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05-21-2006, 09:43 PM
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#1
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:eek:
Join Date: Apr 2006
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Just found this little bit of information and a really small pick from the E3 booth.
Its a chart detailing how to control mario and navigate the him round the levels
Super Mario Galaxy basic operation
* Mario moves with the analog stick of the Wii remote control and jumps with the A button of the wii controller.
* When the Wiimote is directed to the screen, a pointer or star type is indicated on the picture, To indicate an action in the screen simply direct the pointer to that place and push the B button.
* In some points of the game you need to shake the Nintendo Wii controller to start the action (move it from left to rigth)
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05-21-2006, 09:47 PM
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#2
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Darunia
Join Date: May 2006
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from what ive seen so far, when u shake the wii remote he puts his arms out and spins around hitting anything near by 
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05-22-2006, 03:10 PM
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#3
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hope hosptal surgeon.
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wow this is just AWSOOOWME!!! YEEOH! 
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05-23-2006, 12:26 AM
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#4
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WiiChat Member
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That would seem hard to controll.
This game doesn't seem to be a game that would work for new gamers.
I still want to play this game and try to master the controls.
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05-23-2006, 03:46 AM
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#5
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WiiChat Veteran
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Sounds alright to me... I'm sure Nintendo made their best efforts to optimise the difficulty and gaming experience for the average gamer. 
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05-23-2006, 05:33 PM
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#6
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WiiChat Member
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I guess it's alright... but I have a feeling that the spin will be overused a lot from what I've seen on the video.
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05-23-2006, 05:37 PM
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#7
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Darunia
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^ yeh, its like the grab in the 64 version, you use it for nearly ever boss, but i didnt notice that at the time
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05-24-2006, 04:48 AM
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#8
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Junior Member
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god damn it looks like its gonna be hard to try and figure out how to play... the only thing thats going to hold back the wii is a long learning curve
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05-24-2006, 05:41 AM
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#9
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Kid Icarus
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I disagree. I imagine that a lot of the launch titles will come with built-in tutorials, and before you know it you'll be playing like a pro. The whole buzz Nintendo are trying to push is "intuitive", so I imagine it will be relatively easy to learn how to play. 
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05-24-2006, 06:55 AM
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#10
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WiiChat Veteran
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Just like in the previous two SS bros. games, I'm pretty certain Nintendo will continue this trend with a great tutorial but with the Wii controls this time.
We can only really speculate for other games.
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05-24-2006, 08:48 AM
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#11
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Reppin' the big N in GR.
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If im not mistaken in one of the released trailers I saw the classic green field level where one gets to hone the controls and familiarise himself with them...
lets not forget that moving to the N64 Mario from conventional 2D Marios was entirely different as well... yet the game allowed you to get familiar with the joypad really quickly, and within a months time u had guys who had mastered the n64 controls!!!
ninty has always emphasized on simple-to-pick-up-and-master games and controls, and thats what i think will be the case for the wii as well
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06-15-2006, 07:22 PM
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#12
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WiiChat Member
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Looks hard,but i am sure thats easy.
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06-29-2006, 08:58 PM
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#13
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mario is the one
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i know that mario galaxy is going to be a 2 player i m not sure but i read it off the article of www.g4tv.com
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06-30-2006, 08:44 AM
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#14
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Moderator
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A few years back I got Metroid Prime on release day, looking forward to playing it. When I got back home, I found it the controls really awkward to the point of almost unplayable. But luckily I stuck with it, and when I got used to it, it became one of my favourite games.
I'm expecting that it'll be like this for Mario Galaxy (and other Wii games), so as long as they keep that classic Nintendo design it should be a top game. I do have some concerns about how accurate you have to be pointing the Wiimote though.
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06-30-2006, 09:52 AM
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#15
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Not Banned
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Its going to be realy easy too play so don't worry about
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06-30-2006, 11:31 PM
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#16
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Posts when necessary.
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Quote:
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I found it the controls really awkward to the point of almost unplayable. But luckily I stuck with it, and when I got used to it, it became one of my favourite games.
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When I got metroid prime and started to play it, the controls were really easy to get the hang of - except for the targeting R button when searching for an enemy or target that could not be locked on. It took me a while to get the hang of but now its easy esp after finishing MP Echoes of Darkness
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07-01-2006, 12:15 AM
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#17
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Waluigi The Great
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I'm sure the contols are easier than they sound.
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07-08-2006, 12:29 AM
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#18
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Pondering Member
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I'm guessing the only annoying thing about the game will be that targeting-star floating around; could really be distracting, especially since it has sort of a trail. Hopefully, they'll tone it down a bit, or make it simitransparent, or something. Zelda looks, from videos I've seen, to have the same annoying reticle.
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Picture created by: NateTheGreat
Last edited by NateTheGreat; 07-08-2006 at 07:54 PM.
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07-08-2006, 12:39 AM
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#19
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LoZ will be better than SMG in my opinion, LoZ will especially make good use of the wii remote.
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07-08-2006, 12:42 AM
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#20
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戦士王
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Quote:
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Originally Posted by ssbb_lover
LoZ will be better than SMG in my opinion, LoZ will especially make good use of the wii remote.
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Yep. I agree
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I don't think the controls will be hard to get the hang of. At least not for people already familar with the gamecube. The anologstick and buttons seem to be easy enoughf. and motion isn't thaat hard to do. I think the hardest thing isto use the controls fluidly.
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