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Old 10-03-2008, 06:06 AM   #1001
 
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now that's something to look foreward to. thanks again Vash.
lol the devs fighting over 3spare megs of RAM. love it. they're hard at work.
and for the record, my doubts about its visuals have officially been washed away
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Old 10-03-2008, 06:14 AM   #1002
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i am drooling over this game...cannot wait for it
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Old 10-03-2008, 06:29 AM   #1003
 
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watched the videos, sound dept. could use a bit of work. the gunshots sound a bit muffled(filtered/chorused/flanged/reverbed maybe?) dunno about the alien stuff, but the human guns should sound loud and obnoxious
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Old 10-03-2008, 01:50 PM   #1004
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Quote:
Originally Posted by laserbeak4
now that's something to look foreward to. thanks again Vash.
lol the devs fighting over 3spare megs of RAM. love it. they're hard at work.
and for the record, my doubts about its visuals have officially been washed away
ha, fighting for megs of ram.

i remember the days of editing boot files to spare up an extra 10k of "conventional" memory, while still loading mouse and sound drivers.

anyone wanna paraphrasse that big ass post and video, i cbf watching it.
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Old 10-03-2008, 02:33 PM   #1005
 
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8 FUC**** NEW VIDEOS!!!!!!!!!!!!!!!!!!!!!!1

HERE
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Old 10-03-2008, 03:03 PM   #1006
 
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Vash, you are my Conduit news source

Gotta say I'm getting even more excited now I've seen the vids - it blows anything we've seen on the Wii out of the water (how plain and slow does MOH:H2 look compared to this?)

I showed this to my 360-owning friend (a nice guy, totally un-fanboy) and he said it looked great and he wanted to play it when it was released...

I like the fluidity and speed of the game - kinda reminds me of the original flat-out balls-to-the-wall Quake or UT deathmatch...
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Old 10-03-2008, 04:15 PM   #1007
 
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gotta love you vash, you get this news before anyone else and is so thoughtful as to post it for us but really i am completely pumped for this game!!! i mean really i'm going nuts and it doesn't come out until march! and its still in pre-alpha or whatever!! WOW! i mean im gonna admit im kinda obsessed... i mean really i made a sig. after it...haha... but really it looks great and those videos are awesome!

and did anyone notice how when he reloaded his weapon the scene went blurry... that is a very nice effect.
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Old 10-03-2008, 05:16 PM   #1008
 
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I think the aliens, humans, and textures look much better in these new vids. The framerate is still not smooth enough. But they say it will be locked at 30fps when it ships.
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Old 10-03-2008, 05:43 PM   #1009
 
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I'm very interested in this game! I just saw the videos, and I gotta say, this game looks pretty cool so far. Imagine what It'll be like when its finished! I'm definitely getting this game !
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Old 10-03-2008, 06:13 PM   #1010
 
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Quote:
Originally Posted by Zorba
ha, fighting for megs of ram.

i remember the days of editing boot files to spare up an extra 10k of "conventional" memory, while still loading mouse and sound drivers.

anyone wanna paraphrasse that big ass post and video, i cbf watching it.
"gets a sense of pride just from hearing that"
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Old 10-03-2008, 07:48 PM   #1011
 
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@ darkdiablo and hencam. no prob guys.

i def agree with the quake or unreal tournament comparisons.
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Old 10-03-2008, 08:50 PM   #1012
 
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Wow those videos are sawheet.

Bookmarking that page for when I can watch them all.
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Old 10-03-2008, 09:52 PM   #1013
 
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Nice job Vash, my time zone puts me in a terrible position to get news, but it doesn't matter, I can come here and it will always be here.

Any way here is what I have to offer.WARNING not as good.

Quote:
High Voltage Software has received heaps of attention for “The Conduit,” a hardcore-focused shooter designed from the ground up for Wii.

The studio is intent on making full use of the Wii’s capabilities, High Voltage COO Eric Nofsinger told me at Nintendo’s fall summit in San Francisco yesterday.

“The Conduit” will support both the Wii MotionPlus accessory — they just received development kits — and the “Animal Crossing”-linked WiiSpeak.

“We’re hooking it [MotionPlus] up,” said Nofsinger. “We want to support it. Probably for this version of the game there’s not going to be a whole ton of really extensive use of the Wii MotionPlus. For the sequel to the game, we definitely do want to incorporate more melee and things like that. We want to support it.”

