Wii Chat Forums


 
 
Extras

Nintendo Wii Forum > Nintendo Wii Forums > Nintendo Wii Chat » How 2008 Will Define the Wii, Xbox 360 and PS3 Generation


Welcome to the Nintendo Wii Forum.

Wii Chat is the largest Unofficial Nintendo Wii community, with the latest Wii news and articles alongside upto the minute Wii gaming and hardware discussion.

You are currently viewing our boards as a guest, by joining our free community you will have access to post topics, communicate privately with other members (PM), upload your own photos and access many other special features.


Sign Up today and these ads will disappear!



Reply
 
Thread Tools Search this Thread Display Modes
Old 04-01-2008, 10:28 PM  
vashivihan
Please Buy The Conduit
vashivihan is a splendid one to beholdvashivihan is a splendid one to beholdvashivihan is a splendid one to beholdvashivihan is a splendid one to beholdvashivihan is a splendid one to beholdvashivihan is a splendid one to beholdvashivihan is a splendid one to beholdvashivihan is a splendid one to beholdvashivihan is a splendid one to behold
 
vashivihan's Avatar
 
Join Date: Oct 2007
Location: canada
Posts: 2,932

Wii Online Code: 8799-9801-1544-7718
Wii Username:
rontu
Smash 
Bros Brawl Friend Code: 0216-0692-3091 Medal of Honor: Heroes 2 Friend Code: 0000-0000-0000-0000 Endless Ocean Friend Code: 0121-3987-2060-0000
How 2008 Will Define the Wii, Xbox 360 and PS3 Generation

Quote:
Each generation of consoles has made an advance in gaming unlike any other. For the N64/PS1 generation, it was the jump to 3D; for the Xbox/PS2/GC generation, it was online gameplay and sandbox games. But what about now? Aside from prettier graphics, micro-transactions, and (arguably) motion control, what has defined this generation of consoles? The answer: nothing. Yet. This year, however, that's going to change. 2008 will go down in gaming history as the year of user-created content's rise to prominence, with XNA and LittleBigPlanet leading the charge.

XNA was actually touted before the Xbox 360 had even made its star-studded debut on MTV. But regardless of its apparent age, the idea behind XNA has always been the same. Through it, Microsoft wants to provide budding game designers and hobbyists with a method to realize their dreams. And now, with Microsoft's announcement that XNA-developed games will appear on Xbox Live for even the lowliest of gamers to play, XNA's true potential is beginning to show through.

LittleBigPlanet appears, at first blush, to be a traditional-style game. But first glances can be deceptive. The player guides a hilariously (googley-eyes are merely the beginning) customizable "sack-boy" through 2.5D platforming-focused stages. After a few seconds of random button-pressing, the player is sure to encounter the "create" menu, which enables players with a nearly infinite amount of possibilities.

As you can see, XNA and LBP present differing executions of a similar idea. But upon examining their many differences, you'll find that these two methods, like the consoles they reside upon, have plenty of space to do their own thing in this soon-to-be burgeoning sector of our medium. Here's why:

Audience: C#.


LittleBigPlanet

If you just thought, "Hey, C isn't a number!" then XNA isn't for you. While gamers can certainly take a crack at XNA development, they'll have to crack a book or two first. Really, the XNA platform is more suited to budding developers – the guys who, back in the day, would've been modding Doom or Quake. With the modding community in a less-the-ideal state due to complex next-gen engines, XNA seems primed to offer a cheap alternative. In fact, Microsoft has struck up deals with many universities that allow programming students to learn through XNA. Cool, right?

LBP is, in theory, aimed at those same indie/entry-level developers – and so many more. Can you beat World 1-1 in Mario? If so, you can wrap your brain around the initially simple stylings of LBP. Beyond that, things get a little more complex, but not so much so that Joe Everygamer couldn't handle it. The "Create" menu allows you to drop objects into a level and poke, prod, and mold them to your heart's content. You never exit the level, however, so LBP is less like programming and more like those ITT Tech commercials where students make games with PlayStation controllers. And so, while LBP is less versatile than XNA, it's far more accessible.

Peer Review Systems: Both XNA and LBP will involve gamers beyond even content creation. Once a level or game is created, peers – other developers for XNA, and other gamers for LBP – will rate it using a YouTube-esque system. Yep, both of these platforms are vying for the vaunted "YouTube of Gaming" throne, although they're rising to power through different means.

LBP, in spite of its quirky, cutesy aesthetics and simple design techniques, can be likened to a dictatorship in this "battle." Upon completion of a level, you must submit your creation to LBP's developers for approval. If your level is impossible or full of phallic imagery, then it's a no-go. If the level makes it through those rigorous tests, then other gamers can play and rate it.

Ironically enough, in spite of its less friendly veneer, XNA is similar to a democracy. (Please, no social commentary.) In a totally uncharacteristic move, Microsoft isn't even involving themselves in the XNA certification process. Instead, XNA users rate games based upon criteria like playability and lack of glitches, and if a game passes, it goes up on Xbox Live.

Possibilities: As mentioned earlier, these rating systems, which pervade the online portion of both services, create the potential for YouTube-style communities. LBP's developers have even gone so far as to call their game a social network of sorts. With LBP, instead of writing a Facebook note about how terrible your life is, you can bear the depths of your soul through devious arrays of spike traps and off-screen enemies. Too bad "Crawling in My Skin" isn't a soundtrack option.

XNA makes no claims of this sort, but its rating system will still help gamers to sift through the crap, so to speak. And make no mistake; there will be crap, as Microsoft plans to use XNA to double the number of games on Xbox Live Arcade by the end of the year. Thankfully, there are sure to be plenty of diamonds in the rough, and statistically speaking, odds are that at least one game will blow our minds. To prove it, you need look only as far as indie-game showcases, which have given rise to titles like Everyday Shooter and, in a roundabout way, Portal.

