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Old 09-10-2008, 11:28 PM   #781
 
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Nintendo may have abandoned hardcore games to pursuit waggle wares, but not everyone has left dedicated gamers in the dust. High Voltage Software plans on tapping a group of gamers all but forgotten on the Wii with its straightforward first-person shooter The Conduit. What would normally receive little attention for being formulaic has become a high profile push on a console with little credibility for delivering compelling content. The game makes up for its predictable premise in sheer quality, promising fine-tuned motion-controls and online multiplayer.

When CIA field agent Ford gets recruited by an enigmatic agency known as The Trust, it probably didn't enter his mind that he'd be battling extraterrestrials in the nation's capitol. From the Washington Monument to the Library of Congress, you suit up as Agent Ford in an effort to beat back a hostile alien invasion in the heart of Washington. It's a simple boy-meets-alien story that involves more gunfire than you could ask for, a dash of melee action, and just enough waggle to keep things interesting.

The game intends to distinguish itself beyond its hardcore appeal with spot-on controls. Unlike the floaty, imprecise mechanics of other Wii first-person shooters, High Voltage is squarely aiming for the most accurate controls of any Wii shooter. The Wii Remote is tied to the camera, whereas the control stick on the nunchuk attachment allows you to move. It's identical to the control scheme used in Metroid Prime 3: Corruption among others, although the responsiveness is far better. Quick flicks of the wrist yield smooth turns of the view and a solid framerate ensures that the action keeps up with your pace.

Moving through the ruined streets of DC proved harrowing as alien aggressors rained bullets from otherworldly weapons. A default handgun keeps you from being defenseless; yet killing the bigger baddies requires far more firepower. The alien strike rifle loads up with biomass rounds that deal far more damage than your pistol. Of course, a jab forward with the Wii Remote triggers a potent melee attack as an alternative. Additionally, three different types of grenades afford a range of tactical options including flash, fragmentation, and wild new radiation. Once you've selected your desired type with the directional pad, a shake of the nunchuk lobs one off. Battling a massive boss with a physique similar to an antlion from Half-Life 2, those radiation grenades came in handy for breaking through its exoskeleton.

Keeping track of ammunition and grenade stock is done via the heads-up display, which in The Conduit is entirely customizable. It's an inventive new feature for console first-person shooters that allows you to move elements around the screen to your liking or remove them completely. High Voltage wants to afford you the freedom to clear up space on the screen for the action, particularly if you're not using a high-definition display. Following in the philosophy, split-screen multiplayer--both competitive and cooperative--is unlikely to make its way into the game.

That, however, doesn't exclude the possibility of online multiplayer; on the contrary, the game plans on providing full online matches for up to 16 players. Standbys deathmatch and capture-the-flag modes are in the works, although we're hopeful some original variations are thrown into the mix as well. Alternatively, support for LAN multiplayer will be included. There's talk of some form of cooperative play, but whether that's online has yet to be determined.

The only thing questionable about The Conduit is its rather plain approach. Promises of a unique plot and creative puzzle-solving via a device called the "All-Seeing-Eye" are only that--promises. Without any hands-on with the game's puzzles and a thorough sit down to explore more of the narrative, it's difficult to gauge whether The Conduit will stick to convention or offer something fresh. Even if it does nothing more than refine shooting on Wii, it still looks to be worth a play when it ships in early 2009.
Soul Calibur IV Composer Scores The Conduit

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High Voltage Software have today officially announced that their Wii-exclusive First-Person Shooter, The Conduit, has been scored by famed composer Diego Stocco.

Diego Stocco's music sound design credits include movies such as Transformers, Resident Evil: Extinction, Crank, Jumper, Lady in the Water, and videogame soundtracks for Justice League Heroes and Soul Calibur IV. His commercial credits include Nokia, Samsung, Panasonic, BMW and General Motors.

“Working with Diego was such an enjoyment,” said Michael Metz, Audio/Visual Director at High Voltage Software. “When I heard the first track he made for The Conduit, I literally got the chills, it was exactly the mood and mix of sound design and music we were looking for.”

“The Conduit unveils incredible scenarios during the game, with a richness in terms of details and action that is very inspiring for a composer,” said Stocco. “I'm very excited to be part of The Conduit; it's the kind of project that makes me push the envelope in terms of sound creativity.”

The Conduit is a highly anticipated title amongst the Hardcore Wii userbase, and is scheduled for European release in Q1 2009 exclusively for Wii.
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ANOTEHR THING I FOUND THATS WAS QUITE INTERRESTING:

a while ago, on ign boards, some guy said that he had two secrets about conduit: one being about sound and other about graphics. he went on to say taht the guy from transformers is gonna make music for conduit. no one believed him but he was right. so there are possibilities of him being right about graphics. maybe the game is in 720p? (yes, its technically possible). for more info, check this out
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Old 09-10-2008, 11:51 PM   #782
 
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I doubt 720 on the conduit, i also doubt its possible on the wii.

hopefully they improve the sounds of the guns and what not.
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Old 09-10-2008, 11:51 PM   #783
 
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good to here about the music and all. I don't believe the wii can do 720p and even if it could, I only have one HD tvs and the wii is not connected to that.
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Old 09-10-2008, 11:56 PM   #784
 
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Quote:
Originally Posted by thas
good to here about the music and all. I don't believe the wii can do 720p and even if it could, I only have one HD tvs and the wii is not connected to that.
oh no. read this:

Quote:
Q: Can Wii do high-definition graphics?

