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11-10-2007, 04:36 PM
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Wii60
Join Date:
Jul 2007
Posts: 352
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Well...how about Linux?
There is obviously a feud between people who want more Wii features, and those who think it is just fine. If Nintendo made it Linux compatible then this feud would end. Those who want a hard drive, GET a hard drive...those who dont, don't. It becomes an option.
What's the downside?
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Xbox live tag: Terrador
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11-10-2007, 05:23 PM
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PWNED YOU!!!
Join Date:
Nov 2006
Location: HydePark, Utah
Posts: 109
Wii Online Code:
1867-6578-5160-4499
Wii Username:
Lordcorm
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Once we get custom firmware we will not need to wory, it will pretty much be like linux, all open sorce and pwnage..
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StrikersCode:
382359 592594
Xbox Live Gamer Tag:
Lordcorm
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11-10-2007, 05:29 PM
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WiiChat Member
Join Date:
Nov 2007
Posts: 29
Wii Online Code:
6698-0440-5866-7716
Wii Username:
Rvpersie
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Quote:
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Originally Posted by lordcorm
Once we get custom firmware we will not need to wory, it will pretty much be like linux, all open sorce and pwnage..
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lol, custom firmware would be so sweet on the wii, we can do so many things with its capabilities but its going to be difficult to hack into this great system.
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11-10-2007, 05:44 PM
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PWNED YOU!!!
Join Date:
Nov 2006
Location: HydePark, Utah
Posts: 109
Wii Online Code:
1867-6578-5160-4499
Wii Username:
Lordcorm
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Quote:
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Originally Posted by RVPersie
lol, custom firmware would be so sweet on the wii, we can do so many things with its capabilities but its going to be difficult to hack into this great system.
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Accualy it will be soon once garagegames releases its wii sdk to indie game devs like me... im already saving for this
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StrikersCode:
382359 592594
Xbox Live Gamer Tag:
Lordcorm
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11-10-2007, 05:59 PM
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Wii60
Join Date:
Jul 2007
Posts: 352
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I'm a CMPS major...what language does it use? C++?
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Xbox live tag: Terrador
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11-10-2007, 06:02 PM
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rock & role model
Join Date:
Nov 2007
Location: Barrie, ON
Posts: 89
Wii Online Code:
3566-2838-2920-1663
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It probably uses C++ or something along those lines. Probably more complex programming with some C++ elements.
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3566 2838 2920 1663
193389266929 - gh3
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11-10-2007, 06:09 PM
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PWNED YOU!!!
Join Date:
Nov 2006
Location: HydePark, Utah
Posts: 109
Wii Online Code:
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Wii Username:
Lordcorm
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it uses C++, also C++ is one of the most advanced languages... the only language more advanced is ASM
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11-10-2007, 06:26 PM
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WiiChat Member
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Nov 2007
Posts: 29
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Rvpersie
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Will the wii Sdk ever be released to the public, that would be nutz 
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11-10-2007, 06:50 PM
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PWNED YOU!!!
Join Date:
Nov 2006
Location: HydePark, Utah
Posts: 109
Wii Online Code:
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Wii Username:
Lordcorm
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its for indie game developers... you have to know C++... its not a drag n drop game maker, and its not free
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Lordcorm
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11-10-2007, 07:16 PM
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Naruto Uzumaki
Join Date:
Sep 2007
Posts: 306
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Quote:
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Originally Posted by RVPersie
Will the wii Sdk ever be released to the public, that would be nutz 
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That wont happen like Lorcorm said its only for indie develepors who can make mages its not drag and drop. and even if it did release there would be some many glitches on those custom firmware's it wont even be funny.
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hi guys I have some sad news unfortunately since my family has financial problems I will never get a wii not even when it dies out and no im not joking if you think I am.
Join now to get free wii points, xbox live market place points, Itunes cards, and much,much, more. this forum is also a gaming forum so join now.-No External Links.
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11-10-2007, 09:04 PM
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Wii60
Join Date:
Jul 2007
Posts: 352
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I should have said im a BEGINNING cmps major. I am just now getting to array's. Haha. It feels very natural to me though, I haven't run into any problem I couldn't solve quickly in any program so far. I'm working on my first text-based game right now.
