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Wii Chat is the largest Unofficial Nintendo Wii community, with the latest Wii news and articles alongside upto the minute Wii gaming and hardware discussion.
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05-09-2006, 07:40 PM
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WiiChat Member
Join Date: May 2006
Posts: 11
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Nintedo release official Wii details
Was reading over the official nintendo site from another thread and found this info, this is the most concise info i've read so far for the wii and thought it was worth sharing.
Apologies if its already been posted:
Quote:
Wii™ CONSOLE DETAILS
Launch Date and MSRP:
Q4 2006 ($TBA)
Controls:
Intuitive control for anyone using the physical motion of the main Wii Remote, which resembles a television remote control. Up to four Wii Remotes can be connected at once using wireless Bluetooth technology. The wireless signal can be detected within 10 meters of the console. Both the Wii Remote and Nunchuk controllers include a three-axis motion sensor. The Wii Remote also includes a speaker, rumble feature and expansion port, and can be used as a pointer within 5 meters of the screen. The Wii Remote has a power switch, plus pad, A, B, Minus, Home, 1 and 2 buttons. The Nunchuk controller includes an analog control stick and C and Z buttons.
The Look:
Wii features a compact design that will make it a natural addition to any television setup. It can be displayed either vertically or horizontally.
Color:
TBA
Media:
A single self-loading media bay will play single- or double-layered 12-centimeter optical discs for Wii, as well as 8-centimeter Nintendo GameCube™ discs.
Communication: Wii can communicate with the Internet even when the power is turned off. This “WiiConnect24” service delivers a new surprise or game update, even if users do not play with Wii. Users can connect wirelessly using IEEE802.11b/g, or with a USB 2.0 LAN adaptor. Wii also can communicate wirelessly with Nintendo DS™.
Virtual Console:
Wii will have downloadable access to 20 years of fan-favorite titles originally released for Nintendo® 64, the Super Nintendo Entertainment System® (SNES) and even – more –
the Nintendo Entertainment System® (NES). The Virtual Console also will feature a “best of” selection from Sega Genesis titles and games from the TurboGrafx console (a system jointly developed by NEC and Hudson). It also will be home to new games conceived by indie developers whose creativity is larger than their budgets.
The Specs:
Wii has 512 megabytes of internal flash memory, two USB 2.0 ports and built-in Wi-Fi capability. A bay for an SD memory card will let players expand the internal flash memory. Design was optimized with state-of-the-art processing technologies that minimize power consumption, keep the console compact and enable the “sleepless” WiiConnect24 mode.
CPU: PowerPC CPU (code-named “Broadway”)
Made with a 90 nm SOI CMOS process, jointly developed with and manufactured by IBM.
Graphics Processing Unit: Being developed with ATI
Other Features:
Four ports for classic Nintendo GameCube controllers. Two slots for Nintendo GameCube Memory Cards. An AV Multi-output port for component, composite or S-video.
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Really intrigued by the emulator setup and the ability to download over 20 years of Nintendo games, i bet you its not a free service though. 
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05-09-2006, 07:49 PM
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WiiChat Member
Join Date: May 2006
Location: NC/SC, US
Posts: 475
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^-- yeah, i don't think 'free' is in any game companies vocabulary
i really like the inclusion of the gamecube controller ports, as long as they work with wii games as well as the cube games, means i don't have to re-adjust to another layout
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05-14-2006, 10:39 AM
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Junior Member
Join Date: May 2006
Posts: 2
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i am getting worried that the controller for the wii will be really hard to use do you lot think this as well?
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05-14-2006, 04:37 PM
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WiiChat Member
Join Date: May 2006
Location: Florida, USA
Posts: 43
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Quote:
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Originally Posted by Link
i am getting worried that the controller for the wii will be really hard to use do you lot think this as well?
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I don't think so. I think it will be very easy to get used to, especially in FPSs. Have you seen the videos of people playing it?
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05-14-2006, 08:13 PM
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WiiChat Member
Join Date: May 2006
Posts: 32
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Quote:
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Originally Posted by Link
i am getting worried that the controller for the wii will be really hard to use do you lot think this as well?
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I don't think it'd be hard to use the controller at all, if anything... being able to control a game with movement and stuff would be fun ^_^ Watch videos of how it is used and you'll see how easy it can be.
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05-16-2006, 05:39 AM
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Protector of Hyrule
Join Date: May 2006
Location: Sacred Realm
Posts: 565
Wii Online Code: 7219-3868-1848-6260
Wii Username:
Jesse
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There's going to be a slight learning curve but as soon as you get that out of the way you should have loads of fun.
