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12-20-2007, 04:05 AM
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WiiChat Member
Join Date: Nov 2007
Posts: 13
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question about teleporting
i'm still kinda new to strikers and i play with walaugi and usually have a dry bones and boo on my team and i had a question about teleporting. sometimes i do it and i go a good deal of distance right into the goal to score and then i will try it the next time and i go absolutely no distance and get taken out be the goalie. does anyone know how to explain this to me?
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Wii console: 3 Wii Remotes, 1 nunchuck
Wii Games: Zelda: Mario Stikers Charged, Metroid Prime 3, Super Mario Galaxy
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12-20-2007, 05:48 AM
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The "Real" Tech Support
Join Date: Oct 2007
Posts: 278
Wii Online Code: 4185-4226-9233-5237
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The more charged up your ball is the farther you teleport.
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12-20-2007, 05:51 AM
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Marine enthusiast
Join Date: Apr 2007
Location: Perth, Australia
Posts: 2,574
Wii Online Code: 5207-2685-9420-8549
Wii Username:
Pete
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Quote:
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Originally Posted by Clarke
The more charged up your ball is the farther you teleport.
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There's your answer.
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Compliments to Andthen? for the awesome signature.
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12-21-2007, 01:21 PM
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WiiChat Member
Join Date: Oct 2007
Posts: 54
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Quote:
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Originally Posted by Eagles
There's your answer.
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There's your answer answer.
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12-21-2007, 04:49 PM
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WiiChat Member
Join Date: Nov 2007
Posts: 13
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ok i got ya. thanks guys. everyone is always so helpful on this forums
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Wii console: 3 Wii Remotes, 1 nunchuck
Wii Games: Zelda: Mario Stikers Charged, Metroid Prime 3, Super Mario Galaxy
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12-21-2007, 07:31 PM
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WiiChat Member
Join Date: Nov 2007
Posts: 99
Wii Online Code: 7223-3083-5851-6262
Wii Username:
Croswenthy
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Quote:
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Originally Posted by unska
There's your answer answer.
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There's your answer.
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1 Player; (THE HORRIBLE) MANATCA, MSC: 429613 985574
2 Player; Croswenthy, MSC: 403844 564094
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12-30-2007, 06:03 AM
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WiiChat Member
Join Date: Dec 2007
Posts: 41
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dude yous toad or diddy to jump over golie but you have to time it right and youll jump right over him and you can run into the goal 
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12-30-2007, 01:39 PM
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WiiChat Member
Join Date: Oct 2007
Posts: 54
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Quote:
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Originally Posted by cowzuvdoom
dude yous toad or diddy to jump over golie but you have to time it right and youll jump right over him and you can run into the goal 
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With Diddy it's all about timing but it's way too easy with Toad.
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01-02-2008, 09:07 PM
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Blue Shell Anyone?
Join Date: Sep 2007
Location: Rainbow Road
Posts: 130
Wii Online Code: 6242-5761-9870-9119
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It all depends on your timing and of course, the charge of the ball.
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01-03-2008, 02:11 AM
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WiiChat Member
Join Date: Oct 2006
Location: Australia
Posts: 979
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With Toad, instead of jumping OVER the goalie, its more effective to jump at the goalie, pass in mid-air to someone else and they will score into an open goal.
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Proudly plays Mario Kart the Wheel Way!
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01-03-2008, 02:54 AM
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WiiChat Member
Join Date: Dec 2007
Posts: 23
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Now I know the charge of the ball affects Dry Bones', Waluigi's, and Daisy's teleport, but does it affect other dekes as well? For instance; Toad's jump, Diddy's jump, Shy Guy/Mario/Luigi/Yoshi's sidestep? I've also noticed it doesn't seem to affect Boo's teleport, unless it just affects it a lot less and I haven't really noticed, but with Daisy, Waluigi, and DB it makes a very obvious difference.
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01-03-2008, 04:18 AM
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WiiChat Member
Join Date: Nov 2007
Posts: 99
Wii Online Code: 7223-3083-5851-6262
Wii Username:
Croswenthy
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Testing it, charge does change up Boo's deke ever so slightly, even if it's just in that the ball is released faster. Anyone else know anything about it?
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1 Player; (THE HORRIBLE) MANATCA, MSC: 429613 985574
2 Player; Croswenthy, MSC: 403844 564094
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01-03-2008, 04:46 AM
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WiiChat Member
Join Date: Oct 2007
Posts: 54
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Quote:
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Originally Posted by Wiily Good
With Toad, instead of jumping OVER the goalie, its more effective to jump at the goalie, pass in mid-air to someone else and they will score into an open goal.
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There's no difference with Diddy and Toad on that trick.
Quote:
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Originally Posted by Croswenthy
Testing it, charge does change up Boo's deke ever so slightly, even if it's just in that the ball is released faster. Anyone else know anything about it?
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All dekes that get benefit from white balls has one thing in common: they turn the ball back to normal state. So no, Boo's deke does not change if you charge the ball.
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01-03-2008, 07:10 AM
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WiiChat Member
Join Date: Nov 2007
Posts: 99
Wii Online Code: 7223-3083-5851-6262
Wii Username:
Croswenthy
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Quote:
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Originally Posted by unska
All dekes that get benefit from white balls has one thing in common: they turn the ball back to normal state. So no, Boo's deke does not change if you charge the ball.
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Boo's deke and Toad's deke do not take the charge of the ball away. The ball remains white.
__________________
1 Player; (THE HORRIBLE) MANATCA, MSC: 429613 985574
2 Player; Croswenthy, MSC: 403844 564094
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01-03-2008, 01:41 PM
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WiiChat Member
Join Date: Oct 2007
Posts: 54
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Quote:
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Originally Posted by Croswenthy
Boo's deke and Toad's deke do not take the charge of the ball away. The ball remains white.
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Is it cool to quote me and say the same thing as I said?
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01-03-2008, 05:23 PM
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WiiChat Member
Join Date: Nov 2007
Posts: 99
Wii Online Code: 7223-3083-5851-6262
Wii Username:
Croswenthy
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I'm sorry, but it's just that you said
Quote:
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Originally Posted by unska
All dekes that get benefit from white balls has one thing in common: they turn the ball back to normal state. So no, Boo's deke does not change if you charge the ball.
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which means one of two things. The ball doesn't lose it's charge after a deke, which is wrong because Boo/Toad deke's both retain their charge after a deke. Or, this means that the ball keeps it's charge, which is wrong because Walugi/Daisy/Dry Bones all lose their charge after a deke.
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1 Player; (THE HORRIBLE) MANATCA, MSC: 429613 985574
2 Player; Croswenthy, MSC: 403844 564094
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01-04-2008, 05:10 AM
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WiiChat Member
Join Date: Oct 2007
Posts: 54
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Quote:
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Originally Posted by Croswenthy
I'm sorry, but it's just that you said
which means one of two things. The ball doesn't lose it's charge after a deke, which is wrong because Boo/Toad deke's both retain their charge after a deke. Or, this means that the ball keeps it's charge, which is wrong because Walugi/Daisy/Dry Bones all lose their charge after a deke.
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Uh.. Boo's and Toad's deke does not affect the state of the ball and that's what I told in the first reply.
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01-04-2008, 07:48 PM
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WiiChat Member
Join Date: Dec 2007
Posts: 14
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ive noticed that if you have a mushroom i your power-ups and you pass the ball to toad and you use the mushroom to speed up and jump over the keeper it is easier to get over him.. thats wat i think anyway
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