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Old 03-26-2007, 09:47 PM  
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Quote:
Originally Posted by minto
****in ps3 fanboys

okay.............................................. ......................
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Old 03-26-2007, 09:52 PM  
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Quote:
Originally Posted by PtonJalken
Yea i know the immersion stuff. But they could of did a different rumble style (im geussing thats how nintendo/ms kept theres? :/) But anyways Sony had no plans in for Motion Sensoring, if you saw the very first model for the controller it was meant to be extremely light and a 'extension of your arm'. But once Nintendo announced the motion sensoring stuff, sonys E3 controller quickly seemed to change. :P



Well from what i know, Ninty had some pretty interesting choices for their controllers as well. Every console tends to get a set of prototype controllers, then they pick one and make it better. My guess is that after the rumble feature problem and Nintendo choosing the remote, Sony decided to scrap their prototype boomerang controller. They already had the sixaxis technology and the controller (one of their other prototypes), the real question is did Nintendo make them use it over their earlier controller. Probably, that mixed with not wanting to pay off Immersion, which they ended up having to do anyways. Or its also possible the Boomerange prototype controllers were not so popular with fans.

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Old 03-26-2007, 09:56 PM  
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shift, you're kind of the expert on the ps3 here, so can you explain the Sixaxis to me, cause from what i hear from the fanboys here, its just stolen nintendo tech. now, i know that's not right, so what is it really?
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Old 03-26-2007, 09:57 PM  
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Quote:
Originally Posted by Shiftfallout
Gotcha, it was so childish and stupid i didnt even pick up on it. I thought he was just trying to type like a tard.

Can you explain what was childish the "You are retarded" was just a joke read the acctual message

You know a lot but you confuse fact with opinion
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Old 03-26-2007, 10:12 PM  
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Quote:
Originally Posted by WiiZero
Can you explain what was childish the "You are retarded" was just a joke read the acctual message

You know a lot but you confuse fact with opinion

I read your post and its very childish. Dont think im the only one actually to think so. I dont confuse fact with opinion, considering i tend to research information before i make an opinion of it, then when i do give opinion i tend to give factual backing. You will learn this once you get through college. (hypothesis, claim, statement tagged with concrete backing of information)
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Old 03-26-2007, 10:36 PM  
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Quote:
Originally Posted by FWELR
shift, you're kind of the expert on the ps3 here, so can you explain the Sixaxis to me, cause from what i hear from the fanboys here, its just stolen nintendo tech. now, i know that's not right, so what is it really?

Sure.

First its important to note that Sony had filed a patent for the name "Sixaxis" before Nintendo announced the wiimote. So we know they already had something in developement with the name sixaxis. This is a fact.

The name suggest that sony did have a controller already planned with motion and tilt control before Nintendos announcement of the wiimote. Not saying who had it first, because thats pointless. Just that both companies were dealing with similar technology at the time and had similar plans.

The boomerange was merely a concept controller to add to the "cool" factor of PS3. They announced it was most likely not going to be that exact controller.

Getting into what the SIXAXIS is... basically as the name suggest it senses the tilt and roll of left and right, forward and back, and the movement of up and down...ect

It senses movement in six degrees. The wiimote senses movement of the wiimote via the sensor bar, which can tell movement when the controller gets closer and farther away from the bar.

The PS3 controller itself senses the movement, not the distance. So the technologies, though fairly similar at first glance both take a different approach.

This is why the PS3 controller has a faster reaction time, however it lacks the freedom of movement the Wiimote can achieve.

Wiimote:
Imagine being in a pitch black room, and someone accross from you lights a glowstick. The glow stick represents the wiimote, and you, the viewer are the wii sensor bar. You watch and register as the remote is moved up and down, closer and farther. You can map the movement based on what you see.

Sixaxis:
Now imagine you are in a box, much like an elevator. You close your eyes. The box/elevator thing moves up and down. You cant see the movement, but you can feel it. Then it goes left and right, you feel the movement. If the box goes up fast, you feel more pressure, if it goes up slow, you feel less pressure. If it tilts you feel the box tilt.

The neon stick is the wiimote. The elevator box is the PS3 sixaxis. They both approach motion sensing in different ways, each one has its strengths and weakenesses. Its clear they are not the same, but can achieve similar results.

good analogy eh? =) thats exactly how it works too.
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Old 03-26-2007, 10:40 PM  
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very good analogy. that helps a lot. but how does it work in games like motor storm or resistence.
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Old 03-26-2007, 10:59 PM  
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Quote:
Originally Posted by FWELR
very good analogy. that helps a lot. but how does it work in games like motor storm or resistence.

MotorStorm - Tilt control left, you turn left. (Vice versa with Right)
Resistance - If a Menial grabs you, you shake the control up and down to shrug him off. (and proceed to blast him with the shotgun)

Basically, its what you've been doing with a controller when you were younger, move the control about in front of you in hope it will help you move faster :P
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Old 03-26-2007, 11:03 PM  
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Quote:
Originally Posted by retro_joe
MotorStorm - Tilt control left, you turn left. (Vice versa with Right)
Resistance - If a Menial grabs you, you shake the control up and down to shrug him off. (and proceed to blast him with the shotgun)

Basically, its what you've been doing with a controller when you were younger, move the control about in front of you in hope it will help you move faster :P

okay, now i understand why all these games like god of war II and medal of honor are going to the ps2 and not the ps3. makes perfect sense. wow, it really seems like sony has a gameplay concept that could match nintendo, except they turn their console into a home entertainment center that they lose money off of every time one is sold. you didn't need one sony, all you needed was to release the gameplay and you'd be fine.
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Old 03-26-2007, 11:03 PM  
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Quote:
Originally Posted by FWELR
very good analogy. that helps a lot. but how does it work in games like motor storm or resistence.

