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This is a discussion on SSBM fave character combos? within the Nintendo Gamecube forums, part of the Console Forums category; Wouldn't that be breaching the patent/copyright issues that game designers have with their character creations? If Crash Bandicoot were to be in the game, Playstation ...
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#41 |
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Posts when necessary.
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Wouldn't that be breaching the patent/copyright issues that game designers have with their character creations? If Crash Bandicoot were to be in the game, Playstation would sue Nintendo for copyright issues. I dont see XBOX or PS# game designers use mario or zelda characters in their games.
The reason why Nintendo put Snake into the list of fighters that are going to be on SSBB is because Metal Gear first came out on Nintendo then moved to Playstation. So Snake originally was a Nintendo character... |
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#42 | |
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Pondering Member
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"Whatever you do may seem insignificant, but it is most important that you do it." - GANDHI ![]() Picture created by: NateTheGreat |
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#43 |
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WiiChat Member
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sony doesn't own the metal gear solid series, Konami does. Its the same with the Final fantasy series; its owned by Square Enix. If does developers wanted to they could just port those games to the Wii. The reason why Nintendo Characters like Mario and Link are not in other console's games because they are specifically owned by Nintendo.
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#44 | |
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Posts when necessary.
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#45 | |
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Posts when necessary.
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#46 |
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WiiChat Member
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but its rated teen. well ssbm is and i would suppose ssbb would be the same
__________________
When you wish upon a falling star, your dreams can come true. Unless it's really a meteorite hurtling to the earth which will destroy all life. Then you're pretty much screwed no matter what you wish for. Unless it's death by meteor. Madness does not always howl. Sometimes, it is the quiet voice at the end of the day saying, "Hey, is there room in your head for one more?" Eagles may soar but weasles don't get sucked into jet engines.
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#47 | |
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Pondering Member
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Today when games like Condemed and GTA are big sellers, it's really difficult to find a game without stranglings, decapatations, etc. I'm glad the makers of SSB have stayed true to their original concept by creating a great brawler, rather than just another killer.
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"Whatever you do may seem insignificant, but it is most important that you do it." - GANDHI ![]() Picture created by: NateTheGreat Last edited by NateTheGreat; 07-10-2006 at 09:00 PM. |
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#48 |
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WiiChat Member
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i dont really care for gore. that would make it more realistic and thats not ssb
__________________
When you wish upon a falling star, your dreams can come true. Unless it's really a meteorite hurtling to the earth which will destroy all life. Then you're pretty much screwed no matter what you wish for. Unless it's death by meteor. Madness does not always howl. Sometimes, it is the quiet voice at the end of the day saying, "Hey, is there room in your head for one more?" Eagles may soar but weasles don't get sucked into jet engines.
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#49 | |
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Waluigi The Great
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![]() "The Legend" |
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#50 | ||
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Posts when necessary.
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Im not sure about the reliability of the source you quoted from. It might be true or not. Whenever I hear about these new games that are going to come out in the near future I don't look up everything about these games as I can find as it can spoil the surprise that these games have in them. Eg when I had SSBM, one of the fun things with the game was collecting trophies and unlocking secret characters - even if I didn't know who they are. One such surprise was unlocking Ganondorf when I was doing event mode. IF characters were to be customisable then that would somewhat ruin the game IMO. The fun part of SSBM was to pick a character that you liked fighting with best or becoming better at a character that didn't suit your fighting style and duking it out with your friends. For example worst char --> Ice Climbers. Not very flexible with my fighting style as I tend to mix aerials and standard attacks together, and the Ice Climbers' speed and partnering (Esp with Nana) hindered that style I was used to. Options and specifics with characters - if I chose a character like Capt Falcon and adjusted his standard attack power, making it weaker and changed his aerials, making them stronger, I'd have an extreme version of a character that would own everyone with aerials. Its kind of like playing chess with someone and making the rules up at the beginning of the game. Eg I choose every chess piece that's on my side to have moves based around the queen. Takes the fun out of the game doesn't it? The basic essence of any game is to be given a set of limits for various situations (or characters) and have a number of options for these characters. Chess is a good example. Queen has the the smallest limit in the game and alot of options, making her hard