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09-05-2008, 10:32 PM
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#741
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VOTE FOR THE NDP!!!
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Quote:
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Originally Posted by Banana-Boy
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That is the wrong site. The actual site is this: http://the-conduit.com/
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09-05-2008, 10:32 PM
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#742
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Please Buy The Conduit
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here is the summary of ign podcast that nihilism posted:
Quote:
- The Conduit is still at pre-alpha, working pretty heavily on multiplayer. About six months of development left to refine and polish. Single-player campaign has a lot done, you can play through the entire game right now. The core is done, working on details. Making sure everything looks and plays as good as it can.
- The Conduit has had full funding all the way through the project, thus High Voltage was not rushing to get a publisher. High Voltage is very close to announcing the publisher for The Conduit, should come in the next month.
- Eric Nofsinger says we should be very excited about their publisher, High Voltage weighed the decision heavily. It’s a “larger publisher.” Deal with the publisher included that, when the publisher is announced, High Voltage will still continue to provide the press with coverage concerning The Conduit, will push to start on the sequel right away. High Voltage was very choosey about the publisher for The Conduit.
- If High Voltage couldn’t do certain things right, they didn’t include them. Want everything to be high quality. For example, vehicles just couldn’t be done in the first game, will try to have it the second time around. High Voltage wants to make The Conduit as good an experience as the game can be.
- Pretty much everything is customizable in The Conduit. Movable UI interface should be up soon. Move grenade icons, weapon readouts to wherever you desire on the screen.
- High Voltage has upped the run speed, have been playing around with the analog stick from walk to run. Exploring the option of sprint. Land-locked on buttons, something on High Voltage’s to-do list.
- Since The Conduit, Eric Nofsinger has been getting a ton of fan email. Hand-written letters with envelope art, too.
- Have been working on LAN play with Nintendo. Haven’t gotten final approval yet, so nothing official. It is functioning in-house. High Voltage is excited about this as an option. High Voltage has had 12 player LAN play hooked up so far, will support 16 players on release.
- Online mode: Standard deathmatch, team deathmatch, CTF. Depending on how long some of these things take, but High Voltage is interested in adding more modes.
- So far, High Voltage has tested with about 13 people, hoping to test with 16 soon. Frame-rate held up really tightly during gameplay. No significant lag. Goal is to hit rock-solid 30 FPS, never dib. High Voltage is aware that there needs to be minimal lag for FPS titles.
- Even if you own a 360 or PS3, you should be excited about The Conduit about the controls. Obviously the team wants beautiful graphics and want to put out a core game for the Wii, but still want to deliver a different experience. It immediately feels like a new way to interact with a FPS. Closer to a PC experience, especially with customizable controls. Fixes the learning curve with dual analog setup.
- PAX build is 3-4 weeks old, AI has taken a step forward. People will be happy about the behaviors of the enemies.
- WiiSpeak and MotionPlus have NOT been confirmed. High Voltage is getting their development kits early in September. WiiSpeak seems like a more obvious fit, will try MotionPlus. If it’s a tack-on, High Voltage won’t use. It needs to add to the gameplay and make a better experience, but will make every effort to get it in there if it makes sense.
- High Voltage is even looking at things like the Wii balance board and determining if it makes sense. Joke about how sprint mode can be used by running on the balance board.
- WiiSpeak is pretty feasible for The Conduit. Again, High Voltage will have a better idea once the dev kits arrive. Seems like an obvious fit, especially with online.
- Art/tech over the past few months have been improved. A couple of more improvements are coming down the pipe. One of the big recent additions is depth of field (scope mode.) Put cursor over target will become focus, things in foreground/background will go out of focus. Dynamic lighting has been improved. Starting to look night and day.
- Splitscreen multiplayer mode probably not in this version (probably not enough time, other reasons), have been exploring some ideas of cooperative mode. High Voltage has been looking at other things that core gamers will appreciate.
- Developer blog for The Conduit launching on IGN soon.
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also, that article that CGAW posted soinded kinda fanboyish so i decided to search the internet. and yes, the wiis precessor is faster than x-boxs
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09-06-2008, 12:28 AM
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#743
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I'm Back
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I loved that article. That's basically what I've been saying in my videos I do.
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09-06-2008, 01:11 AM
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#744
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VOTE FOR THE NDP!!!
