
|
| Nintendo Wii Hardware Wii hardware discussion covering Wiimote, Wii controls and sensor bar chat.
Place to discuss the inner workings and technical details about the Nintendo Wii console. |
|
Wii Chat is the largest Unofficial Nintendo Wii community, with the latest Wii news and articles alongside upto the minute Wii gaming and hardware discussion.
You are currently viewing our boards as a guest, by joining our free community you will have access to post topics, communicate privately with other members (PM), upload your own photos and access many other special features.
|
 |
|
|
 |
02-18-2007, 01:48 PM
|
#1
|
|
2 YEARS! Yes, I am epic.
Join Date: May 2006
Location: London, England Rank: i-wii-sistable
Posts: 3,594
Friends: 1
Tournaments Joined: 0 Tournament Wins: 0
|
Wii GRAPHICS MYTHS DEBUNKED!
So, as we know there has been a lot of talk about Wii's graphics, the competition, the previous generation e.t.c and there have been a lot of myths too, I got a little fed up so I decided to debunk them.

1. "Wii can't do Normal Mapping."
- Oh yes it can! Really, Who actually said it couldn't? That's something I've always wondered. The Xbox did normal-mapping to great effect in games like Doom 3 & Splinter Cell: CT, and the Wii's programmable TEV (Texture Environment Engine) can do any effect XGPU could so why shouldn't it be able to? More proof?
 
Digital-Legends proved that even the N-Gage! which didn't even have a 3d accelerator chip let alone shaders or h/w bump mapping did normal-mapping too.

and so can the Nokia N93's *Dreamcast* based PowerVR MBX graphics chip.
Furthermore, Konami will use Normal-mapping technology in Dewy's adventure for Wii and Factor 5 have already expressed their displeasure of developers not using normal-maps on the system.
2. "Even though the Wii's ATI Hollywood GPU has a higher clock speed than the Xbox's XGPU, it still isn't capable of as many pixel fillrate calculations. Wii isn't capable of pixel shading. Nor is it capable of graphical effects such as stencil shadows, self-shadowing and light scattering".
 
This is wrong. The 'shaderama' that was Rogue Squadron II did these effects on Gamecube back in 2001, light scattering was an excellent addition in Rebel Strike in 2003.
The ATI Hollywood can actually produce "insane fillrates" to use Factor 5's words. The XGPU had a pixel fill-rate of 932 m/pixels. Hollywood is capable of a pixel fill-rate of almost 2 G/pixels. Having such a high fill-rate capability means that the Wii can perform advanced shaders, advanced texture filtering and advanced multi-layer texture effects without much hassle, especially as it only has to produce graphics @ 480p.
3. "Wii is hardly anymore powerful than the Gamecube. In fact its not much more capable than the PS2."
Don't make assumptions by what early Wii games display.
Wii has both more graphical power and processing power than the previous generation of consoles. In terms of processing calculations, did you know? IBM Broadway >> GC Gekko + XB Celeron put together!?
4. "The Wii cant produce anything near photo-realistic visuals."
Who said photo-realism meant that graphics have to look EXACTLY like real-life? Besides Gran Turismo 4 on PS2 (a much much lesser system) did a fine job of re-creating near-photo-realistic cars.
 
5. "The Wii is incapable of good physics."
Really? [MEDIA]http://www.youtube.com/watch?v=HSWlZFdRS8o&mode=related&search=[/MEDIA]
Wait til they switch the Vacuum Laser on, physics allover the place.
All those interactions at once? Wii was having a picnic, hardly touched Hollywood for graphics functions too. Broadway used a fraction of the CPU to compute those physics. The system is capable of even more. Btw, AGEIA Physics are already in use for current & future Wii titles.
6. "The controller interactions require huge amounts of processing power, that's holding back Wii graphics."
Incorrect. It doesn't have a performance hit. If it did this (below) wouldn't run in 60 frames per second with so many advanced effects.

