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| Nintendo Wii Hardware Wii hardware discussion covering Wiimote, Wii controls and sensor bar chat.
Place to discuss the inner workings and technical details about the Nintendo Wii console. |
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08-29-2006, 08:02 PM
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#1
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WiiChat Member
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So whats the deal does any one know? Does the Wii do bump mapping or replacement mapping. Replacement mapping is suposed to be superior to bump mapping.
If nintendo does either than that will improove the graphics soooo much...
Does IT?...
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08-29-2006, 08:18 PM
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#2
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2 YEARS! Yes, I am epic.
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i dont know, i hope so.
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08-29-2006, 08:26 PM
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#3
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Banned
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what even is mapping bump mapping and what not
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08-29-2006, 08:31 PM
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#4
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keep your heart
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Don't have a clue what your on about but... I agree 
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AND YO I DID SOME THINGS
BUT THAT'S THE OLD ME
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08-29-2006, 08:51 PM
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#5
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Chapter .1
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i remeber readin an article saying it will support bump mapping, i'm not sure if it was wiki or nintendo.com but i certainly remember reading it, i mean they should damnit, its next gen already
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08-29-2006, 09:07 PM
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#6
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WHAT IS BUMP MAPPING!? i read a cubetoon on ign and the Wii fanboy was like: nooooooo! wii wont support normal bump mapping! NOOOO then the other 2 were like: do you even know waht that is? and he replied: no but Wii iS DOOOOOOOOMED
but at the time it was a rumor
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08-29-2006, 09:12 PM
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#7
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Junior Member
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google? anyone?
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08-29-2006, 11:23 PM
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#8
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Bump mapping is like.. doing some stuff to make the things are actually just textured on to the character look like it is an actually part of the model instead of the texture. An example of it is like, a player model has a belt textured on to his shirt, instead of being an actual part of the model. The people making that player model can use bump mapping to make it actually look bumped up.
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08-29-2006, 11:31 PM
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#9
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i see, welcome to the forums oreo (im the popular-everyones-favorite-guy around here)
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08-29-2006, 11:44 PM
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#10
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wikipedia. explains it all. im gonan be pissed if wii doesnt have this.
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08-30-2006, 12:05 AM
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#11
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WiiChat Member
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Well. Chances are that wii will support bump mapping. It may not support NORMAL mapping or parallax mapping. Bump mapping is just a trick that makes the texture looks like its... bumpy. It does this basically by using the lights to emboss things.
Normal mapping on the other hand looks really good. It truly looks like things stick out.
The reason I think that wii will support bump mapping is that it is a fairly old technique used in tons of games. Iv'e never noticed, but I wouldn't be surprised if gamecube supported bump mapping.
Bump Mapping  Small... bumps[the one on the right obviously!])
Steep Parallax Mapping: (notice how its nice and bumpy)
And then there is Normal Mapping... insn't that just b-e-a-utifull:
http://www.computerarts.co.uk/__data...arieties/7.jpg
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08-30-2006, 03:18 AM
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#12
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It Just F'n Exploded...
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I Hope It DOes Have At Least Bump Mapping...
Nice Examples DarkDepths...
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*facepunches nearest moderator/admin*
*runs away laughing*
Seriously, That Needs To be Fixed... >_>
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08-30-2006, 05:47 AM
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#13
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Yeah but replacement mapping is the best
go to wikipedia for the info, if the wii does it really won't even matter about the graphical power. If it has a type of mapping than on a tv it look just as good as 360 and ps3. It will be less detailed but will look just as good...
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08-30-2006, 06:05 AM
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#14
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Bulls on Parade
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Quote:
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Originally Posted by Sovieto
i see, welcome to the forums oreo (im the popular-everyones-favorite-guy around here)
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lawl Mr. Modesty.
I doubt the Wii will support bump mapping just because of it's limited graphical power, but it would be awesome if Nintendo could somehow manage it.
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I've missed more than 9000 shots in my career. I've lost almost 300 games. 26 times, I've been trusted to take the game winning shot and missed. I've failed over and over and over again in my life.
And that is why I succeed.
-Michael Jordan
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08-31-2006, 02:07 PM
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#15
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hey
What is replacement mapping? is there such a thing? I can't find anything on it :\.
Firstly, I'm guessing regular Bump Maps will be supported. I'm not sure about Normal Maps and/or Parallax Maps though.
I'd forget about Displacement Maps, I thinks they require alot more power, and I've never heard of them being used in Real Time Rendering. You see Displacement Maps actually alter the geometry of an object, and Bump/Normal Mapping just alters how the light appears on an object. I should also mention that I think Parallax Mapping builds off Bump/Normal Mapping, and just alters/displaces the Texture Coordinates.
So basically... Bump Maps add the illusion of depth in only 1 direction, Normal Maps add the illusion of depth in all 3 directions, and Parallax Maps are just a clever trick to add the illusion of even more depth  .
To learn more see... http://en.wikipedia.org/wiki/Bump_mapping, http://en.wikipedia.org/wiki/Normal_mapping and http://en.wikipedia.org/wiki/Parallax_mapping.
Finally, some may find this ( http://www.beyondvirtual.com/smf/ind...ic=860.msg9237, page 10) thread intereseting, it has some nice examples of Normal Mapping. Please don't get confused between the HighRes Mesh, and the LowRes Mesh with Normal Map applied  .
cyas
Last edited by yosh64; 08-31-2006 at 02:14 PM.
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08-31-2006, 08:01 PM
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#16
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Quote:
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Originally Posted by sKin
lawl Mr. Modesty.
I doubt the Wii will support bump mapping just because of it's limited graphical power, but it would be awesome if Nintendo could somehow manage it.
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dont hate me cause you aint me
nah joking, but you know its true
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08-31-2006, 08:05 PM
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#17
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#1 Sonic Fan.
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Well your wrong Sovieto people like me more 
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08-31-2006, 08:14 PM
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#18
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Quote:
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Originally Posted by sasuke747
Well your wrong Sovieto people like me more 
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Whatever helps you sleep at night... 
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08-31-2006, 08:19 PM
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#19
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#1 Sonic Fan.
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 let's agree to this, We are both the coolest people here 
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08-31-2006, 08:36 PM
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#20
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Banned
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