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11-10-2007, 09:07 PM
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The Reggienator
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Aug 2007
Location: Canada
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Wii Username:
zapata
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i actually like this idea, but i doubt it'll happen
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You Da Man Tortilla!
PSN Name: zapasant93
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11-10-2007, 10:12 PM
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PWNED YOU!!!
Join Date:
Nov 2006
Location: HydePark, Utah
Posts: 109
Wii Online Code:
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Wii Username:
Lordcorm
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This isnt an idea.... the SDK is a fact... http://garagegames.com
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Lordcorm
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11-10-2007, 10:21 PM
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PWNED YOU!!!
Join Date:
Nov 2006
Location: HydePark, Utah
Posts: 109
Wii Online Code:
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Wii Username:
Lordcorm
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Quote:
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Originally Posted by Spyro
I should have said im a BEGINNING cmps major. I am just now getting to array's. Haha. It feels very natural to me though, I haven't run into any problem I couldn't solve quickly in any program so far. I'm working on my first text-based game right now.
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Haha... wait till you start rendering thangs in 3d, which is where im at... it starts out hard but in the end pretty simple to understand if you get all the basics down its basically:
1. create device for rendering
2. inialize the device
3. start the pipline
4. allocate all vertices, normals, and texture coords in a vertex buffer.
4. apply textures & shaders
5. trow them into the device pipline.
thats just basic but you get the idea  Also i whould recommend using directx api when you get to 3d spyro 
... also, Spyro, check your private messages.
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StrikersCode:
382359 592594
Xbox Live Gamer Tag:
Lordcorm
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11-10-2007, 10:31 PM
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Gearhead Surf Coder
Join Date:
Aug 2007
Location: Vilano Beach, FL
Posts: 1,892
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A grassroots development community would be pretty slick - I would think it would be a good, creative repository for Nintendo for products that could expand into larger commercial licenses, etc.
You don't pay any royalties to GarageGames, but I don't see where there's anything about the redistro model and Nintendo (?) This is a 3rd party middle-tier, so then anything developed can only be used by modified Wii's - this is where it would be interesting if there was real support by Nintendo to provide a "use-at-your-own-risk" distro channel (like a "Indie VC" type thing).
Pretty cool - a buddy of mine who's an executive producer with ***** sent me a couple of SDK's years ago for XBOX and PS2, some interesting stuff (if you're into it) - neat seeing the underlying API's for the custom DSP/GPU/etc.
lordcom ~ as you get involved with this, make sure you post updates!
~DT
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Jane's Addiction: "I want to be more like the ocean, no talking, all action"
Liliane Eva: "Ga-blaaaaagh!"
LevesqueIsKing: "Real life is for noobs." Napalmbrain: "That game is so stupid. There's way too much level grinding, no respawns, and you can't even create your own character, you're just assigned one randomly".
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11-10-2007, 10:33 PM
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Gearhead Surf Coder
Join Date:
Aug 2007
Location: Vilano Beach, FL
Posts: 1,892
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Quote:
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Originally Posted by lordcorm
thats just basic but you get the idea  Also i whould recommend using directx api when you get to 3d spyro 
... also, Spyro, check your private messages.
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Heck dude, he still has to hit up Calc I/II/III, Discreet Structures, Algo's I/II, Div Logic Theory, etc., etc. 
__________________
Jane's Addiction: "I want to be more like the ocean, no talking, all action"
Liliane Eva: "Ga-blaaaaagh!"
LevesqueIsKing: "Real life is for noobs." Napalmbrain: "That game is so stupid. There's way too much level grinding, no respawns, and you can't even create your own character, you're just assigned one randomly".
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11-11-2007, 02:41 AM
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GH3 Freak
Join Date:
Nov 2007
Location: Hanover
Posts: 31
Wii Online Code:
7705-3201-9002-9484
Wii Username:
Haru
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I highly doubt nintendo will do that, they are all anti-hard drives. I don't think that's going to change anytime soon.
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Haru
081719764312
pm me so we can rock out
Wii Games-
Zelda: TP, FE: RD, MP8, GH3
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