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This is a discussion on A Look At The Role Of Comic Books In Video Games within the Nintendo Wii Articles forums, part of the Latest Nintendo Wii News category; Originally Posted by Rolex Brandon, What platform was that on - The title sounds familiar but I don't think I know the game. If we ...
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#21 | |
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Special Olympics Medalist
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http://en.wikipedia.org/wiki/Simon_the_Sorcerer_series Loved that game back in the day... *edit* There is a new simon the sorceror game coming out! http://www.simon-the-sorcerer.com/en/ It will probably suck lol. But back in the 2d era this game was great... Although the wii would be awesome control method for this... Also why haven't we seen any RTS in development for wii? Control method again, is perfect. Anyone reading "Countdown" or Plan on reading "World War Hulk"? Last edited by BrandonMcAuslan; 06-12-2007 at 02:41 AM. |
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#22 |
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3D Artist
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The comic book industry turned into a huge failure. It has a monopoly (Marvel), it relies on other markets for revenue (Movies), and it relies on conventions for fans to meet. The game industry is getting a monopoly (EA), it relies on outside revenue (Movies to Games), and it lost events like E3. If I were the game industry I'd avoid the fate of the comic industry at all costs. It would be sad to see the game industry pull in the bulk of it's profits from crap like DBZ, WWE, and Madden NFL.
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#23 | ||||||
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WiiChat Feature Writer
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Hope it turns out okay in the end, I'd be very interested in getting to play it, and if it manages to do well enough it could spur a fair few copycats, which would be a wonderful side genre to the DS' already vast and diverse catalogue – barring it isn’t as slow as it was on the Saturn
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#24 | |||
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WiiChat Feature Writer
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World War Hulk I'll likely be buying, but only in its limited series form and not the tie-ins – I think it could well end up a better story than Civil War on a whole, which was fun but patchy. Although I'm cautiously optimistic, on a whole. Quote:
It may not be able to push numbers as it did back in the 90s, but as with any business that experiences a crash it's clawing its way back – in fact, comics are culturally more important now than they've ever been and the quality is also more consistent. Creatively they're richer too, which is surely part of the point. It's far from a failed medium. Marvel doesn’t have a monopoly. That would suggest it could never be rivalled, which would discount DC entirely; which is very dangerous to do seeing as DC is part of Warner Bros. They call them "the big 2" for a reason, rather than "the big 1 with a trailing number 2". It's more a duopoly than monopoly. Comics revenue doesn’t rely on movies. Huge misconception there, but ask any major comic publisher and you'll get this answer: most revenue comes from ads and merchandise on a whole. Movies play a moderate part in that, because most movie companies take a large wedge of the profits for themselves. Think about it; comics cost very little to produce by large, movies cost millions. Now, consider that Marvel took out a biz loan to make its OWN movies rather than having to farm them out to Sony, Paramount, Fox and so on. That's a HUGE risk, but it did it because it’s a better biz model than doing what they've been doing for the past few decades; farming licenses. Movies can be a bottomless pit of money for companies, so while Marvel may get a good deal pushing its wares to Hollywood, it's still not a massive source of revenue and the loss of creative control becomes a bugbear. DC doesn’t have that problem, given it can push its stuff through Warner, so that's where you can argue large profits come from for comics, but most other comic properties (indies especially – and let's not even start with other countries' comics, especially the manga scene) see only a small slice of revenue from getting big screen translations. It's not an umbrella thing by any means, and if movies stopped existing tomorrow, comics would still trundle along – remember, there's a lot more comics out there without movie deals than there are with, given the indie market is growing all the time. It's a self sustaining medium these days, but like any other medium it would be foolish to pass up other streams. It's extremely unlikely we'll see the games industry become a monopoly. EA may make a large wedge of money, but there's too many other companies with vested interests to see that happening. Again, we may see multiple corps take high precedence, but EA being the sole proprietor (which would be a true monopoly) would take a million other things to happen; remember Japan often has a big say in the direction of the medium, and EA's output there by comparison isn’t anywhere near as strong. And as I said before, all good businesses rely on outside revenue, it's only common sense these days. As for the industry taking a large amount of profits from the likes of DBZ, WWE, and Madden NFL, well, it does already Those three properties are among the most successful ever. We're already at that stage, but the industry is wide and powerful enough to sustain this and others around it. And besides, you may think they're crap, but that's totally a personal viewpoint – millions of others would disagree It's a qualitative argument when quantitive ones also stand up as well.
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#25 |
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3D Artist
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Is the comic book industry still alive and well? Yes. But is it growing at a insane level? No. I don't see millions of kids trying to draw comic books anymore. Now they want to make games and movies. It's also clear that the comic industry pulls in a great deal of outside profit from movies and games.
