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05-08-2008, 12:59 PM
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Please Buy The Conduit
Join Date: Oct 2007
Location: canada
Posts: 2,515
Wii Online Code: 8799-9801-1544-7718
Wii Username:
rontu
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My Life as a King: How does the newest Final Fantasy title fair?
Quote:
oday I had a chance to sit down and spend some quality time with Final Fantasy Crystal Chronicles: My Life as a King. Henceforth abbreviated as My Life as a King in order to avoid a mass of unnecessary long sentences such as this, the title is Square-Enix’s first endeavor into the realm of digital downloads. Created for Nintendo’s upcoming WiiWare channel – which is set to launch in the United States on May 12 – My Life as a King is a brand-new chapter in the Crystal Chronicles saga.
As for many Final Fantasy fans out there, it’s always unnerving to test out a new game in the established franchise that strays exceedingly far from the standard RPG formula. I wasn’t sure what to expect from the debut direct-download title considering its basic premise and gameplay structure are unique to the series. My Life as a King unfolds the story of a pre-pubescent king on a mission to rebuild a kingdom his father – King Eptiav – once ruled. The story takes place after the events of the original Final Fantasy Crystal Chronicles, where advancing Maisma destroyed the once-flourishing city. It appears that the royal family and citizens alike scattered across the world, displaced by the menacing force. Years later, after a long journey, the young king finds his way back to the location his family once ruled. All that remains are an abandoned castle and an eerily glowing magic crystal.
Traveling with his companions – advisor Chime and guardian Hugh Yurg – the young king approaches the greatly neglected crystal at the heart of the city. The crystal has persevered well enough to recognize him as the former ruler’s son and bestows on him the power of Architek. Architek allows the little king to manifest memories into reality; to use his memories from before the Maisma assault to recreate the town as he once saw it. At this point in the game, we are still unaware as to what fate fell on the previous king, but it is implied that seeing the city thrive once more is according to King Epitav’s will.

The game is a fantasy city-building and simulation game at heart. The unique thing about My Life as a King is that you don’t play a hero in the traditional sense of the word. As the name implies, you live the life of a king and leave the hero work to others. Your little guy goes about his day issuing behests, collecting tithes and keeping up the morale of citizens. While all of these activities are vital to the growth of your new establishment, it is somewhat bizarre sending others out to traverse dungeons and defeat foes in your place.
Right off the bat, you’re allowed to test your new Architek abilities. After being granted the power of Architek by the ancient crystal – your advisor Chime instructs you in the art of building reality from memories. The little king can recreate structures from the past as long as a fragment of recollection still dwells in his mind. Being that he is only 10 years of age, it is understandable that at several points in time his memory slips a bit. When that happens, he can call on the help of other citizens of the town to help jog his memory. But first, there must be inhabitants present to interact with. Constructing dwellings is easy enough – simply select a plot of land from a predetermined grid, choose your orientation and confirm. At first you’re only able to build small houses, each with two residents to help boost your kingdoms population.
However, after creating two structures, you run into a problem. Using Architek is not free; it requires a necessary resource – Elementite – in order to fuel the process. At this point in time the future economy of your realm begins to flesh out. Fortunately for you, one of the citizens transported back with a recently revived dwelling is a young man with the heart of an adventurer. You work out an exchange; he’ll travel outside the kingdom walls and take on the dangers of local dungeons to gather Elementite for a fee. This seems like a reasonable partnership to both Chime and Hugh Yurg, as the lifestyle of an adventurer is much too dangerous for a king.
The very next day your newly hired adventurer leaves the safety of the kingdom walls and explores a nearby dungeon. It is at this point in time the player most likely realizes they won’t be exploring outside the kingdom walls in My Life as a King. The realization may be disheartening for some, but in my experience I found that the responsibilities of being a king are more than enough to keep the game engaging. While you go about your daily activities you’re updated with information about your commissioned adventurers via short messages at the top of your screen. You’re aware when an adventurer reaches their destination, engages an enemy and accomplishes their task. You’re even made aware of the outcome of battles. You can anticipate the return of a disheartened adventurer who was bested by a foe and try to help lift their spirits.