Supporting MotionPlus does come with its hazards, however.


When I spoke with the developers of “de Blob,” they told me access to MotionPlus might have overcomplicated their control scheme. There might have been a tendency to introduce more simply because they could.

“I think it is something to be cognizant of,” said Nofsinger. “I think one of our early mandates in design and with the control in general is we didn’t want to be gimmicky. We do have a lot of Wii-specific controls with some of the weaponry, but we didn’t want to be a waggle Wiimote kind of game. There’s nothing in the game like that. I don’t know if we had done that even if we had Wii MotionPlus and been too reliant on it.”



MotionPlus will be supported when “The Conduit” arrives early next year, and Nofsinger admitted they’ll be play testing how it changes the game.

“Right now it’s probably too early to really say,” he said. “We’re pretty recent in having our hardware and actually integrating it. There may be a competitive advantage to that kind of thing. We want to make sure anything we do incorporate doesn’t just break the whole experience and a lot of that just comes through a lot of testing. We play the game constantly, and in these upcoming months we’ll have an army of testers working on it.”

The bottom line to Nofsinger, however, is whether the base game is fun — even a gamer doesn’t have all the peripherals “The Conduit” will end up supporting.

“There may be a competitive advantage to that kind of thing [MotionPlus]“

“It would be a mistake for a developer to require too many peripherals or things like that,” he said. “The game has to be fun with just the Wiimote and nunchuck. Even if you don’t have connectivity online, even if you don’t have WiiSpeak, even if you don’t have Wii MotionPlus…if you don’t have anything but your Wii and the game, it’s got to be fun.”

“The Conduit” does not yet have a publisher, but Nofsinger promised word on that soon. For now, what do you think of their approach to MotionPlus?
DARN THERE IS MORE!! If you want nintendo to be the publisher don't read on.

Quote:
Last night during Nintendo's fall media summit, Nintendo's Cammie Dunaway was reported to have said that High Voltage Software's Wii FPS, The Conduit, was a "first-party" title. Great news for the impressive looking Wii exclusive first-person shooter then.

Hold on a minute though. Joystiq reports that Dunaway misspoke and had intended to say that the game was an "exclusive first-person shooter" and not an "exclusive first-party shooter". High Voltage is reported to be making a publisher announcement soon.

Last edited by thas; 10-03-2008 at 09:56 PM.
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Old 10-03-2008, 09:57 PM   #1014
 
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Quote:
Originally Posted by thas
Nice job Vash, my time zone puts me in a terrible position to get news, but it doesn't matter, I can come here and it will always be here.

Any way here is what I have to offer.WARNING not as good.



DARN THERE IS MORE!! If you want nintendo to be the publisher don't read on.
was reading it sometime before. i dont think wiimotion plus is needed as much as wiispeak
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Old 10-03-2008, 10:06 PM   #1015
 
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WiiSpeak supported by Animal Crossing and Conduit means I am getting the version of Animal Crossing with Wiispeak. At first I did not like the idea of WiiSpeak, but now I actually like the idea better than headsets. I found headsets to break all the time on Xbox. You can always software mute WiiSpeak if you need to.

And unless you are a hardcore gamer troll who lives in your parents basement, why do you care if your girlfriend hears 3 other players in the Conduit, Monster Hunter, or Animal Crossing? You have to use friend-codes for the device, so that eliminates all the 10 year-old lamers and negative trolls anyway. I found myself never using a headset when I had a 360. All the idiots on Live got old really quick.

lol
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Old 10-03-2008, 10:23 PM   #1016
 
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I agree that wiimotion plus is not needed and to be honest I think it would make the game less enjoyable. Wiispeak on the other hand is needed for that Frog describes.

Did no one read the part of my other post where it says nintendo wont be the publisher.
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Old 10-04-2008, 01:38 AM   #1017
 
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i agree, made the mistake to leave my headset laying around and had to solder it back together more than once. although i'm sure the release of wiispeak will introduce a reverse engineered headset, i'll get the wiispeak thing cause the kids are still young and destructive
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Old 10-04-2008, 02:51 AM   #1018
 
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i agree wii motion plus is not needed unless there is some sort of laser sword implemented in this game :P as for the wii speak, im still for a headset probably be