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can't wait for that IGN conduit blog. Does anyone know when that is coming up.
BTW, I can't seem to find any good pics to make a conduit sig and avatar, if possible, can someone make me one?
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09-06-2008, 02:39 AM
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#745
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Super Moderator
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Quote:
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Originally Posted by vashivihan
here is the summary of ign podcast that nihilism posted:
also, that article that CGAW posted soinded kinda fanboyish so i decided to search the internet. and yes, the wiis precessor is faster than x-boxs
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No it didn't sound fanboyish, it was directed at fanboys who say Wii is below both the PS2 and Xbox xD.
Shameless plug:
http://wiirincontrol.com/index.php?o...d=16:team-news
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09-06-2008, 03:00 AM
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#746
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Please Buy The Conduit
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Quote:
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Originally Posted by CantGetAWii
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well what i meant was that i honestly dont think wii is = to 2 xbox and 2 ps2 combined.
__________________
People try to put us d-down (talkin bout my generation)
just because we g-get around (talkin bout my generation)
things they do are a-awful c-cold(talkin bout my generation)
I hope I die before I get o-old(talkin bout my generation)
Call of Duty : World at War FC : 348061906904
PM me before you add.
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09-06-2008, 03:10 AM
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#747
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Sic Six Sic
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Like I said, it's only a tiny bit ahead of the Xbox. It has more graphical potential, yes, but compare the top graphic games of each system. Let's use MP3 and SMG (not Brawl because alot of things in Brawl are rendered in 2D) as the examples for Wii(again):
SMG: Uses glossy, colourful colours on the textures. In reality, the textures are very blurry and plops of colour. Yes, it'll stand up and look bright and cheery from afar, but closer examination reveals that it's just a blurry mess of colours and it doesn't push the system.
MP3: Best looking game on the system, but some objects seem very polygonal, and some textures look just a bit under-detailed. Everything has a really metallic shiny look to it, that works for the Metroid Prime series, but I'd have preferred a more realistic, gritty look. That's just an opinion though, and has nothing to do with this. Not too much goes on at once in this game, yes there can be alot of enemies, but there's nearly never any pieces of the environment moving, it's usually in a small enclosed room, and nothing really taxes the system. Not many lighting effects on enemies, for example. I don't seem to remember shadows, either, but I could be wrong.
Xbox:
Splinter Cell SP: Insane lighting effects, realistic textures, models, animations, great effects, Splinter Cell (series) single player campaign was one of the most photo realistic games of the generation.
Splinter Cell MP: Alot going on at once, combined with great lighting effects, firing effects, visual effects, alot of visual indicators and notifications, basically alot going on at once, without taxing the frame rate.
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09-06-2008, 04:01 AM
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#748
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I'm Back
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Quote:
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Originally Posted by ZEROLAZAR
Like I said, it's only a tiny bit ahead of the Xbox. It has more graphical potential, yes, but compare the top graphic games of each system. Let's use MP3 and SMG (not Brawl because alot of things in Brawl are rendered in 2D) as the examples for Wii(again):
SMG: Uses glossy, colourful colours on the textures. In reality, the textures are very blurry and plops of colour. Yes, it'll stand up and look bright and cheery from afar, but closer examination reveals that it's just a blurry mess of colours and it doesn't push the system.
MP3: Best looking game on the system, but some objects seem very polygonal, and some textures look just a bit under-detailed. Everything has a really metallic shiny look to it, that works for the Metroid Prime series, but I'd have preferred a more realistic, gritty look. That's just an opinion though, and has nothing to do with this. Not too much goes on at once in this game, yes there can be alot of enemies, but there's nearly never any pieces of the environment moving, it's usually in a small enclosed room, and nothing really taxes the system. Not many lighting effects on enemies, for example. I don't seem to remember shadows, either, but I could be wrong.
Xbox:
Splinter Cell SP: Insane lighting effects, realistic textures, models, animations, great effects, Splinter Cell (series) single player campaign was one of the most photo realistic games of the generation.
Splinter Cell MP: Alot going on at once, combined with great lighting effects, firing effects, visual effects, alot of visual indicators and notifications, basically alot going on at once, without taxing the frame rate.
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How can you say "a tiny bit" after reading that article?
