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Old 11-10-2007, 04:36 PM  
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Well...how about Linux?

There is obviously a feud between people who want more Wii features, and those who think it is just fine. If Nintendo made it Linux compatible then this feud would end. Those who want a hard drive, GET a hard drive...those who dont, don't. It becomes an option.

What's the downside?
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Old 11-10-2007, 05:23 PM  
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Once we get custom firmware we will not need to wory, it will pretty much be like linux, all open sorce and pwnage..
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Old 11-10-2007, 05:29 PM  
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Quote:
Originally Posted by lordcorm
Once we get custom firmware we will not need to wory, it will pretty much be like linux, all open sorce and pwnage..

lol, custom firmware would be so sweet on the wii, we can do so many things with its capabilities but its going to be difficult to hack into this great system.
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Old 11-10-2007, 05:44 PM  
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Originally Posted by RVPersie
lol, custom firmware would be so sweet on the wii, we can do so many things with its capabilities but its going to be difficult to hack into this great system.


Accualy it will be soon once garagegames releases its wii sdk to indie game devs like me... im already saving for this
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Old 11-10-2007, 05:59 PM  
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I'm a CMPS major...what language does it use? C++?
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Old 11-10-2007, 06:02 PM  
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It probably uses C++ or something along those lines. Probably more complex programming with some C++ elements.
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Old 11-10-2007, 06:09 PM  
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it uses C++, also C++ is one of the most advanced languages... the only language more advanced is ASM
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Old 11-10-2007, 06:26 PM  
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Will the wii Sdk ever be released to the public, that would be nutz
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Old 11-10-2007, 06:50 PM  
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its for indie game developers... you have to know C++... its not a drag n drop game maker, and its not free
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Old 11-10-2007, 07:16 PM  
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Quote:
Originally Posted by RVPersie
Will the wii Sdk ever be released to the public, that would be nutz

That wont happen like Lorcorm said its only for indie develepors who can make mages its not drag and drop. and even if it did release there would be some many glitches on those custom firmware's it wont even be funny.
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Old 11-10-2007, 09:04 PM  
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I should have said im a BEGINNING cmps major. I am just now getting to array's. Haha. It feels very natural to me though, I haven't run into any problem I couldn't solve quickly in any program so far. I'm working on my first text-based game right now.
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Old 11-10-2007, 09:07 PM  
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i actually like this idea, but i doubt it'll happen
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Old 11-10-2007, 10:12 PM  
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This isnt an idea.... the SDK is a fact... http://garagegames.com
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Old 11-10-2007, 10:21 PM  
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Quote:
Originally Posted by Spyro
I should have said im a BEGINNING cmps major. I am just now getting to array's. Haha. It feels very natural to me though, I haven't run into any problem I couldn't solve quickly in any program so far. I'm working on my first text-based game right now.

Haha... wait till you start rendering thangs in 3d, which is where im at... it starts out hard but in the end pretty simple to understand if you get all the basics down its basically:
1. create device for rendering
2. inialize the device
3. start the pipline
4. allocate all vertices, normals, and texture coords in a vertex buffer.
4. apply textures & shaders
5. trow them into the device pipline.

thats just basic but you get the idea Also i whould recommend using directx api when you get to 3d spyro
... also, Spyro, check your private messages.
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Old 11-10-2007, 10:31 PM  
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A grassroots development community would be pretty slick - I would think it would be a good, creative repository for Nintendo for products that could expand into larger commercial licenses, etc.

You don't pay any royalties to GarageGames, but I don't see where there's anything about the redistro model and Nintendo (?) This is a 3rd party middle-tier, so then anything developed can only be used by modified Wii's - this is where it would be interesting if there was real support by Nintendo to provide a "use-at-your-own-risk" distro channel (like a "Indie VC" type thing).

Pretty cool - a buddy of mine who's an executive producer with ***** sent me a couple of SDK's years ago for XBOX and PS2, some interesting stuff (if you're into it) - neat seeing the underlying API's for the custom DSP/GPU/etc.

lordcom ~ as you get involved with this, make sure you post updates!

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Old 11-10-2007, 10:33 PM  
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Quote:
Originally Posted by lordcorm
thats just basic but you get the idea Also i whould recommend using directx api when you get to 3d spyro
... also, Spyro, check your private messages.

Heck dude, he still has to hit up Calc I/II/III, Discreet Structures, Algo's I/II, Div Logic Theory, etc., etc.
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Old 11-11-2007, 02:41 AM  
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I highly doubt nintendo will do that, they are all anti-hard drives. I don't think that's going to change anytime soon.
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