__________________
"To know, is to know that you know nothing. That is the meaning of true knowledge." quote by Confucious
Last edited by Jesse : 05-20-2006 at 05:56 AM.
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05-18-2006, 06:32 PM
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WiiChat Member
Join Date: May 2006
Location: glass tank, zebes
Posts: 862
Wii Online Code: 8024-1926-5495-8435
Wii Username:
Metroidman
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nintendo really deserve to do well, as always. i hope "wiimote" wont deter nonexclusive game companies
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05-18-2006, 10:55 PM
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WiiChat Veteran
Join Date: May 2006
Location: Sydney, Australia
Posts: 1,462
Wii Online Code: 3388-6355-5969-8398
Wii Username:
Riviet
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Quote:
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Originally Posted by Link
i am getting worried that the controller for the wii will be really hard to use do you lot think this as well?
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I think the average gamer would find it weird at first, but after some hours, it should become more natural.
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05-20-2006, 12:40 AM
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Nintendo loyalist
Join Date: May 2006
Location: Australia
Posts: 69
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The new smash brothers game is suposed to use the old Game Cube controler, so if develpoers really have a problem with the Wii's one this proves that they can always use the the classic one for their games.
If anyone wants it i can find the ign article about SSBB's controls for them.
__________________
What do you call a button masher on the Wii?
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05-20-2006, 05:33 AM
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WiiChat Member
Join Date: May 2006
Posts: 35
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It sounds as if when it comes out it is going to be very strong as in what it is going to have which is great to hear.
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05-22-2006, 12:33 PM
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WiiChat Member
Join Date: May 2006
Posts: 36
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What I am looking at is the graphics card. What could be in the graphics that could take it so long to develop if it is just slightly more powerful than the GameCube as they say?
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05-22-2006, 11:35 PM
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WiiChat Member
Join Date: May 2006
Posts: 36
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512 megabytes of flash, wont go to far with downloads.
It probally can hold about 50 downloaded games not including save files.
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05-23-2006, 01:54 AM
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Kid Icarus
Join Date: May 2006
Location: Melbourne, Australia
Posts: 26
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You do have the option of using external SD cards as well though, so if you can fit 50 downloaded games on a single 512MB card, that is pretty cost effective.
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05-23-2006, 04:33 PM
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Darunia
Join Date: May 2006
Posts: 51
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no hard drive... what about downloading new maps, playing music and other such things  , maybe it wil b and add on, then again, i suppose it wont b too much of a bad thing
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05-23-2006, 05:59 PM
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WiiChat Member
Join Date: May 2006
Location: NC/SC, US
Posts: 475
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^---it could be compatible with a usb hard drive, and there is always the SD slot if more room is needed beyond the 512MB
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05-23-2006, 06:03 PM
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Darunia
Join Date: May 2006
Posts: 51
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^ good news bout the hard drive, i think they will release one, also if i fill up the 512mb will that have an effect on performance do u think?
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05-23-2006, 06:10 PM
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WiiChat Member
Join Date: May 2006
Location: NC/SC, US
Posts: 475
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it shouldn't, flash memory actually reads much faster than a hard drive, so if anything you'll notice a performance hit once the hard drive has seen extensive use and become very fragmented
the actual difference is not very apparent to human perception, but flash accesses at roughly 20 nano seconds, where as a hdd takes about 10 milliseconds. Of couse these stats are for PCs but hardware limitations translate fairly well usually
EDIT: I think i just caught the real intent of your question....
No, filling up the 512 will not affect the systems performance bc this is not the memory used to play games, it is the memory to store the save files and roms for the classic games
Last edited by phimuajedi69 : 05-23-2006 at 06:13 PM.
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05-23-2006, 06:24 PM
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WiiChat Member
Join Date: May 2006
Posts: 22
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Quote:
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Originally Posted by phimuajedi69
it shouldn't, flash memory actually reads much faster than a hard drive, so if anything you'll notice a performance hit once the hard drive has seen extensive use and become very fragmented
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Will there even be a way to defrag the harddrive?
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05-23-2006, 06:28 PM
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WiiChat Member
Join Date: May 2006
Location: NC/SC, US
Posts: 475
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well...not the prettiest solution, but if it is a USB drive hook it up to your computer and use windows defrag utility
not really sure bc i haven't got any experience with a console hard drive, anyone know what the xbox 360 does about it?
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05-27-2006, 04:18 PM
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Reppin' the big N in GR.
Join Date: May 2006
Location: This cold, big island.
Posts: 70
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I wonder how much more powerful will the final edition of the graphics card be, in relation with those used in E3....
__________________
I also speak Yoshi, by the way.
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