Actually, if you go into Mario's view, the game still looks the same as it does from afar, or are you talking about even closer?
Metroid had some things under-detailed? Like what?
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09-06-2008, 04:10 AM
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#749
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Sic Six Sic
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^ Go near a wall, and go to first person. Look carefully at the wall, floor, object, enemy, whatever. It's rich in colour, but the texture is grainy/blurry. It's not noticable in normal gameplay, but it does affect how the hardware runs, and I'm not putting down SMG's graphical prowess (which is an impressive feat, I'll admit right now), I'm just stating how it is.
For MP3, I don't know, some parts of her arm cannon just don't vibe with enough colour to me. When it opens up I just expect a bit more. Space Pirate models can seem a bit polygonal sometimes. Still a great graphical accomplishment, Wii or not.
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09-06-2008, 04:12 AM
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#750
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I'm Back
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^Ah, a wall. I see what your sayin now.
And I agree, the space pirates do seem a little off. And it's wierd, cause others enemy's dont look that polygonal.
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09-06-2008, 06:25 AM
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#751
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Please Buy The Conduit
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Quote:
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Originally Posted by ZEROLAZAR
^ Go near a wall, and go to first person. Look carefully at the wall, floor, object, enemy, whatever. It's rich in colour, but the texture is grainy/blurry. It's not noticable in normal gameplay, but it does affect how the hardware runs, and I'm not putting down SMG's graphical prowess (which is an impressive feat, I'll admit right now), I'm just stating how it is.
For MP3, I don't know, some parts of her arm cannon just don't vibe with enough colour to me. When it opens up I just expect a bit more. Space Pirate models can seem a bit polygonal sometimes. Still a great graphical accomplishment, Wii or not.
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yeah, prime only looked good because of art direction. it wasnt a technical marvel. imagine quantam3 engine + retros art style
__________________
People try to put us d-down (talkin bout my generation)
just because we g-get around (talkin bout my generation)
things they do are a-awful c-cold(talkin bout my generation)
I hope I die before I get o-old(talkin bout my generation)
Call of Duty : World at War FC : 348061906904
PM me before you add.
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09-06-2008, 07:23 AM
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#752
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Sic Six Sic
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Hey! That's the first time you agreed with me  lmfao
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09-06-2008, 07:08 PM
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#753
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Please Buy The Conduit
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Quote:
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Originally Posted by ZEROLAZAR
Hey! That's the first time you agreed with me  lmfao
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1st tyme for everything
__________________
People try to put us d-down (talkin bout my generation)
just because we g-get around (talkin bout my generation)
things they do are a-awful c-cold(talkin bout my generation)
I hope I die before I get o-old(talkin bout my generation)
Call of Duty : World at War FC : 348061906904
PM me before you add.
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09-06-2008, 09:09 PM
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#754
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The Conduit!
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yeah I'm excited for these graphics, but for me gameplay is going to be the most important thing... its gotta have an interesting and fun story and gameplay.
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09-07-2008, 12:11 AM
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#755
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Please Buy The Conduit
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i think that inclusion of LAN is pointless because online is everything LAN that is snd then some. they should add some more multiplayer modes instead
__________________
People try to put us d-down (talkin bout my generation)
just because we g-get around (talkin bout my generation)
things they do are a-awful c-cold(talkin bout my generation)
I hope I die before I get o-old(talkin bout my generation)
Call of Duty : World at War FC : 348061906904
PM me before you add.
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09-07-2008, 01:55 AM
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#756
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Hardcore geek
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Just how many people have multiple Wiis on a home network?
I'd think the market for local offline network play to be rather small, compared to split-screen. But split-screen is far more technically challenging to program, as it taxes the Wii console more.
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09-07-2008, 02:05 AM
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#757
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WiidSchmoker
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Quote:
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Originally Posted by vashivihan
i think that inclusion of LAN is pointless because online is everything LAN that is snd then some. they should add some more multiplayer modes instead
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Quote:
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Originally Posted by sremick
Just how many people have multiple Wiis on a home network?
I'd think the market for local offline network play to be rather small, compared to split-screen. But split-screen is far more technically challenging to program, as it taxes the Wii console more.
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Ever hear of a LAN Party?
They're considering adding LAN because it's simple to do, unlike split screen.
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