A: Technically, it's possible, but it's also implausible. Wii is more powerful than Xbox, a console whose library included a handful of games that ran in 720p HD. Furthermore, Wii features a multi-audio/video port with the option for component out, meaning that 480p through 720p/1080i resolutions are attainable, at least where wiring is concerned. However, due to both a miniscule amount of system RAM and less computing power when compared to HD-ready consoles like Xbox 360 and PlayStation 3, the chance that most Wii games will break the 480p visual barrier is slim.

In fact, Nintendo executives have gone so far as to comment on the record that Wii does not support high-definition. The company wants Wii to be "quiet, small and affordable," and has thus focused its attention on the system's innovative new controller.

Nintendo's leaders have indicated that high-definition graphics are the future. But unlike Sony and Microsoft, which believe that the "HD era" has begun, the Big N asserts that widespread HD adoption will take years. The company's successor to Wii will support high-definition visuals."
yes the chances are slim but i am definately gonna believe that HVS can do it becase it seems like they can do some pretty amazing things.
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Old 09-11-2008, 12:32 AM   #785
 
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Quote:
Originally Posted by vashivihan
oh no. read this:



yes the chances are slim but i am definately gonna believe that HVS can do it becase it seems like they can do some pretty amazing things.
Ok, ok, I will believe that the wii can do 720p. I have heard of this before but the last time I heard of it, it seemed like a lie. Do you have the source for that by any chance? Technically, if the wii did do HD, there would be less effects used in games to make up for the loss RAM. The wii only has around 80MB of RAM you know. If only we could use PF, but the wii only has 512mb of memory.

EDIT: Ok, so here is the thing, I have been doing some digging and it turns out that the wii's GPU cache can't isn't large enough to support 720p.

Last edited by thas; 09-11-2008 at 01:07 AM.
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Old 09-11-2008, 01:06 AM   #786
 
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Quote:
Originally Posted by thas
Ok, ok, I will believe that the wii can do 720p. I have heard of this before but the last time I heard of it, it seemed like a lie. Do you have the source for that by any chance? Technically, if the wii did do HD, there would be less effects used in games to make up for the loss RAM. The wii only has around 80MB of RAM you know. If only we could use PF, but the wii only has 512mb of memory.

EDIT: Ok, so here is the thing, I have been doing some digging and it turns out that the wii's GPU cache can't isn't large enough to support 720p.
thatx an excerpt from ign interview. i have heard that both theories as well. only the time will tell
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Old 09-11-2008, 01:06 AM   #787
 
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this came after he spoke about online multiplayer... does that confirm offline multiplayer?
No, it doesn't. They were talking about LAN play prior to what you quoted.
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Old 09-11-2008, 01:08 AM   #788
 
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Ok, I found out a bit more. Apparently PAL versions of the wii support 576i, which is basically 720i horizontally if I am correct. Can anyone confirm this?
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Old 09-11-2008, 01:08 AM   #789
 
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@ thas: aye tis true
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Old 09-11-2008, 01:11 AM   #790
 
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anymore news on how the online is gonna play out or anything? like the details besides modes and stuff...?
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Old 09-11-2008, 01:17 AM   #791
 
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Quote:
Originally Posted by vashivihan
@ thas: aye tis true
So does that mean that Europe gets HD while the rest of us don't? Why the hell does Europe have 720i as standard anyway and why do they call it 576i?

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anymore news on how the online is gonna play out or anything? like the details besides modes and stuff...?
Sorry, after doing my daily look around, I found nothing. I think we will start to here more near January.

Last edited by thas; 09-11-2008 at 01:22 AM.
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Old 09-11-2008, 01:22 AM   #792
 
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Originally Posted by thas
So does that mean that Europe gets HD while the rest of us don't? Why the hell does Europe have 720i as standard anyway and why do they call it 576i?
They don't have "720i," they have 576i. Their resolution is 720x576, which is not HD.
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Old 09-11-2008, 01:38 AM   #793
 
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Quote:
Originally Posted by Nihilism
They don't have "720i," they have 576i. Their resolution is 720x576, which is not HD.
well it is. anything thats 480p or more is “HD”.
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Old 09-11-2008, 01:44 AM   #794
 
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Quote:
Originally Posted by vashivihan
well it is. anything thats 480p or more is “HD”.
Untrue

It's only Enhanced Definition. Better than standard, but not quite High Definition.
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Old 09-11-2008, 01:54 AM   #795
 
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Quote:
Originally Posted by Boethiah
Untrue

It's only Enhanced Definition. Better than standard, but not quite High Definition.
Is that only for europe or is that for all wiis. From what I know using enhanced definintion on the wii takes you to 480p.
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Old 09-11-2008, 01:58 AM   #796
 
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Quote:
Originally Posted by Boethiah
Untrue

It's only Enhanced Definition. Better than standard, but not quite High Definition.
haha thats what i meant by those things around the word HD. (forgot what they are called.) thx for correcting me
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Old 09-11-2008, 02:02 AM   #797
 
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