, despite both being fast players, have totally different play styles as far as offense is concerned. I wouldn't give up on Daisy just yet.

I used to use Daisy, she's an awesome captain but then I tried Diddy. Three words; oh my god! Diddy is clearly the best captain on the game!

Yet again, that's only my opinion.
unska is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiStumble this Post!
Reply With Quote
Old 12-13-2007, 11:12 AM  
Croswenthy
WiiChat Member
Croswenthy is on a distinguished road
 
Croswenthy's Avatar
 
Join Date: Nov 2007
Posts: 99

Wii Online Code: 7223-3083-5851-6262
Wii Username:
Croswenthy

Quote:
Originally Posted by BigORhyme
Not to sound mean, but it seems like you need to work on Boo and Toad's charge passing.
Charge>Pass>Charge>Pass>Offense!
Remember that Bones is NOT a guy you want passing balls to other players... he's a purely offensive player with several flaws. Although his slide tackles and hits are great for gaining control of the ball, if he's not able to score he should pass it safely to a playmaker in the backfield to set up your next offensive volley.
Your passes are being intercepted because, well, they're intercepetable! Remember that ground passes are faster, and you'll need to find a safe mix of ground and lob passes to mount a good offense.



Although Cros makes a good point regarding strong shooters, I couldn't disagree more here.
It's not that Diddy is a bad Captain, far from it, it's just that Daisy is just great! Daisy and Diddy, despite both being fast players, have totally different play styles as far as offense is concerned. I wouldn't give up on Daisy just yet.

I used to use Daisy, and you're right, they do have entirely different play styles, But without a power shooter, it's really difficult to get any offense going with only 2 passers. Your plays are predictable and easily broken up. I was suggesting the use of Diddy Kong because the third passer makes it easier to find someone open on an island and thus allowing a trick play, which takes time and/or positioning.
__________________
1 Player; (THE HORRIBLE) MANATCA, MSC: 429613 985574
2 Player; Croswenthy, MSC: 403844 564094
Croswenthy is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiStumble this Post!
Reply With Quote
Old 12-13-2007, 01:22 PM  
Just4Fun
Carpe Ludum
Just4Fun is on a distinguished road
 
Just4Fun's Avatar
 
Join Date: Dec 2007
Posts: 11

Wii Username:
Just4Fun

Hey all, thank you for the answers.

Anyway, as I said before, I usually use a power shooter (my regular team is with Birdo instead of Toad). When I use Daisy-Birdo-Boo-DB, more than 75% of goals are from Birdo. If I count the teleport goals and Birdo goals, then there's more than 90%...

One thing I learned in the last days is that when using Birdo as the only shooter, the opponent soons realizes that he must defend her(him). When people do that, then I can get some room to perform some tricks also.

Anyway, I am still bad at avoiding tackles with boo and DB... so I usually count on some passing by Boo and some items to perform the tricks.

As for Diddy, I used him sometime ago and I really like him. When used well, his special is almost a 4-orage megastrike, but I usually don't do megastrikes. But I like to use Daisy because her special is an almost sure goal and also because I feel I need some more defense. Ok, I already have Birdo and DB, but even so I feel unsecure Anyway, is a nice variation to switch Daisy with Diddy.
__________________
Relax and enjoy. Carpe ludum.

MSC Friend Code:
Mii: Just4Fun
Just4Fun is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiStumble this Post!
Reply With Quote
Reply



Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes



Search WiiChat.com

Advanced Search
Advertisement
Support Wii Chat
 
 
       Designed by

Vbulletinskinz.com
 
Copyright (c) 2006-2007 WiiChat.com. All rights reserved. All trademarks and copyrights remain the property of their respective owners.
vBulletin, Copyright ©2000 - 2006, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.0.0 ©2007, Crawlability, Inc.