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Old 04-11-2008, 12:46 AM   #141
 
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If there's going to be a problem with Mario Kart Wii, it's going to be with its wheel and its butchering of balloon battle.
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Old 04-11-2008, 01:44 AM   #142
 
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Quote:
Originally Posted by hop3less
If there's going to be a problem with Mario Kart Wii, it's going to be with its wheel and its butchering of balloon battle.
I agree.

From what I have seen the online looks great and not laggy at all. The graphics look like a decent improvement from double dash, although they could have been better. A lot of the new courses look really good. The addition of motorcycles and new items seem like nice touches. The only things I think are going to be problems are the things you specified.
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Old 04-11-2008, 03:39 AM   #143
 
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Quote:
Originally Posted by hop3less
If there's going to be a problem with Mario Kart Wii, it's going to be with its wheel and its butchering of balloon battle.

No and No.


The wheel is ok .. .. I'd give it 8/10 .. .. it's not perfect but it's very intuitive to use.

Balloon Battle? Online? 12 Players? Hugely Fun.. .. .. it's a really good system and works well .. .. it means that the tactics you adopt are different, but don't be so negative about it .. .. .. until you've played it for 3 hours .. ..
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Old 04-11-2008, 04:29 AM   #144
 
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Quote:
Originally Posted by JAKE196
I agree.

From what I have seen the online looks great and not laggy at all. The graphics look like a decent improvement from double dash, although they could have been better. A lot of the new courses look really good. The addition of motorcycles and new items seem like nice touches. The only things I think are going to be problems are the things you specified.
And so did Brawl's online when Nintendo released their Toyko vs. Kyoto video on the Dojo. Since the online was not filled with users yet, it was lag-free. Not to mention the two cities are [relatively] close to each other. Look how Brawl's online turned out.

I'm telling you all right now, do not expect much from Mario Kart Wii's Online play. Not trying to crash the party...just giving you all a reality check.
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Old 04-11-2008, 04:32 AM   #145
 
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I wouldn't compare Mario Kart's online to Brawl's. Smash was a very watered down online experience where as Mario Kart contains a very good package. We're hearing good reports from the UK already.
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Old 04-11-2008, 05:12 AM   #146
 
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Quote:
Originally Posted by captainff
No and No.


The wheel is ok .. .. I'd give it 8/10 .. .. it's not perfect but it's very intuitive to use.

Balloon Battle? Online? 12 Players? Hugely Fun.. .. .. it's a really good system and works well .. .. it means that the tactics you adopt are different, but don't be so negative about it .. .. .. until you've played it for 3 hours .. ..
People are doing better lap times without the wheel.

As for balloon battle...
the rules of Balloon Battle have now been changed, with it now being point based with a set time-limit instead of focusing on the removal of balloons.

What the hell?
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Old 04-11-2008, 05:22 AM   #147
 
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Just because you get better times with a GC controller dosen't automatically make it more fun.
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Last edited by Eagles; 04-11-2008 at 08:25 AM.
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Old 04-11-2008, 07:22 AM   #148
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im really not worried about the outcome of this game. the main reason i got the wii is the girlfriend really wanted one. and she seems to enjoy which is fine by me.
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Old 04-11-2008, 09:51 AM   #149
 
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Quote:
Originally Posted by FR.
And so did Brawl's online when Nintendo released their Toyko vs. Kyoto video on the Dojo. Since the online was not filled with users yet, it was lag-free. Not to mention the two cities are [relatively] close to each other. Look how Brawl's online turned out.

I'm telling you all right now, do not expect much from Mario Kart Wii's Online play. Not trying to crash the party...just giving you all a reality check.
But the game is already released and I can assure you it is lag-free. Oh, and it's lots of fun too.

To those who have concerns:

- The graphics lack detail, but everything's in motion so you'll hardly notice
- The wheel works fine and it doesn't make the game any harder
- Balloon battle is not really balloon battle anymore because you spawn after you lost all balloons. It's still fun, but they should have sticked to the original concept
- Lag-free online, as mentioned above
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Old 04-11-2008, 12:18 PM   #150
 
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You're an idiot. I bought this game today (deal- £30) and it's one of the best Mario Kart's yet. Online, fantastic. Graphics, top Wii.
SounD? The best Mario tunes to date. Shuttup, and next time play a game before you start to slag it off you tosspot.
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Old 04-11-2008, 01:17 PM   #151
 
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I guess you can't judge the game until you've played it. I haven't yet, but frankly I won't be for a while (if ever).

No More Heroes is next on the wishlist, followed by SSBB. Mario Kart can wait.
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Old 04-11-2008, 01:31 PM   #152
 
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ignorence is bliss

the game online is just simply awesome
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Old 04-11-2008, 01:34 PM   #153
 
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Haha, look at you all judging online when it hasn't even been released in America yet. More and more people will play and it'll be laggy, but I haven't tried it out myself, I can't get my wifi to work.

Hell, the game's not even out of the box yet.
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Old 04-11-2008, 01:38 PM   #154
 
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I hate this thread! I want the game now!
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Old 04-11-2008, 01:45 PM   #155
 
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Of course online is going to be great and not lag when it's only in a few peoples' hands so far.

I bet online for Duke Nukem Forever is really fast right now too!

Get back to us when Mario Kart Wii has been released in the USA and Nintendo's servers are melting from the huge rush to play this highly-anticipated game by millions foaming at the bit.
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Old 04-11-2008, 01:50 PM   #156
 
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Have they got rid of snaking?
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Old 04-11-2008, 01:54 PM   #157
 
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well .. .. .. snaking might be possible but only for the truly gifted .. .. .. you need to powerslide for a long time to get the boost so it's almost impossible to snake.. .. IMO
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Old 04-11-2008, 02:48 PM   #158
 
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Quote:
Originally Posted by Happy
Have they got rid of snaking?
Yes. I can't wait to own fellow Americans. AMERICA **** YEAH!
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