Wii Chat Forums


 
 
Extras

Nintendo Wii Forum > Console Forums > Nintendo Retro » Super Mario Bros Minus World


Welcome to the Nintendo Wii Forum.

Wii Chat is the largest Unofficial Nintendo Wii community, with the latest Wii news and articles alongside upto the minute Wii gaming and hardware discussion.

You are currently viewing our boards as a guest, by joining our free community you will have access to post topics, communicate privately with other members (PM), upload your own photos and access many other special features.


Sign Up today and these ads will disappear!



Reply
 
Thread Tools Search this Thread Display Modes
Old 07-25-2007, 11:55 PM  
Patrick793
WiiChat Member
Patrick793 can only hope to improve
 
Patrick793's Avatar
 
Join Date: Jul 2007
Posts: 38

Super Mario Bros Minus World

Some of you may of seen the Super Mario Bros Minus World on the NES, but have you seen them on the Famicom Disk System?

Watch and see the differences.

NES:
WiiChat.com Media

Famicom Disk System:
WiiChat.com Media
__________________

PM me with your Wii info if you want to add me!
Patrick793 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiStumble this Post!
Reply With Quote

Old 07-26-2007, 12:19 AM  
wiifan123
WiiChat Member
wiifan123 will become famous soon enoughwiifan123 will become famous soon enough
 
wiifan123's Avatar
 
Join Date: Apr 2007
Posts: 440


That's very cool, -2 and -3 world!!!

Last edited by wiifan123 : 07-26-2007 at 12:22 AM.
wiifan123 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiStumble this Post!
Reply With Quote
Old 07-26-2007, 04:52 AM  
Patrick793
WiiChat Member
Patrick793 can only hope to improve
 
Patrick793's Avatar
 
Join Date: Jul 2007
Posts: 38


I wonder why Japan gets the good stuff? Worlds -2 and -3...
__________________

PM me with your Wii info if you want to add me!
Patrick793 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiStumble this Post!
Reply With Quote
Old 07-26-2007, 06:38 PM  
Conan the Librarian
Banned
Conan the Librarian has a spectacular aura aboutConan the Librarian has a spectacular aura aboutConan the Librarian has a spectacular aura about
 
Conan the Librarian's Avatar
 
Join Date: Jan 2007
Location: Jacksonville, FL
Posts: 561


Awesome!!! Im glad you posted a vid of that....I did it once, and nobody believes me!....lol
Conan the Librarian is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiStumble this Post!
Reply With Quote
Old 07-26-2007, 07:23 PM  
Patrick793
WiiChat Member
Patrick793 can only hope to improve
 
Patrick793's Avatar
 
Join Date: Jul 2007
Posts: 38


Quote:
Originally Posted by Conan the Librarian
Awesome!!! Im glad you posted a vid of that....I did it once, and nobody believes me!....lol
At least you got there.
I've been trying every once and a while for 3 days with no luck!
lol :P


EDIT:
I found an explanation behind the minus worlds.
Quote:
Originally Posted by Nintendope
[23:03] Barubary: let's start with why the fact that it's blank-1 is not just luck.

[23:04] Barubary: it was destined to be called the minus world since blank was the only possible result.

[23:04] Barubary: as you know, there are 3 warp zones

[23:04] Barubary: these are 432, 5, and 876.

[23:05] Barubary: mario 1 was very very tight for space - no extra anything could be added.

[23:05] Barubary: to save space, the game actually handles the "5" warp zone as a normal 3-pipe warp zone

[23:06] Barubary: 5 is really a normal 3 part warp zone, except the game has the first and last positions as 36

[23:06] Barubary: 36 = $24... if you look in nesticle's pattern data, $24 is a blank tile

[23:07] Barubary: so the 36 5 36 warp zone appears as blank 5 blank

[23:08] Barubary: so it ends up looking like a single pipe warp zone

[23:08] Barubary: the reason you can't go into 36-1 from 4-2 is simply because there's no pipe

[23:09] Barubary: if 4-2's blank 5 blank data was loaded into 1-2's warp zone, do you see how that could be used to go to the minus world simply?

[23:10] Barubary: (note: again, for optimization, the game uses the same data table for the data displayed and the data loaded to know to what world to go)

[23:11] Barubary: now for how blank 5 blank gets into 4-2

[23:12] Barubary: in the ROM is a table that looks like... 04 03 02 24 05 24 08 07 06

[23:12] Barubary: the game thinks in "columns" (actually it thinks in groups of 16 columns called segments but that just makes things harder to understand)

[23:13] Barubary: when a command is inserted into the map data, it is loaded at a certain "column" in the level.

[23:15] Barubary: in order for the thing that tells it which of the 3 warp zones (numbered 0, 1, and 2) to use to work, the game's "cursor" must get there first.

[23:16] Barubary: It is for this reason that the really long platforms warp zones make you walk on exist - to make you scroll the screen enough to get the data loaded.

[23:16] Barubary: however, if you go to the warp zone without scrolling, the data is never loaded

[23:17] Barubary: it turns out that a stray 01 is in the byte of RAM that controls the warp zones

[23:18] Barubary: so the game loads warp zone 01's (24 05 24, if you remember) data when you go down the first pipe

[23:18] Barubary: this is why you get to the minus world

[23:18] Barubary: when it loads 36-1, by accident it ends up with world 7-2's data.

[23:18] Barubary: it's like this in C:

[23:19] Barubary: unsigned char asdf <p> [4];

[23:19] Barubary: printf("%d", (int) asdf <p> [5]);

[23:19] Barubary: -- you don't know what the hell you're loading.

[23:19] Barubary: it turns out it loads 7-2's data.

[23:19] Barubary: now for why the world loops (the final part)

[23:20] Barubary: in the enemy data for each level is contained the data that says where pipes go

[23:20] Barubary: however, to save space in bonus levels, each pipe command has an "if" attached to it

[23:21] Barubary: like...

[23:21] Barubary: if (world_number == 7)

[23:21] Barubary: pipe_target = bonus_level_1;

[23:22] Barubary: at the end of 7-2's enemy data it has:

[23:24] Barubary: if (world_number == 7)

[23:25] Barubary: pipe_target = end_of_1-2;

[23:26] Barubary: In the Minus World, world_number is not 7, so no pipe target is set. It defaults to the beginning of the level (this is beyond the scope of this discussion for reasons why) so you end up at the beginning in an infinite loop.

[23:26] Barubary: Thus ends my very long explanation of the Minus World.

__________________

PM me with your Wii info if you want to add me!

Last edited by Patrick793 : 07-26-2007 at 09:02 PM.
Patrick793 is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiStumble this Post!
Reply With Quote
Reply



Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes



Search WiiChat.com

Advanced Search
Advertisement
Support Wii Chat
 
 
       Designed by

Vbulletinskinz.com
 
Copyright (c) 2006-2007 WiiChat.com. All rights reserved. All trademarks and copyrights remain the property of their respective owners.
vBulletin, Copyright ©2000 - 2006, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.0.0 ©2007, Crawlability, Inc.