The downside to the sixaxis is that, developers got a working controller late in the game. This was seen with the warhawk demo at E3, where the developers commented that they knew about the Sixaxis for quite some time but couldnt do anything till they recieved a working controller to make any changes in the game. They recieved a working controller 10 days before E3, thus it looked rushed.

So theres not a lot of support for launch titles.

In motorstorm, ( I havent played it much, dont like racing games) but from what I hear is that you can control a vehicle with turning the controller left and right. Heres a video http://www.gamevideos.com/video/id/9989

As for Resistance, its very minimal. You use it in rare instances such as shaking the controller to get something off of you and the like.

In games like the Godfather we are starting to see more common uses for the sixaxis. http://ps3.qj.net/The-Godfather-The-...g/49/aid/86336

Its slow progress, the Wiimote utilizes their movement sensing controller a bit more, but they dont really have a choice due to the low button count. Sixaxis is still being played around with, so we will see what happens.
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Old 03-27-2007, 12:26 AM  
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PS tilting does not threaten Ninty's 3D Motion

Shiftfallout, I appreciate the fact that you are defending the Playstation brand from a lot of misconceptions (being an avid PS2 player myself), but at the same time I feel you are adding to the misconception.

Nintendo did not rip off technology from Interlink...the claim made is for the trigger design on the back of the controller, what they call the ClickTrigger device...

You are right in saying that Sony did not steal from Nintendo, because both are paying outside companies to produce accelerometers and gyroscopes. But the truth is that the incorporation of tilting on the Sixaxis was heavily influenced by Nintendo's motion-sensing decision... and that is ok.

I don't know why everyone is getting all roused up for anyways. The Sixaxis technology is only a nunchuk with blue-tooth, it has nothing on the Wii controller's 3D motion-sensing
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Old 03-27-2007, 12:38 AM  
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im interested in seeing some contollerless controls with PS3's version of eyetoy.
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Old 03-27-2007, 01:01 AM  
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Quote:
Originally Posted by Rahnter
Shiftfallout, I appreciate the fact that you are defending the Playstation brand from a lot of misconceptions (being an avid PS2 player myself), but at the same time I feel you are adding to the misconception.

Nintendo did not rip off technology from Interlink...the claim made is for the trigger design on the back of the controller, what they call the ClickTrigger device...

Im not really defending anyone brand specifically, but i do hear a lot of blaming on who stole from who and what not. Like that the PS3 sixaxis is a copy of nintendo, or how nintendo fanboys cry that it is some how new technology developed by Nintendo. They dont know how the industry works.

Im sorry you feel that Im adding to the misconception, because my argument is fairly simple. Every console took ideas and technology from someone else. The point is, Sony had filed a patent for Sixaxis before the wiimote was announced. Sony was big on the rumble feature which Immersion was able to sue them for because they owned the patent for the tech.

Unfortunately for nintendo, Miyamoto who designs all nintendo controllers admitted that he got the idea for the remote from using a remote. Now what happens when a company had the patent for a remote thats shaped similar and also has a motion sensor which is supposed to emulate a mouse. This is the patent in question. Lawsuits are tricky things, and the truth is another company has a patent for a something similar in design if not function.

Add then that gaming applications like Xavix for example used the same style of gameplay. Controllers that pick up on movement to play sports like golf, tennis, bowling, baseball.. http://en.wikipedia.org/wiki/Xavix

Its all not original. Its packaged nicely but lets be honest that EVERY console begins to take ideas from others and reuse them.

Quote:
You are right in saying that Sony did not steal from Nintendo, because both are paying outside companies to produce accelerometers and gyroscopes. But the truth is that the incorporation of tilting on the Sixaxis was heavily influenced by Nintendo's motion-sensing decision... and that is ok.

It definately is ok, but again i point out that the patent for the SIXAXIS was filed by sony before nintendo announced the Wiimote, and earlier pictures of the prototype look and opperate nothing like the current wiimote.

Quote:
I don't know why everyone is getting all roused up for anyways. The Sixaxis technology is only a nunchuk with blue-tooth, it has nothing on the Wii controller's 3D motion-sensing

Please dont compare a 3 axis device found in the nunchuku to the 6 axis ps3 controller. Do you know how different they truely are?
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Old 03-27-2007, 01:28 AM  
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Quote:
Originally Posted by Shiftfallout
Please dont compare a 3 axis device found in the nunchuku to the 6 axis ps3 controller. Do you know how different they truely are?

LOL. There are only three axes no matter what name Sony makes up. I know you meant degrees, but I couldn't help myself.

We both agree that it is not new technology or that it was stolen... maybe borrowed is a better word. However, the Interlink device does not have any motion-sensing technology... it's just a mouse peripheral that points...but again, their claim is not about the technology, but about shape. Our discussion here is about technology, that is why I said it added to the misconception.

I know it sucks having to straighten out all the Nintendo fans and I appreciate you doing it. But I still stand behind my opinion that the Sixaxis more closely resemble the nunchuk than the Wii controller, simply because neither can recognize the position in 3D space and both tilt.

However, the PS3 will live or die by it's gaming library, not it's controls... that's just an added bonus.
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Old 03-27-2007, 01:35 AM  
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Quote:
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LOL. There are only three axes no matter what name Sony makes up. I know you meant degrees, but I couldn't help myself.
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no no good call. Its safe to say at their core they both rely on accelerometers.

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