If left to their own devices, adventurers will keep themselves busy by visiting local dungeons and collecting resources. However, you also have the ability to direct them explicitly, telling them to engage specific bosses in specific locations. This is where you must be careful, because it’s easy to accidentally send them to a site above their skill level. Day by day, if you don’t have a specific mission for your adventurer, you can send them out with the simple instruction to gain experience, which will ultimately unlock more areas to explore.

Why are adventurers of such high importance? They’re essential to the economy of your city. The game follows a somewhat straightforward formula. As you build structures inhabitants move back into their homes. As the city grows, more citizens come forward with the hopes of becoming adventurers. Because your Elementite resources are depleted each time you build a new structure, these adventurers are necessary to keep the resource in stock. The adventurers are paid by you, and you gain your money through the daily collection of tithes from your citizens. This is the basic cycle. More townspeople equals more collected taxes, which allows for and pays the salary of additional adventurers. Adventurers collect Elementite which permits the creating of more structures which brings about more citizens.
While the game may sound formulaic at this point, it’s not simply about the economics of your soon to be bustling establishment. As a sympathetic young king, you can control the morale of your growing city. Morale boosts not only make a citizen willing to donate extra tithes, but it helps encourage stronger relationships between neighbors and family. Icons above your citizen’s heads indicate what kind of mood they are in. An exclamation mark implies they have something to say, and a smiley face implies they are up for conversation. Giving the inhabitants of your city a chance to chat with their king daily is a great way to keep morale high.
Hands On Experience
At the very beginning of the game, you’re prompted to create several specific structures, so my experience was fairly standard. First I built several small residences in order to attract adventurers I could later send out to gather resources. Things moved slow at first. My income was depleted daily to pay the handful of adventurers I could afford. Both my financial and construction resources ran on empty at the end of every day.
Eventually I was given the option to build a bakery, which greatly boosted morale when I was finally able to gather enough materials to build it. Building the bakery was quite a task, because my little king had never visited one in his younger years. Honestly though, who could blame him for not straying far from the comfort of the castle? In order to build the bakery I needed to consult with a resident Moogle, who was able to draw a picture detailed enough for me to work with. For some time after that the bakery was the only non-residential building in my city.
Each day I woke up and was briefed on the status of my adventurers by Chime. I would watch them grow in strength, defense and endurance and send them out on more challenging missions accordingly. After that briefing, Chime would show me my financial reports from the previous day which would outline my income versus my expenses for both finances and resources. Immediately after, I would exit my castle and meet my adventurers at a local signpost and assign tasks for that day. For the remainder of the day I would travel the town, greet citizens, boost moral and scope out locations for future builds. Before too long, I was able to add both a weapon shop and an armory to my little city, which had great appeal to my adventurers. They chose to visit the shop daily from then on out to make sure they were properly equipped.
I soon added a park – a place for tired adventures to rest and regain focus. Before long item shops, black and white mage halls, and other amenities became available. I was also able to add larger residences, which housed more people who in turn paid larger sums of taxes.
My days would end with the adventurers returning – successful and unsuccessful at times – and venturing up to the castle for their daily pay. As the sun sunk below the horizon, Chime would find me and force me to go to sleep, one of the downsides of being a pint-sized king. Considering the expanse of one day took less than five minutes in real time, the game felt a little repetitive at times. However, the rewards for your hard work and planning were enough make the simplistic gameplay addictive.
Although I only had several hours with My Life as a King, what I saw was promising. I had a hard time putting down the controller when the time came, as I wanted to continue to see my city develop under the leadership of the youthful king. I still worry that the repetitive qualities of the game might escalate as time progresses, but as of now I am satisfied with my experience, especially considering the game sits at a price point of only $15. You can make the decision for yourself later this spring, when the title is expected to launch for digital download.
