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| Nintendo Wii Chat General discussion forum for the Nintendo Wii console. Wii Chat covering more broad based topics that dont fit the other forum sections. |
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Wii Chat is the largest Unofficial Nintendo Wii community, with the latest Wii news and articles alongside upto the minute Wii gaming and hardware discussion.
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08-04-2006, 03:55 AM
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#1
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CROCO RULEZ
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08-04-2006, 07:19 AM
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#2
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Not Banned
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Its going to be multiplayer in some way, u can use it but is only up to 4 players
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08-04-2006, 08:08 AM
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#3
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Unofficial WiiChat Helper
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I think theres a 75% chance of online
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08-04-2006, 10:19 PM
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#4
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prez , you suck :p
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the main game is one player there is a 50% that there will be a multiplayer and 75% of online
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08-04-2006, 10:45 PM
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#5
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Banned
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will the sword work as good as it looks in the trailer?
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08-04-2006, 11:26 PM
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#6
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Pondering Member
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Quote:
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Originally Posted by MasterShake529
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Thus far, Ubisoft has said Red Steel will be 1-2 players. Personally, I'm guessing that's just for when you're playing split screen and then atleast 4 player (although 8, 12, or 16 would be awesome) online or via L.A.N.
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Picture created by: NateTheGreat
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08-04-2006, 11:27 PM
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#7
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prez , you suck :p
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lach yes it will if you make the right moves
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08-04-2006, 11:28 PM
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#8
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Hero of Time
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First the multiplayer split screen has been confirmed so thats 100%, not 50%, I heard 4 players is what they have for the split screen and your area won't effect the other players controls, second the sword play has been revamped since e3 so all videos probably have the old gameplay supposed to be better now. Online I think 75-100% Ubisoft said in their interview about the new 5 and 2 already annouced games was that they couldn't release info on the online yet, which sounds like its there but the big N will send their ninjas after us if we tell to many secrets!!
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Last edited by ghghgh14702; 08-04-2006 at 11:35 PM.
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08-05-2006, 12:02 AM
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#9
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Moderator
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For some odd reason I think it will be online but not multiplayer. As for these percentages being given, it's pretty silly. It would really be hard to come up w/ an exact number. We're just guesstimating. In my case it's like this though: multiplayer 0% online-play 100%.
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Thanks for the shmex iRAWRrrr.
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08-05-2006, 12:15 AM
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#10
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WiiChat Member
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Anybody have any info from a legit source on how the swordplay will work? Is it real time? ie. the movement of the sword directly corresponds to the movement of your hand. Or is it more like you swing the wiimote in some fashion, the game recognizes this as a button push and maybe as a swing direction and then pulls a generic swing out of a library of moves. I hope this is not the case. I want real time.
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08-05-2006, 04:59 AM
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#11
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Unofficial WiiChat Helper
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they have already said that there is a small bit of lag but not enough for most people to notice but they are working on getting it as good as possible lag wise
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08-05-2006, 12:07 PM
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#12
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prez , you suck :p
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Quote:
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Originally Posted by phiggey
Anybody have any info from a legit source on how the swordplay will work? Is it real time? ie. the movement of the sword directly corresponds to the movement of your hand. Or is it more like you swing the wiimote in some fashion, the game recognizes this as a button push and maybe as a swing direction and then pulls a generic swing out of a library of moves. I hope this is not the case. I want real time.
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its prerocorded moves that depends on which you move the controller soz but none of your moves will be in the game nintendo did this because it would look more realistic
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08-05-2006, 03:29 PM
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#13
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Not Banned
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I dont think it will have lag, the only games Ive noticed that have lag are PC ones
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08-05-2006, 04:21 PM
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#14
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WiiChat Member
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Well I guess the faster you move the wiimote then the longer it will take for the game to register what move you have asked it to perform. Its kinda like 2D fighters where you push a combo of buttons and then the fighter performs a move. This time though there are no buttons, its all about swing direction and angle. Thats how i see it working though. I'll probably rent it or borrow it from a friend when it comes out - because unless it has realtime movements, I dont see why I would want it.
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08-05-2006, 05:46 PM
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#15
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prez , you suck :p
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excatly
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08-05-2006, 07:02 PM
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#16
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WiiChat Member
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Ubisoft said that they are keeping the canned moves. This is because they don't want people to have to train to become a sword master just to beat the game. I agree with this, but I think they should have an option so that it is free weilding.
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08-05-2006, 07:14 PM
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#17
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prez , you suck :p
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they might but its probaly gonna just be the "canned moves"
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08-05-2006, 08:07 PM
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#18
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WiiChat Member
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no, the premade moves were just for E3 so people would know the feel of it, they said they are going to make have real time movement.
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08-05-2006, 08:51 PM
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#19
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prez , you suck :p
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yeah but the first choice of the final game will be canned moves
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08-05-2006, 09:02 PM
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#20
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WiiChat Member
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Quote:
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Originally Posted by Supermariomp3
no, the premade moves were just for E3 so people would know the feel of it, they said they are going to make have real time movement.
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Please show me a legitimate source that says this is true. I would like to know if it's true because that would be good information to know
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