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| Nintendo Wii Hardware Wii hardware discussion covering Wiimote, Wii controls and sensor bar chat.
Place to discuss the inner workings and technical details about the Nintendo Wii console. |
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Wii Chat is the largest Unofficial Nintendo Wii community, with the latest Wii news and articles alongside upto the minute Wii gaming and hardware discussion.
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08-31-2006, 09:17 PM
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#21
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WiiChat Member
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I am the coolest, im not even a nerd. lol
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08-31-2006, 09:19 PM
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#22
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Bulls on Parade
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Quote:
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Originally Posted by WannaWii
I am the coolest, im not even a nerd. lol
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Man you're so cool. Way cooler than us nerds and all lmao! Here's a medal just for you!
It's not nice to generalize ^_^
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Got mah Wii: 2/24/08
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I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life.
And that is why I succeed.
-Michael Jordan
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08-31-2006, 09:20 PM
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#23
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Banned
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lmao skin, lmao
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08-31-2006, 10:29 PM
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#24
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WiiChat Member
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lol!
thank you! For recognising...
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09-02-2006, 04:38 AM
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#25
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WiiChat Member
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I think replacement mapping is infact displacement mapping which... by the way, is not so strenuous. What makes it so demanding is that it reaquires a high poly count on the mesh. This is because in order to manipulate the mesh, there needs to be enough vertices that can be moved so that you get the desired effect.
I know show you two pictures made by me:
They are both simple planes.
The first though, is made of only 25 polygons. Therefore, there are far less points that can be manipulated. This means we get a strange wavy effect.
The second, however, is comprised of 25,625 polygons. Therefore, many points can be moved. Now we get a beautiful spiky surface that was originally a plane.
In more practical applications, we can apply logos or such to meshs to make them stand out. And it works very well. The only problem is the poly count, which affects render time which is definetly not suitable for realtime applications such as video games. Thank-you!
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09-02-2006, 04:45 AM
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#26
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Banned
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09-08-2006, 04:22 AM
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#27
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Wii online moderator
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OK, well since nobody else has said it:
WHO CARES!?!?
We're people here who claim that they don't care how a game looks as long as it's fun to play, yet we're arguing over whether the Wii will have bump mapping or displacement. Seems preatty insignificant to me.
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09-08-2006, 04:51 AM
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#28
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WiiChat Member
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We obviously don't care how far advanced the graphics have come. Is it not natural to want to know how far they have come though. I mean really does it matter if we care anyways. Not that I really do, its just that I create a lot of 3d graphics and I just wanted to share what I know. Others are mostly just speculating. It doesnt matter.
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09-08-2006, 05:21 AM
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#29
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WiiChat Member
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hey
I just wanted to say that I would be quite surprised if the Wii doesn't support both Bump/Dot and Normal/Dot3 Mapping in hardware, as I think it's quite an established technology now.
cyas
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09-09-2006, 06:23 AM
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#30
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WiiChat Member
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Ya... but probably not steep parallel mapping.
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