I think that will do for now 
-------
All Credit Goes to, AC-Revolution from the Gametrailers.com forum
http://forums.gametrailers.com/showt...t=68776&page=1
This should shut up a few blind fanboys (though we all know it is not as powerful as 360 or ps3)
Discuss
__________________
Last edited by MetroidZ; 02-18-2007 at 02:07 PM.
|
|
|
02-18-2007, 02:05 PM
|
#2
|
|
Wiitarded
Join Date: Jan 2007
Location: United Kingdom
Posts: 302
Friends: 0
Tournaments Joined: 0 Tournament Wins: 0
|
Nicely presented, and you're right it will shut a few fanboys up 
|
|
|
02-18-2007, 04:56 PM
|
#3
|
|
2 YEARS! Yes, I am epic.
Join Date: May 2006
Location: London, England Rank: i-wii-sistable
Posts: 3,594
Friends: 1
Tournaments Joined: 0 Tournament Wins: 0
|
yeh, just remember I didn't originally post this.
__________________
|
|
|
02-18-2007, 05:06 PM
|
#4
|
|
WiiChat Member
Join Date: Feb 2007
Location: London, England
Posts: 1,564
Friends: 0
Tournaments Joined: 0 Tournament Wins: 0
|
Lol, very nice! Maybe we don't have to put up with people insulting the graphics anymore....
__________________

360 GT: XICelestialIX
PSN ID: AerialSpirit
*Brawl: 1676-5925-5444
|
|
|
02-18-2007, 05:16 PM
|
#5
|
|
wii owner
Join Date: May 2006
Location: London,UK
Posts: 429
Friends: 0
Tournaments Joined: 0 Tournament Wins: 0
|
thanks for the thread, that was quite an interesting read
__________________
Mario strikers: 438187 579069
if you add me pm me
|
|
|
02-18-2007, 05:23 PM
|
#6
|
|
Soul of highest Calibur
Join Date: Nov 2006
Location: UK
Posts: 399
Friends: 0
Tournaments Joined: 0 Tournament Wins: 0
|
I do get tired of hearing the phrase "its just a ps2 with a funny controller"
__________________
Post is there ^^^
How dare you state a different point of view, you complete fanboy! /sarcasm
|
|
|
02-18-2007, 05:26 PM
|
#7
|
|
lol
Join Date: Feb 2007
Posts: 1,744
Friends: 0
Tournaments Joined: 0 Tournament Wins: 0
|
Cool thread, seems you really did your research.
|
|
|
02-18-2007, 08:17 PM
|
#8
|
|
Rockets In '08!!!
Join Date: Nov 2006
Location: htown texas
Posts: 237
Friends: 0
Tournaments Joined: 0 Tournament Wins: 0
|
i believe all of this, but we can insult the wii's grafix as long as no games are out to prove it and devs get off their fat asses and put some work into their games. freakin fatasses.
|
|
|
02-18-2007, 08:53 PM
|
#9
|
|
Virtual Console Addict
Join Date: Dec 2006
Location: missoula, mt
Posts: 129
Friends: 0
Tournaments Joined: 0 Tournament Wins: 0
|
very well presented. thank you
__________________
|
|
|
02-18-2007, 09:21 PM
|
#10
|
|
Bleach & Heroes fan.
Join Date: Jan 2007
Location: Soul Society
Posts: 6,844
Friends: 20
Tournaments Joined: 0 Tournament Wins: 0
|
that was highly detailed. thanks for the info.
__________________
Mankind must put an end to war, or war will put
an end to mankind. - John F. Kennedy
PSN ID: Byuakuya
|
|
|
02-18-2007, 10:26 PM
|
#11
|
|
WiiChat Member
Join Date: Dec 2006
Location: Medford, MA
Posts: 147
Friends: 0
Tournaments Joined: 0 Tournament Wins: 0
|
Since you seem to know a lot about the Wii graphics....Do you think that the Wii is capable of producing a 720p picture if they did a firmware update?
|
|
|
02-18-2007, 11:05 PM
|
#12
|
|
Banned
Join Date: Aug 2006
Posts: 7,058
Friends: 0
Tournaments Joined: 0 Tournament Wins: 0
|
dosent prove much the normal non-retards wouldnt know, who seriously thought these myths were true?
__________________

