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12-10-2006, 04:54 PM
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₪ ۩ ₪
Join Date: Nov 2006
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Quote:
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Originally Posted by MaXiMiUS
Vagrant: for somebody who's been involved in emulation for 10 years, you really don't seem to know jack about why the requirements are high in comparison to the original systems. Why not try reading what I've said several times already?
Honestly. Shaders? ...
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Or you just have no idea wtf you are talking about.
Because it is not that easy to emulate to a PC something that uses piplines and tps as high as the Wii does.
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...I have one that works... Only with some games though.
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Being able to load brain quiz is hardly what I would consider a working emulator.
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Dreamcast Fan Fo Lyfe
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12-10-2006, 04:57 PM
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Location: Nanaimo, BC, Canada.
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I updated my last post with some more detail, read this vagrant; http://en.wikipedia.org/wiki/Emulator#CPU_simulator
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Owned: Excite Truck [8 GRP], Wii Sports [6G, 7R, 8P], Legend of Zelda: Twilight Princess [9G, 5RP], Elebits [7GR, 5P], Wii Play [5G, 8RP], The Godfather: Blackhand Edition [10G, 9R, 7P], Super Paper Mario [8G, 6R, 5P], SSX Blur [10 GRP].
Rented: Rayman Raving Rabbids [6G, 7R, 9P].
Wanted: Resident Evil 4, no Wii games currently.
G = Gameplay Rating, R = Replay Value, P = Party Rating, all out of 10.
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12-10-2006, 04:59 PM
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₪ ۩ ₪
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Quote:
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Originally Posted by MaXiMiUS
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Yes, I know how to use wikipedia. What is your point?
This thread is about some guy claiming he has emulated the Wii and gotten WiiSports to load.
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Dreamcast Fan Fo Lyfe
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12-10-2006, 05:09 PM
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My point was that you were claiming an array of systems were "not really possible" to emulate, and when I disagreed, you continued to state that.
Why not read http://en.wikipedia.org/wiki/List_of_emulators ?
"PS2 - Emulation not really possible
Dreamcast - Emulation not really possible
Gamecube - Emulation not really possible
Xbox - Emulation not really possible
DS - Not possible
This Generation - Not really possible."
PS2 emulation is possible, and is being worked on, several games are even playable (60FPS).
Gamecube emulation is possible, but you need to have an extremely high end computer to get any decent FPS out of it.
Dreamcast emulation is possible, I even have http://en.wikipedia.org/wiki/Chankast running on my computer.
Xbox emulation is possible, but not being worked on. Halo and Turok are the only games that went anywhere though, in terms of emulation.
I never even considered DS emulation, so I won't comment on that.
This generation? Sure, it will probably be possible. But think about it, a Dreamcast emulator requires around a 2GHz processor to run at a decent speed, and it had a 200MHz CPU. So we're talking 7-8GHz for a Wii emulator, and, well, close to 100GHz for an Xbox 360 or PS3 emulator. But you never know.
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Owned: Excite Truck [8 GRP], Wii Sports [6G, 7R, 8P], Legend of Zelda: Twilight Princess [9G, 5RP], Elebits [7GR, 5P], Wii Play [5G, 8RP], The Godfather: Blackhand Edition [10G, 9R, 7P], Super Paper Mario [8G, 6R, 5P], SSX Blur [10 GRP].
Rented: Rayman Raving Rabbids [6G, 7R, 9P].
Wanted: Resident Evil 4, no Wii games currently.
G = Gameplay Rating, R = Replay Value, P = Party Rating, all out of 10.
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12-10-2006, 05:15 PM
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WiiChat Member
Join Date: Oct 2006
Posts: 1,710
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MHz and GHz umm no...
there's much more to it
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a;lfjljljf2;lasf
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12-10-2006, 05:19 PM
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Quote:
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Originally Posted by StevenNevets
MHz and GHz umm no...
there's much more to it
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It's called oversimplifying. Do you want me to go into a page long rant or something? I will if everybody here is a programmer and doesn't mind.
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Owned: Excite Truck [8 GRP], Wii Sports [6G, 7R, 8P], Legend of Zelda: Twilight Princess [9G, 5RP], Elebits [7GR, 5P], Wii Play [5G, 8RP], The Godfather: Blackhand Edition [10G, 9R, 7P], Super Paper Mario [8G, 6R, 5P], SSX Blur [10 GRP].
Rented: Rayman Raving Rabbids [6G, 7R, 9P].
Wanted: Resident Evil 4, no Wii games currently.