No entertainment medium has ever died out. What all entertainment industries should fear is mediocre products, growth, and no longer being top tier in the world of entertainment. |
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#26 | ||
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WiiChat Feature Writer
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As for profit form movies and games, of course, but as I said, remove them and comics would still get on just fine – adverts are primary sources of income and that will never change unless floppies die, which they won't. There's overlap, naturally, because the age groups are very close, but beyond that there's no direct symbiosis when it comes to profit sharing. Take it from someone who works in both mediums, especially given I have to survive in the indie scene which has very little ties to movies at all, yet like many other creators, we still get paid. Quote:
But as I said in the other thread, most of any medium is crap/mediocre. Growth is necessary, naturally, but it's relative - the movie industry shrank the past few years (bizarrely) while the comic industry grew (bizarrely) - but obviously in terms of relativity, it's neither here nor there And as for being top tier, again, that's relative - right now, people would argue games are top tier, especially on a global scale (it certainly is in terms of growth, which is currently massive). Comics are a transitory medium; should Western comic makers hit the same vein as the East then you'll see something similar to the boom of the 90s - which is a long way off, but stranger things have happened...
Last edited by cbrotherson; 06-14-2007 at 04:41 PM. |
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#27 | |||
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Moody Loner
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By the way - did you happen to have a night in... Sooo many replies!Quote:
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As with all the other replies in this thread - to address the comic book biz model slightly - again as an outsider [i.e. reader / lapsed reader], one thing you can definately say is that comic books have core readerships which keep the homefires burning, fans / fanatics / fanboys - whatever moniker you want to adorn them with - comic book have this solid base that; I guess; carries titles but without growing at a steady rate and always has done. I suppose that some of the darker titles could be alluring due to the subversive nature of the storylines or art - whatever it is, it keeps scores of readers wanting more. I can't give you specific examples as I haven't really been an avid collector for many years but I do remember that this was the case when I was - comic book stores (true 2nd hand stores) always had people in buying £50+ worth of obscure collectibles. Herein lies the value to the industry - the resale value of these things should be taken into account when describing the industry in general. Second hand issues were gold when it came down to it - I know that you may say "Well the publisher doesn't see anything from the 2nd hand market"....not strictly speaking - 1: it generates interest in their current crop of titles, giving people confidence to step up to the newer pubs and 2: the original titles have had to have been sold in such volume as to resurface in these places, surely? Comic books in my opinion are not in the public consciousness per se - sure we have Spiderman / Batman but this doesn't reflect the actuality of the characters as intended by the books - sure people know the name but they know little else, even children / teens whom these films are primarily aimed at [ableit with adult pricing] - don't generally have a great insight into the origins beyond what the film tells them - these films are cool because it's what advertises tells us is cool!! Isn't it???? Just quickly - regarding EA as a monoploy(ish) - just to add to what Corey has already pretty much fully commented on. As I see it EA have seen an opportunity, unlike others, with the Wii and just been quick off the mark - if anything they seem to be lagging behind Nintendo themselves in the race to get titles out - if EA surpassed Nintendos 1st party sales then I feel you would see something different - to be high profile, which EA are currently with Wii, shouldn't be construed as a taking over of the industry. The more titles we get out there the more longevity the Wii will have. Sony and MS won't even have this issue - I firmly believe that PS3 will lead the race in the not too distant future [purely based on their perception as a hardcore multimedia behemoth and not a fun games machine, MACHO SELLS ]. I think that the Wii-surge is creating purely a huge hardware base which will shrink back to a less dominant games plateau - i.e. all the people who are buying Wii; will keep them and play with them but they aren't going to push games sales in accordance with the current sales of the hardware....so discounting hardware sales, software sales will not go as apeshit as we are seeing at this moment.Of course I realise that the known number of machines out there creates a possible games sales market in correlation. I am saying this despite the minigames, familygames, non"hardcore" games which EA are shovelling out... causal gamers, such as mom and pop ordinary, will not, imho, buy game after game after game to satisfy what is essentially, I class as "The Sports Generation" - the tale of the tape in the immediate furture may be Rayman II but I hope I live to eat these words.... ![]() **Edit** The reason I took Rayman II over say Boogie is because I consider Rayman a gamers game and not a casual game as such. It still has some niche attached to it in my view and although a good game which all the family can play - just as an example **
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---Smithy... "This IS the difference over the other systems....graphics can make you believe you're there to some extent but motion gesture can make you believe you're doing it!" Last edited by Rolex; 06-15-2007 at 07:32 AM. |
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#28 | ||||||||
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WiiChat Feature Writer
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Things are a tad tight at the moment, so it's meant I've had to go back to hermit mode while I deal with the work load. There's lots more around the corner too, so I doubt I'll be around much for the rest of the month, aside from my work here. Quote:
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Looking at the most recent UK ad for Boogie, I believe that game will be a world beater in terms of sales, as should a couple other third party titles by the end of the year. Maybe not to the extent of sales that a typical 360 third party game sells, but the important thing that's not always transparent is that a game costs much less to develop on Wii than it does on 360 or PS3 and so doesn’t even need to sell those sort of numbers to get a good return. Coupled with the userbase, the range of success is much greater on a whole. Wii's trend is not only aping that of any successful, dominant console – it's actually surpassing it, while other consoles continue to actually drop sales. When companies like Take Two and Rockstar are now going "shit, let's get some games out on Wii", you know something is changing. It seems if neither 360 or PS3 can catch the rate of growth Wii has by the end of this year (hell, maybe even by October – Wii is only about 2 million behind 360, worldwide, which is scary), then consider the generation packaged up; because by then, many third parties will have already picked a side and set their schedules for the end of fiscal year 07/08 and into 08/09, and by this time next year, if the rate of growth continues, Wii will be too far ahead… |
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