to strategise against. The pawn has only two options and can only move one spot upwards or diagonally, depending if the pawn can remove an opposing chess piece on the board. Another game would be tetris. Each block has been given many options during the event as they fall down to the block/ ground. There is one simple goal - to fit the pieces so that it fills a complete row. Making comparisions with SSB and chess and tetris, SSB places various limits on each character in the game. The basic goal of the game is to throw your opponent out of the screen / stage and you are given many options as to how to achieve your goal. In the same way the goal of chess is to checkmate your opponent or get rid of his pieces. Or in tetris to get rid of the blocks that pile up on the screen by filling up a complete row of blocks. And they all have many options that lead achieving their goals. SSBM is very similar to the scissors / paper / rock game that we all play as a kid. Scissors defeats paper. Paper defeats rock. Rock defeats scissors. In SSBM, attacking defeat grabbing. shielding defeats attacking. grabbing defeats shielding. Quote:
My two cents on that rumor article... Cheers Stuart |
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#51 |
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WiiChat Member
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the destructable levels sound great. but the customizable characters sounds too complicated, apart from the costumes
__________________
When you wish upon a falling star, your dreams can come true. Unless it's really a meteorite hurtling to the earth which will destroy all life. Then you're pretty much screwed no matter what you wish for. Unless it's death by meteor. Madness does not always howl. Sometimes, it is the quiet voice at the end of the day saying, "Hey, is there room in your head for one more?" Eagles may soar but weasles don't get sucked into jet engines.
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#52 |
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Pondering Member
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Yeah, I don't like the idea of being able to build up a character's speed and power because then when you go to play against your friend next door, or even worse, people online, they could beat you simply because they've played the single player longer and upgraded their stats; it would be like having upgradeable characters in a first person shooter.
SSB has always been about your skill and practice time; not who beat single-player with every single character and got 100% doing so. Please Nintendo, just leave it the way it was; except for the graphics...and new characters...and super-attack moves...and all else that's going to make sequel awesome.
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"Whatever you do may seem insignificant, but it is most important that you do it." - GANDHI ![]() Picture created by: NateTheGreat |
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#53 | |
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Novocain Stain'd
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I also think the lvl's would be very annoying if they all had some type of explosives, on kirby dreamland in SSBM it was okay since they didn't over-due it. But as far as i'm concerned i'm still buying it
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#55 | |
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Pondering Member
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There was already a bit of physics at play in SSBM. Think about the physics in Half-life 2; put that system in (dumbed down a bit, obviously since HL2 was completly realistic and this game isn't supposed to be that real) and it would be spectacular! Rag-doll physics might be going too far, but it might be fun if you could turn it on or off like you can turn gravity on/off in multiplayer. Anyone else think this would be cool/fun??
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"Whatever you do may seem insignificant, but it is most important that you do it." - GANDHI ![]() Picture created by: NateTheGreat |
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#58 |
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WiiChat Member
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Favorite Combos
A falco combo: Get near enemy then down b, then jump immediatly then spike him with aerial down a.
Another falco combo: This is like the above but a tad different. Get near enemy then down b, jump immediatly and in midair down b him again and then immediatly with your midair jump and spike him with aerial down a. Note: The above combos only really work for a prolonged time with a fastfalling character like falco and fox. Floaty character don't work, test with certain characters to see if it works. A fox combo: Get your enemy besides a wall then press down b (because his relflector move spikes the enemy character wont move), then jump. Now this is the tricky part. When you press the jump button, press down b immediatly, when I mean immediatly I mean like right after you jumped. If you did it right, you have just canceled the jump with fox shine/reflector move and the jump animation has been stopped and are still on the ground. An easy way to practice this is go to training mode and turn the speed down to be able to react quicker, but just keep in mind that you might not be able to do it when playing the actual speed. If you watched the fox adventure clip found in the favorite SSBM character post on the last page in one of my posts you would know what I'm talking about. (the part where he was pinning mario and peach against a wall with his reflector move). This can be used against any character but sometime Zelda can move a little bit out of it. I have more combos but it would take to long to post them. None of these combos are mine, other people have made them up.
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#60 |
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WiiChat Member
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Combos
I like the ken combo. Didn't you read the sentence "I have more combos but it would take to long to post them." ? I have many others that I like and the ken combos is one of them. Some of the IC combos are pretty crazy. And some peach combos too.
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