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03-07-2008, 12:52 AM
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what i'm thinking the MK controls are
heres what i'm thinking the Mk controls will be like
2-accelerate
1- reverse/brake
b-weapon
a- jump
turning the wii-mote, turns the car(no duh)
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03-07-2008, 01:25 AM
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I imagine that A would be fire weapon, it is more important and easier to press.
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03-07-2008, 01:31 AM
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there will be motion requirements...
it will make up for the lack of buttons..
03-07-2008, 01:51 AM
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I'm not sure what the controls will be like.
For other racing games like Prostreet the 1 and 2 buttons were used for Reversing/Quick brake and Acceleration.
Hopefully they work well enough to be used in the Wheel, I imagine the B button plays a big role, as it is able to be pressed through the Wheel, but I guess it could be anything simple as well.
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03-07-2008, 01:55 AM
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i'm thinking similar to wiiplay cow racing, no buttons for driving... maybe reverse
buttons are for switching items, firing items, tricks, etc...
03-07-2008, 02:01 AM
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they'll probably use Dpad for something rather than A
the A button is a tiny bit of a reach with the wiiwheel on it
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03-07-2008, 02:02 AM
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heres what i think.
-d-pad for items
-2 to accelerate
-1 to brake
i dont believe that the b button will serve any purpose.
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03-07-2008, 02:05 AM
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thas.. b button is most accessible... for firing items.
my SWAG reply
03-07-2008, 02:17 AM
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have you tried steering and pushing b at the same time? its not that bad, but i dont think they will use it. just a hunch.
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03-07-2008, 02:20 AM
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03-07-2008, 02:22 AM
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Quote:
Originally Posted by Dbomb3
B=drift
actualy sharp turns do that now.
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03-07-2008, 07:14 AM
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actually items are the d-pad
2 to go
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