G = Gameplay Rating, R = Replay Value, P = Party Rating, all out of 10.
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12-10-2006, 05:49 PM
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Yes, I know of many emulators also. That doesn't mean they are fully functional.
And I already explained on the first page what I meant by "not really possible" you just insist on misinterpreting for the sake of trying to argue something to sound smart.
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Dreamcast Fan Fo Lyfe
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12-10-2006, 07:43 PM
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The reason emulation will work slower on an equal or greater PC is due to the differences in CPUs.
Firstly, the GC/Wii use a RISC (Reduced Instruction Set) chip, which, in layman's terms, means that it'll perform a lot better at a low mhz than an x86 chip.
Secondly, these are different chip architectures, so underneath all of the "meat and potatoes" emulation, the PC also needs to emulate the chip that everything runs on top of. This extra bagage slows things down considerably.
Also worth bearing in mind: These chips are optimised for one task, and one task only: Playing games. The Dreamcast was capable of displaying some amazing graphics at a fairly nippy pace, but when I tried to cross compile some linux source code on it, it was about as fast as an old P-166 box I have - on the same note, you're taking the code from a cpu that's optimised for gaming and running it on a cpu that isn't particularly optimised for gaming, and taking a large performance hit through that also.
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Link removed by a nazi moderator who obviously believes it more important to act in a complete denial and pretend that wiichat is the only Wii site out there, rather than allow the dissemination of beneficial information to all Wii owners.
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Originally Posted by Vagrant
But withotu dong so
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Last edited by thisisgil : 12-10-2006 at 07:45 PM.
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12-10-2006, 08:08 PM
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Noob
Join Date: Dec 2006
Posts: 1
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Quote:
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Originally Posted by thisisgil
The reason emulation will work slower on an equal or greater PC is due to the differences in CPUs.
Firstly, the GC/Wii use a RISC (Reduced Instruction Set) chip, which, in layman's terms, means that it'll perform a lot better at a low mhz than an x86 chip.
Secondly, these are different chip architectures, so underneath all of the "meat and potatoes" emulation, the PC also needs to emulate the chip that everything runs on top of. This extra bagage slows things down considerably.
Also worth bearing in mind: These chips are optimised for one task, and one task only: Playing games. The Dreamcast was capable of displaying some amazing graphics at a fairly nippy pace, but when I tried to cross compile some linux source code on it, it was about as fast as an old P-166 box I have - on the same note, you're taking the code from a cpu that's optimised for gaming and running it on a cpu that isn't particularly optimised for gaming, and taking a large performance hit through that also.
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that was a very informative and well crafted comment. I learned a lot. It was so much better than
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Originally Posted by vagrant
I think your lying.
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or
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Originally Posted by vagrant
Or you just have no idea wtf you are talking about.
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pathetic attempts at persuading the masses. vagrant die please.
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12-10-2006, 08:14 PM
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2 YEARS! Yes, I am epic.
Join Date: May 2006
Location: London, England Rank: i-wii-sistable
Posts: 3,593
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Originally Posted by MaXiMiUS
There's a difference between possible and 'excessive hardware requirements'.
Dolphin emulates the Gamecube fairly well, it just requires an incredibly powerful computer to get any reasonable FPS out of it. I saw a video of somebody with a $5000 computer running RE4 on their PC with Dolphin at about 37FPS. It's only a matter of time.
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yup. the only emulators that run good are dreamcast and ps2.
gamecube emu is slow, so I highly doubt the Wii emu will work at a decent speed, and it hasn't been out long, no developer can make a stable emulator that fast, anndddd... there is no proof of being able to ISO a Wii DVD.
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12-10-2006, 08:41 PM
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WiiChat Member
Join Date: Oct 2006
Posts: 1,710
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Quote:
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Originally Posted by MetroidZ
yup. the only emulators that run good are dreamcast and ps2.
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wrong...
N64 emulators are incredibly successful and there's no problem finding the roms
and here is another explanaton to why emulators run so slow
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Originally Posted by Doomulation;366980
The gamecube is an entire different architecture. It doesn't work like the PC at all. The processor isn't an x86 processor - it's a PowerPC processor. Games are built for the architecture of the gamecube, and therefore won't work on a PC.
To combat this, an in order to play the games correctly, an emulator needs to make the game see the target architecture, the gamecube, and not a PC. If you look at it - everything is different. The processor does not work the way our computer's processors work. Same for the gfx card, and so on.
The emulator needs to convert and process everything so that the game can run as it expects.
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Last edited by StevenNevets : 12-10-2006 at 08:46 PM.
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