Obviously, we won't be guiding a sack-boy through GLaDOS's next set of maniacal puzzles, but that doesn't mean LBP is painfully limited. On the contrary, creative gamers will find ways to escape LBP's platforming bounds altogether. Gamers turned Halo 3 into a replica of the Olympic games; just imagine what they can do with a system like LBP.

And these are only the two most noticeable examples of player-created content in gaming. Before long, this growing section of the industry will explode. As with a spectacular fireworks show, we'll be forced to take notice.

linkage
__________________

for a list of online wii games, click: http://www.wiichat.com/nintendo-wii-...ine-games.html
FOR MOHH2 PLAYERS: SORRY I BROKE MY HEADSET SO CANT USE SKYPE BUT THAT DOESNT MEAN WE CANT PLAY RIGHT?
MOHH2 persona: Bwynd1
Games owned: Super Smash Brothers Brawl, Super Mario Galaxy, MOHH2, Marvel Ultimate Alliance, Endless Ocean, Wii Sports, Cooking Mama: Cook Off.

GETTING A PS3 NEXT YEAR
vashivihan is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiStumble this Post!
Reply With Quote

Old 04-01-2008, 11:43 PM  
wezeles
Nintendo Guru
wezeles is a glorious beacon of lightwezeles is a glorious beacon of lightwezeles is a glorious beacon of lightwezeles is a glorious beacon of lightwezeles is a glorious beacon of lightwezeles is a glorious beacon of lightwezeles is a glorious beacon of light
 
wezeles's Avatar
 
Join Date: Feb 2007
Location: Michigan, USA
Posts: 1,531

Wii Online Code: 6074-3351-1151-1701
Wii Username:
wezeles
Smash 
Bros Brawl Friend Code: 5370-0059-7052 Mario Kart Wii Friend Code: 4382-2366-7704 Guitar Hero III Friend Code: 2792-9847-5464 Battalion Wars 2 Friend Code: 335-129-377-464 Mario Strikers Charged Friend Code: 0000-0000-0000-0000 Ghost Squad Friend Code: 0000-0000-0000-0000 Medal of Honor: Heroes 2 Friend Code: 0000-0000-0000-0000 Endless Ocean Friend Code: 0000-0000-0000-0000 MX vs. ATV: Untamed Friend Code: 
0000-0000-0000-0000

Decent article, not really pointing at which is better, just an overview of what it is.

Also no metion of Wii-ware or the Dev tools being used for that, like Torque 1.5 for the 2D games, And also the standard Torque Game Builder.
Which also a pretty simple drag and drop interface much like LBP, with also a intergrated wii-mote support. That and a set price tag "flat fee, zero royalty" so indie dev's don't have to worry so much if the game is a succes or not.

I don't think it's so much the tools that matter as it is the content. Each console has opened up their arms to Indie Dev's which is a GREAT thing! Best thing to happen to gaming in years. It doesn't matter if you give them finger paint, sketch pad, or a big sheet of granite... ha ha
Indi dev's will be willing to make us Art in the forms of new games for the simple fact it is not costing them nearly anything by todays standards.

We have so many 3rd party developers and publishers that are so affraid to take risk and try something new. They stick with the tried and true formula of the same old thing a little prettier.

These are the biggest games I'm looking forward to this generation. All the indie downloadable's that may not be huge hits but will be fun, and hopefully give us some new styles of games for the future.

I love gaming, but a couple new genre's of games would be amazing! That is something that seems only the Indie guys will every bring us with 3rd partys current mindset and endless sequals.

Last edited by wezeles : 04-01-2008 at 11:49 PM.
wezeles is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiStumble this Post!
Reply With Quote
Old 04-02-2008, 12:54 AM  
ChristmasWii
WiiChat Member
ChristmasWii will become famous soon enoughChristmasWii will become famous soon enough
 
ChristmasWii's Avatar
 
Join Date: Dec 2006
Posts: 175


I'll sum it up

Wii- phenomenal
360- phenomenal
PS3- phenomenal

They're all terrific consoles for our gaming needs, to what ever they are.
__________________
I believe that whatever doesn't kill you, simply makes you..stranger.
ChristmasWii is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiStumble this Post!
Reply With Quote
Old 04-02-2008, 09:43 PM  
WiitnessID
WiiChat Member
WiitnessID has a spectacular aura aboutWiitnessID has a spectacular aura aboutWiitnessID has a spectacular aura about
 
Join Date: Dec 2007
Posts: 529


I wonder how many COD fans will play LBP? You here so many of them say that 2d is dead and they seem to hate cute games... Do 2d gamers even own an HD system? On that note I hope they will all pick up the new guilty gear in full HD when ever it comes out! Full HD hand drawn art!
Oyeah did you hear Vanillaware's 2.5d game is struggling? Maybe nintendo should send then a nice thank you note written on a check that would sure get the lead guy from playing other games...LOL
WiitnessID is offline  
Digg this Post!Add Post to del.icio.usBookmark Post in TechnoratiStumble this Post!
Reply With Quote
Reply



Thread Tools Search this Thread
Search this Thread:

Advanced Search
Display Modes



Search WiiChat.com

Advanced Search
Advertisement
Support Wii Chat
 
 
       Designed by

Vbulletinskinz.com
 
Copyright (c) 2006-2007 WiiChat.com. All rights reserved. All trademarks and copyrights remain the property of their respective owners.
vBulletin, Copyright ©2000 - 2006, Jelsoft Enterprises Ltd.
SEO by vBSEO 3.0.0 ©2007, Crawlability, Inc.