Quote:
|
2: Think about the scenario and you will see that a person need not have a 150 millisecond reaction time. Let's say you're pointing the Wiimote at spot A. You're watching a ten-second countdown. At the end of this countdown, you are going to immediately aim and fire at point B. Before the countdown reaches zero, you will NOT be aiming at point B. The countdown reaches zero. You aim-and-fire! Bad news. The Wii thinks you're aiming somewhere between points B and A. Maybe even at point A, still. There is nothing that can be done to compensate for this. If the game "caches" trigger presses to equate the Wiimote's latency, the risk shifts to a new problem: the strong likelihood that the player will have moved to a different target by that time.
|
how about you use your eyes... and fire when the cursor/crosshair is over the target? your problem their is YOUR firing too early... what YOU think is lag caused by a slow moving target is that you have to realise that your wiimote may be pointing at that exact spot and moving...
I played Wii Play (the duck hunt style one)
which involved quick response times as your playing against someone else..
and after I got used to it... I had no problem...
I am a twitch gamer at heart I play PC fps's and I can tell when lag is being an influence...
and being 100% honest... once I got used to the sensitivity I was perfectly fine hitting my targets...
theRook
edit I will also point out that when playing FPS on the PC (usign a mouse) you dont stare at the mouse trying to work out if their is lag on the cursor...
you look at the cursor and when its over your target you fire... or a split second before if your "spraying"