STAFY FAN CLUB PM ME TO JOIN AND THE SITE IS GOING TO OPEN JUNE 21
|
|
|
02-18-2007, 11:49 PM
|
#13
|
|
WiiChat Member
Join Date: Feb 2007
Location: Billings, MT
Posts: 141
Friends: 0
Tournaments Joined: 0 Tournament Wins: 0
|
|
|
|
02-19-2007, 12:52 AM
|
#14
|
|
Super Moderator
Join Date: Dec 2006
Location: WiiChat
Posts: 8,598
Friends: 18
Tournaments Joined: 0 Tournament Wins: 0
|
Nice read indeed, well put together my friend. That should put a rest to some things the "sony ppl" try to say about the Wii for sure.
|
|
|
02-19-2007, 12:53 AM
|
#15
|
|
:3
Join Date: Jan 2007
Location: AL
Posts: 321
Friends: 0
Tournaments Joined: 0 Tournament Wins: 0
|
I think developers are just afraid of losing framerate if they up the graphics any.
I don't know if this means anything, but in multiplayer DBZ: BT2, the game's framerate slows down immensely, depending on the map the players are in, and if there is a glow around the characters. This coming from a PS2 port.
__________________
Successfully modded my Wii with CycloWiz! :] Works great.
My signature picture exploded. 
|
|
|
02-19-2007, 12:14 PM
|
#16
|
|
2 YEARS! Yes, I am epic.
Join Date: May 2006
Location: London, England Rank: i-wii-sistable
Posts: 3,594
Friends: 1
Tournaments Joined: 0 Tournament Wins: 0
|
Quote:
|
Originally Posted by Bryan_
I think developers are just afraid of losing framerate if they up the graphics any.
I don't know if this means anything, but in multiplayer DBZ: BT2, the game's framerate slows down immensely, depending on the map the players are in, and if there is a glow around the characters. This coming from a PS2 port.
|
probably badly coded because it doesn't take much to run a cell shaded game.
__________________
|
|
|
02-19-2007, 01:23 PM
|
#17
|
|
WiiChat Member
Join Date: Jan 2007
Posts: 94
Friends: 0
Tournaments Joined: 0 Tournament Wins: 0
|
I also believe the Wii's got more power then most people think, but your "proof" isn't proof at all in most cases. You make assumptions that because an older system could do it, Wii must too.
Like because the PS2 could do something, the Wii must be able to as well. While I agree this is most likely true, especially since GC was more powerful then PS2, it's not fact.
Chips can have strengths and weaknesses in different area's. Like in computers, a Pentium4 3.0ghz looks more powerful on paper then an Athlon64 2.0ghz, but in real life this is not the case in most circumstances. The Athlon64 will blow away the P4 in many tests, and the P4 will win others.
Anyway, my point is you are not debunking anything, you are just expressing an opinion.
|
|
|
02-19-2007, 02:24 PM
|
#18
|
|
Banned
Join Date: Jan 2007
Location: Durham, NC
Posts: 1,107
Friends: 0
Tournaments Joined: 0 Tournament Wins: 0
|
I hardly know a thing when it comes to hardware and stuff but he sounds pretty confident in his research so I trust him. I think the Wii is a great machine and does what I need it to do. Hopefully developers will make great games that have the best graphics the Wii is capable of producing.
|
|
|
02-19-2007, 04:27 PM
|
#19
|
|
has the power
Join Date: Jan 2007
Location: Minnesota
Posts: 122
Friends: 0
Tournaments Joined: 0 Tournament Wins: 0
|
Well... I don't know much about the Wii hardware, I'll admit that.
I'm just wondering here... one of the best games out right now for the Wii is Legend of Zelda which looks pretty good in my opinion.. this game was a PORT from GC... I can only see the graphics getting better.
Some game producers have just gotten the Wii dev. tools maybe even just a year ago... maybe less... Only time will tell how awesome the graphics will get for the Wii...
One thing is for sure... Wii graphics will only get better from here on out.
PS. I don't play the Wii for the graphics... I have a PC with 2x 7800XT's in SLI... and a 22" widescreen monitor.... what do I need a console with awesome graphics for?
__________________
Wii Sports | Legend of Zelda | Ultimate Alliance | The Godfather | Super Paper Mario | WiiPlay Resident Evil 4 | Donkey Konga 1 | Donkey Konga 2 R-Type | Sonic the Hedgehog | Contra III | Mario Kart 64 | Super Mario 64 | StarFox 64
|
|
|
02-19-2007, 04:35 PM
|
#20
|
|
Gamertag: SmurfV1
Join Date: Dec 2006
Location: Manchester
Posts: 4,390
Friends: 7 | |