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linkage i know its gonna be awesome and i wanna get it. it has some of the best grafx but the only real downfall is the dlc which costs 300 to 800 points for stuff like clothes etc. i dont wanna spend all that money
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for a list of online wii games, click: http://www.wiichat.com/nintendo-wii-...ine-games.html
FOR MOHH2 PLAYERS: SORRY I BROKE MY HEADSET SO CANT USE SKYPE BUT THAT DOESNT MEAN WE CANT PLAY RIGHT?
MOHH2 persona: Bwynd1
Games owned: Super Smash Brothers Brawl, Super Mario Galaxy, MOHH2, Marvel Ultimate Alliance, Endless Ocean, Wii Sports, Cooking Mama: Cook Off.
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05-08-2008, 03:30 PM
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Too much coffee ... ahghh
Join Date: May 2007
Location: Newfoundland
Posts: 375
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Thanks I love every bit of news that comes for this game. 
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05-08-2008, 06:58 PM
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WiiChat Member
Join Date: Dec 2007
Posts: 1,388
Wii Online Code: 8480-0209-2306-3955
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i think i'll wait for a real online rpg, not some kiddy knock-off.
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Mario Kart Wii = 3007-8494-6968
Super Smash Bros Brawl = 0946-1910-6199
Medal Of Honor: Heroes 2 = AoW Fraggit
Guitar Hero 3 = 0602-4576-2216
MKW \ SSBB \ SMG \ MOH:H2 \ GH3 \ LOZ:TP \ WP \ WS
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05-08-2008, 09:56 PM
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WiiChat Member
Join Date: May 2008
Location: Sheboygan, WI
Posts: 151
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I wasn't that interested when I first heard about this, but the good review does make it sound more interesting to me. Especially since it sounds like the days go fast as I don't want to sit around and wait for along time and just chat with villagers all day.
My big thing is I will wait to see whether extra downloadable content is actually needed to play the game, or if that's just extra stuff for fun. I have no intention of getting sucked into constantly buying little bits of dc that add up to enough money to buy a full retail game.
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05-09-2008, 04:46 AM
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WiiChat Member
Join Date: Nov 2007
Location: Australia
Posts: 135
Wii Online Code: 5746-7180-9727-6581
Wii Username:
Dale
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I really like these sort of games, with a solid franchise i can see this working.
I hope they release the DLC as kind off "Expansions" nothing needed but if you want too "further" the game you can.
Also i hope its not like they do 2 DLC's and stop...
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05-09-2008, 05:20 AM
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PM for Wii and FC
Join Date: Feb 2008
Posts: 223
Wii Online Code: 3005-8327-7498-3414
Wii Username:
Laserbeak
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well, after FF VII for PSX, i grew out of the series. But this game looks interesting. I am worried about how many blocks it'll take up on my wii though....
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Check my name panel(on the left) for my Wii Friend Codes. (Now Playing Mario Kart, SSBB and MOHH2.)
Wii = 3005-8327-7498-3414
SSBB = 4124-5640-1480
MKW = 4897-6577-0975
MOH: H2 = Laserbeak43
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05-09-2008, 07:27 PM
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WiiChat Member
Join Date: Dec 2007
Posts: 1,388
Wii Online Code: 8480-0209-2306-3955
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final fantasy 9 was the last ff game i played, and boy was it epic.
x-2 almost convinced me to buy a ps2, but i figured it would be unhealthy for me to play kinky dress-up with video game girls 
__________________
Mario Kart Wii = 3007-8494-6968
Super Smash Bros Brawl = 0946-1910-6199
Medal Of Honor: Heroes 2 = AoW Fraggit
Guitar Hero 3 = 0602-4576-2216
MKW \ SSBB \ SMG \ MOH:H2 \ GH3 \ LOZ:TP \ WP \ WS
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05-09-2008, 07:34 PM
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Too much coffee ... ahghh
Join Date: May 2007
Location: Newfoundland
Posts: 375
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^ yeah I had FFX2 thought it would be good but it's just to kidlike with too many sidequests. I liked the part where you bet on wolves though ...
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